
Solitude Underwater is a short horror adventure game. Two treasure-hunting brothers are searching for sunken riches off the coast of South Africa, only to find themselves immersed in catastrophe after one of them gets trapped in a cage, deep inside shark-infested waters.
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Languages: English**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Starts out great. Way too hard way too many mechanics that don't make sense. 6/10 only because it is free great effort really bad execution.
What starts out as a good survival horror game with good writing and characters turns into hoping the RNG gives you good odds so you can actually scare away the sharks as you make your emergency ascent instead of getting eaten by them...or get eaten by the very shark you [i]should[/i] be able to scare off. 0/10, none of the goodwill in the world matters if the endgame is broken.
Shark ate me 3/5
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wish I could have a "mixed" option, but this is basically just tedious underwater fnaf with bad dialog. However, if the dev is reading this, dont give up. Keep making things. Making things is hard, and the fact that you did says a lot. Keep on keepin on.
I lov this gaem so much, som of the ending nams r so cretive lick drown end, wen I got eat by shark I cry becus scaery 😭
☀️
(ノ◕ヮ◕)ノ*:・゚✧ https://youtu.be/p3M0h7aBZ30
The concept of this game, on paper, seems really interesting. But you have to suspend a lot of disbelief to accept anything going on such as using a literal radio underwater (walkie-talkie style in hand) and a busted air tank for air (what?!) and moving a cage from inside with no physics. Plus if you need the laser cutter to get out, how the hell are the sharks getting in. Not great.
免费 有成就 没中文 有免费DLC 水下孤影 《水下孤影》是一款短篇恐怖冒险游戏。你将化身一对寻宝兄弟中的一员,二人一同探寻一艘满载沉没宝藏的失踪船只,可一切都朝着失控的方向发展…… 游戏特色 由罗兹米斯・B・盖尔格创作的原创配乐 路易斯・巴达拉门特打造的深度剧情 杰克・约翰斯顿与路易斯・巴达拉门特倾情献声的角色配音 游戏玩法 与兄弟一同乘船出海,开端的平静表象之下,危机早已暗藏。很快,你便会发现自己被困在沉入海底的防鲨笼中,铁笼破损的缝隙足以让鲨鱼钻进来,你却无路可逃。你只能依靠手机的微光驱赶饥肠辘辘的鲨鱼 —— 更何况,手机的电量早已濒临耗尽。雪上加霜的是,你的氧气瓶也已损坏,每一次呼吸,都要慎之又慎,把控好时机与时长。即便你拼尽全力逃出了铁笼,前方仍有重重挑战在等待!你能否从这场深海梦魇中死里逃生?
It's a cheap FNAF-style game where you use different techniques to ward off sharks in the confines of a dive cage (so far). Pretty simple, but a certain kind of difficult in the simplicity. The biggest hurdle is the controls. The game play itself is pretty simple and a matter of timing and doing the right motions when you hear certain noises, but the controls are making it so much more difficult. Moving is a standard WASD, to turn on your flashlight is F and the action button to rattle the cage, move it etc are E, and to rotate the camera you move the mouse. I am having the WORST time trying to move and hit the E and F buttons. I also can't move right and do either of those actions at the same time, and since I keep having to move right during attacks because of the corner it puts me in while pushing the cage I keep fumbling what should be an easy couple motions and getting eaten. I would prefer if they'd set the flashlight as the Space bar and the action button as the left button on the mouse. The sensitivity of certain things is also poorly done. I can be standing RIGHT where I need to be to rattle the cage to scare off the great white, but because I'm a pixel off it won't do it and I have to move forward or to the side. Pressing E might take me into the airtank from halfway across the cage or not work at all when I'm right on top of it. The story and voice acting are terrible and the graphics are pretty basic. This was noticeable right off because they had calm pool water graphics for the ocean when the boat's supposed to be speeding across the surface. The sharks look alright, but they're stationary even when attacking and supposedly thrashing the cage. This isn't a good game, but good enough for a free game and worth a try.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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