
Having fallen to a great calamity a second time, it's up to Zero and their friends to put Soma back together! What is on your horizon is for you to decide...
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Before I played Soma Union, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
就这游戏竟然能卡关。。。第二章游乐场地下那把坑爹的锁,每回合给小弟们加满血,我学了全体攻击的技能也不能一回合干掉所有小弟。。。也不知道是我等级没练够还是有啥提示被我忽略了。。。 游戏是好游戏,这个公司(?)的三个免费游戏都玩了,前俩已经通关,这个卡关了也没有心情再探索下去。
It's a cute little RPG. Good art direction and tone setting. Didn't play for too long but I can't imagine it having any glaring flaws, as long as you enjoy turn-based RPGs. It seems like this was made in RPGMaker, but I never would've guessed that if I hadn't seen the tell-tale dragon as the program icon. Also seems to be a sequel, or at least connected to, Soma Spirits. Will have to check that game out too.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
免费 有成就 没中文 《灵体本源:世界融合》(Soma Union) “零(Zero)啊,我们灵体本就是充满好奇的存在。我们皆有使命待完成,也各有其象征意义。我希望你也能找到自己所象征的事物。或许,在你踏上重建整个世界的旅程时,就能找到答案。” 《灵体本源:世界融合》是一款横跨星系的冒险游戏,将重返索玛(Soma)的世界!…… 若不是你的星球在一场大灾难中被毁,本该如此。你将漫游宇宙,寻找家园星球散落的碎片,途中会邂逅性格鲜明的角色,做出那些看似清晰、实则暗藏深意的重要抉择。 关于游戏 《灵体本源:世界融合》是一款超任(SNES)风格的角色扮演游戏(RPG),旨在致敬经典作品(也包括那些非顶级经典之作 —— 它们同样值得被喜爱)。在这段星际冒险故事中,你将探索广阔的地下城、与奇特的角色互动、参与激烈的回合制战斗,揭开这片破碎土地的命运之谜! 核心玩法 战斗系统:协同作战为核心 战斗的关键在于团队协作与互相支援!角色定位系统会改变队员在战斗中的职责: 可选择 “输出型”(Power)定位,全力对敌人造成伤害;也可切换为 “支援型”(Support)定位,强化队友的能力。 善用定位系统,能达成单个队员无法实现的强大战斗效果! 游戏特色 跨星系重建之旅:开启横跨宇宙的冒险,将破碎的家园星球重新拼凑 —— 显然,这颗星球的命运实在多舛。 灵体能力随心释放:无论当前处于何种定位,都能施展强大的灵体技能,扭转战局! 能量宝石灵活运用:收集珍贵的 “能量宝石”(Power Gems),既可一键跳过敌人遇袭,也可选择硬扛战斗,用宝石兑换稀有奖励! 全定制视觉风格:拥有独立定制的美术画面,搭配由 SpecialAgentApe 创作的精彩原声配乐。 超 10 小时经典 RPG 体验:带来超过 10 小时原汁原味的经典角色扮演游戏体验。 趣味幽默元素:包含各种搞笑桥段,让你捧腹大笑、乐不可支。
Going in to Soma Union I was curious as to exactly how a sequel to Soma Spirits could really work, being as simple and straightforward as it was- especially as its simplicity was the root of a lot of its charm. Union attempts to take the framework of Spirits and deliver an experience that's bigger and better, but unfortunately ends up butting heads with the same simplicity and transforming it from a strength into a weakness. Before I delve into sticking points, the positives: Union is, on the whole, much more polished than Spirits in pretty much every aspect. The art is somewhat more refined, the music is catchier and more memorable overall, and the UI has gotten an overhaul. If there's one element to Union that I can't argue with, its that it feels "higher budget" across the board. Unfortunately, outside of audiovisual aspects, the tune ups and additions fail to impress. Perhaps the most major issue is that quite a lot of the game suffers from generally poor and flat pacing, owing to plenty of repetition in design, a lack of differentiation between characters, empty feeling level layouts, and the exceptional ease of the combat. There are indeed some interesting ideas here and there, but oftentimes they fall by the wayside or become overused and worn out without being iterated upon in a satisfying manner. You're given a nice compliment of skills, but you'll quickly realize that there's little reason to use most of what you have. Spell and Attack spamming rule the day in Union, and deciding if an enemy needs to be hit with physical or magical attacks is essentially the deepest strategy you'll have to muster to find victory. With enemies that do little besides dole out minor damage and soak up 5-6 actions a piece no matter what they are, or which part of the game you're in, everything begins to blur together into a haze of smacking the Z key endlessly and wishing it was over. Support/Active mode swapping returns from Spirits, but without being tied to the mirrored world concept and forced on the player as a central gimmick it quickly becomes little more than an extra button that needs to be pressed to access other skills. When paired with a 3 character party and the extremely easy battles it's very easy to go through long patches of game without even engaging with it, making it feel begrudgingly tacked on for little reason beyond "being a Soma game". Level design feels very sluggish and repetitive as well, with little to differentiate between dungeons other than the local paint job applied to them. Dungeon gimmicks like jump pads and "collect the keys" rooms are reused multiple times over in nigh on the same fashion every time. Combining this with a chapter structure that follows the same basic level beats with two dungeons, boss gates, a minor villain, a story flashback, etc, smooths over the pacing and results in the entire game feeling stale rather quickly. Narratively speaking, Union attempts to take the core of Spirits and provide more information about the world and characters, to kind of bring it up a level into a bespoke setting rather than just a cute little mechanical concept. A nice goal, and in some ways it does succeed- but in others, I think it once again falls victim to its own design. It's a simple fact, I think, that any game with a cutesy, colourful, cartoonish aesthetic is going to have a higher hurdle to jump through in order to succeed at injecting drama into itself. It requires a much finer touch of characterization and story to make a person care about a smiley-faced blob in the same way we might imprint on a more anthropomorphic character. The problem here is that the flavours of drama are so stock, so expected from the genre, that it becomes nigh-on impossible to take it seriously. Not only have you likely heard morals about teamwork and co-operation or character arcs revolving around discovering one's hidden purpose in life before, but now they're being filtered through Soma's happy-go-lucky aesthetic. Without a relatable face or a stimulating story, you're left floundering in the dark looking for something to latch on to. While this would pose enough of a problem on its own, the remainder of the plot is only backed up by a somewhat sloppily-conceived string of events that ends up feeling like a rather circuitous way to have the same final boss from Spirits show up again. Instead of coming off as a satisfying expansion into a deeper lore, it feels somewhat contrived. Much of the B-Plot focusing on Bright feels devoid of cause and effect, only serving to reiterate known points from Spirits while offering flimsy hows-and-whys that don't really satisfy the potential curiosity a player might have about the character. Lastly, the binary choice aspect in each chapter that shapes your ending returns from Spirits- however, this time, lacking the split world and stronger gimmick, things are left sort of so-so when it comes to decision points. Choosing between "Freedom" or "Destiny" often felt somewhat ancillary to the chapter and never quite as big of a deal as even the simple conundrums in Spirits did. You're not really led on to believe that there's a hidden "balance" going on or anything super impactful about what you choose, leading it to feel much like the role-swtiching: a bit of an orphaned mechanic, only here to contribute to a "Soma Brand" and not because it has much to give to the game. Union, on the whole, suffers from a feeling of being a double edged sword giving you the worst of both worlds at every turn. Painfully easy gameplay might leave you hanging on the story, but the story then fails to deliver. Characters feel mechanically blurry and indistinct, but also barely make themselves known beyond the surface in the narrative. The game offers more runtime and content, but repeats itself so often and does so little to really utilize its additions that it feels like just 10 unneeded hours dragging along behind the original.
lovely game, i loved, the fact it's free is criminal
"Soma Union" to gra niezależna, która zdobyła uznanie wśród fanów klasycznych RPG-ów dzięki swojej oryginalnej fabule, urokliwej grafice i wciągającej rozgrywce. Oto szczegółowa recenzja wraz z oceną: Recenzja "Soma Union" Fabuła "Soma Union" przenosi graczy do fantastycznego świata, w którym muszą wyruszyć na misję, aby ocalić swoją planetę przed tajemniczym zagrożeniem. Fabuła jest dobrze napisana, z licznymi zwrotami akcji i głębokimi postaciami. Dialogi są pełne humoru i emocji, co sprawia, że gracze łatwo angażują się w historię. Grafika Gra wyróżnia się pixel artową grafiką, która nawiązuje do klasycznych gier RPG z lat 90. Kolorystyka jest żywa, a szczegółowość sprite'ów i tła zachwyca. Animacje postaci i potworów są płynne, co dodaje dynamiki walkom i eksploracji. Rozgrywka "Soma Union" oferuje klasyczny system turowy, który jest łatwy do zrozumienia, ale wymaga strategicznego myślenia. Gracze muszą zarządzać drużyną bohaterów, rozwijać ich umiejętności i wyposażenie, a także podejmować decyzje taktyczne podczas walki. Gra zawiera również liczne zadania poboczne i sekrety, które zachęcają do eksploracji. Dźwięk Ścieżka dźwiękowa jest jednym z mocniejszych elementów gry. Kompozycje muzyczne idealnie oddają nastrój różnych miejsc i wydarzeń w grze. Efekty dźwiękowe, takie jak odgłosy walki czy dźwięki otoczenia, są dobrze wykonane i dodają realizmu. Wady Gra ma kilka drobnych wad, takich jak okazjonalne błędy techniczne czy momentami zbyt przewidywalna fabuła. Niemniej jednak, te problemy nie wpływają znacząco na ogólną przyjemność z gry. Ocena Na podstawie powyższych kryteriów, oceniam "Soma Union" na 8,5/10. Gra jest doskonałym wyborem dla fanów klasycznych RPG-ów, oferując wciągającą fabułę, piękną grafikę i satysfakcjonującą rozgrywkę. Pomimo drobnych wad, "Soma Union" z pewnością zasługuje na uwagę i może dostarczyć wielu godzin świetnej zabawy.
had a review on the itchio page but the short hand is that it's charming and also do not play on hard mode like i did because enemies become HP sponges
普通
I love this game
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.