
A single-player dungeon experience built for fans of classic MMORPG combat. Solo Raid: Mage recreates the deliberate pacing, cooldown management, and rotational mastery of old-school raiding — layered with roguelite build progression. Each attempt is a new build, that you must learn to wield.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $1.1M | 1.6K | 47% | $29.99 | |
| approximately $0 | 26 | 92% | Free | |
| approximately $1.3M | 2.2K | 94% | $19.99 | |
| approximately $1.1M | 1K | 82% | $39.99 | |
| approximately $554K | 788 | 74% | $24.99 | |
| approximately $465.4K | 428 | 47% | $23.99 |