
Three lost orphans band together to set out on a journey that transcends the boundaries of imagination and retrieve the pieces of a legendary gem, all while keeping the darkness at bay alongside a colorful cast of unique characters.
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Languages: English
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вроде бы типичная игра на движке "RPG Maker". Геймплей типичен и однообразен, и ни чем особым не отличается от большинства других игр с данного движка. Но есть у неё свой шарм. Несмотря на типичность и внешнюю простоту, игра всё же выделяется из общей массы, за счёт неплохого сюжета, красочной анимации, хорошего звукового сопровождения, доли юмора и набором мини-игр. В общем, для бесплатной игры сносный проект, созданный на движке "RPG Maker". Жаль нет коллекционных карточек.
[h1] Game Summary: [/h1] I try to give games a fair chance, but with the various issues I encountered in only the first few hours, I refuse to play the game any further. Maybe if you can brute-force your way through, you eventually get to a good game, but I've not been so infuriated by a game in quite a while, and I'm not wasting more time on the off chance the game improves. Besides, not to be snide, but it's typical RPG maker shenanigans: it uses stock enemies and assets, doesn't innovate or present anything new or interesting, and has one of the oddest and poorest stories I've seen. [h1] Pros: [/h1] • I'm not opposed to a save crystal system - it's how it always used to be in games. Long as they're placed fairly, I don't see a problem with an RPG doing this. It's not the save crystals I object to, but the inability to return to earlier areas. • The game defaults to a fast walking speed. Nothing is worse than having to crawl to get anywhere. [h1] Cons: [/h1] • When I got into the first real dungeon of the game, both immediately after a save crystal and after I've made it to the point you can't go back to the village for any reason, I encountered enemies that could cast the poison status on my party, which they did in abundance. There weren't any status-alleviating items in the village for me to buy (even if, that ship already sailed) and I didn't have a spell to cure it, so I had to let my characters die and revive them. In this game, the poison status never wears off, no matter how many random battles you encounter. Due to this design flaw, I wasn't able to make it through far enough to reach the save crystal because I inevitably hit a party-wipe. How do I ward off against this poison-status?! The more important question though is who designs an RPG that's so poorly made you might have to start the game over, from the very beginning, because of a poison status effect? I'm not supposed to grind for levels, I can't go backwards to the store (which may or may not help anyways), and who knows if I would or wouldn't make it if I kept charging forward? This unfortunate experience was my [b]last[/b] straw. • The game has a disclaimer about how you shouldn't bail on this game based on the introductory material, which to me, was very perplexing and bizarre. My very first impression was that the developer was angry at people who'd be buying and playing the game, and based on their attitude and response, am convinced that's the case. Immediately after that, it goes into a stereotypical RPG back story, but it made no sense. The four evil rulers of the world want to destroy it, but if they did, they'd lose the very thing they rule over. They're also immortal? It throws out specific, complicated names, with no images to associate with them. This frantic, nonsensical introduction is dizzying. This has to be the worst way to open up an RPG I've ever seen. If your intro is this [i]painful[/i], don't write a disclaimer, [b]delete it[/b]. • During the festival in the prologue, I went into the bookstore, clicked on an innocent-titled book, with the character saying he doesn't feel like he should read it. I figure, worst-case scenario, I get some weird status, maybe a funny message. Nope - Game Over. You lose, you get nothing (I can make references too)! So I had to play through the entire introductory area again. Yes, I was warned, but that's really punishing, when the object was so innocuous, you get only one vague warning, and nothing up to that point in the game suggested you could die for making the wrong choice like that. I find it so hypocritical considering the developer emphasizes how you shouldn't skip dialogue, and one of the main characters loves books. Read the wrong book though, and it's instant death. • You're completely unable to return to earlier areas. I understand that some RPGs are linear, but normally you can go back to previous areas, even if there's nothing new or a plot-reason for you to. If you can't, there's usually a rationale given, such as enemies barring your way. Backtracking and double-checking areas for new stuff is part of the adventure. For many places to effectively be a one-way gate you can't cross back through is baffling. • Many places are expansive and empty, with overly simple, blocky mazes to walk through. I didn't feel like I was walking through natural formations, but a corn-row maze. • With no signifier to differentiate between the two, some areas you venture through have enemy spawns, while others don't. • The training dummy sometimes doesn't give experience and money. • The game has typos. [h1] Conclusion: [/h1] Honestly, within the first two hours, my attitude towards this game was as spiteful as the tone that the developer seems to have towards, "Achievement hunters." Call me tilted and salty, but I [b]hate[/b] this game. RPGs should present the player with obstacles they can overcome, options and ways to solve issues, and an ability to stockpile funds and resources to a sufficient amount for success. I can see why power-leveling would be frowned upon, but that's not what I'm even wanting to see here. I just want to be able to play an RPG where I don't have to juggle multiple saves because I went past the one-way barrier underprepared, so now I have to load a previous save and try it all over again, having learned the [b]right[/b] way to do it. The introduction mentioned how this isn't a horror game, but an RPG. Well, if that's true, I shouldn't have to utilize this much trial and error, like it's a puzzle game. You want to be a wise guy about what genre of game this is, then learn how to RPG properly.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So I decided after careful consideration to change my review from negative to positive. Let's look at both sides of the Developer's side: He/She has made the game they are entitled to whatever they want. They have spent months of hard work making the game and want more game play achievements. They put their heart and soul on the line. They need to be rewarded and acknowledged. My side: I was worried about another game with broken achievements like O'Fox life. I had a concern about the many DLCs coming up. In short: I should have played the game first and then written my review. Lesson learned (Don't judge a book by its cover) After playing the game: -Multiple modes of gameplay -calming music and relaxing atmosphere -1 achievement Suggestion: trading cards perhaps?
I really tried with this game, because it's oddly compelling in a what not to do in a game, yet let me see what happens next way. First of all, the mapping is atrocious, with vast expanses of nothing, but lines of rocks or trees making you zigzag through the vast expanses of nothing. Towns mostly, as far as I played, have houses with no doors or you can't go in--or, as in one town, they are just giant rectangles of nothing. There is nothing to explore; you just follow a linear path. It took me over an hour to get out of the prologue, and I still don't really have a clue what's going on. You can only save when you come across save crystals, which normally wouldn't be a problem, but they are sparse. I went through tons of dialogue, opened a book, and apparently my character got sucked into some vortex never to be seen again. Game Over. Granted, the book did ask if I wanted to open it, but being curious. . . Unfortunately, that meant going back through about 5 minutes or more of dialogue. Another point where this save lack became detrimental was after advancing quite a ways past my last save point, I encountered snakes that could poison. The first and only item store I encountered had no remedy for poison, nor did I have anyone in my party who could cure. I had one resurrection item since they were extremely expensive and a few tents, which supposedly allowed you to heal the party outside of battle. I had no option but to let the character die. I decided to use a tent, since I had only the one resurrection item, but nope, the tent only heals the living members--dead member was still dead. My options were to go back to the last save and get more resucitation items or just quit. I decided to just quit. There are mini games, but the vast majority aren't really explained (other than the self-explanatory hit the right sequence of keys ones, which rather suck), and I don't have a clue what to do with them. The speed at which I've been adding and attaining new party members is almost dizzying, most of whom pop up for a battle and then go away. And as for the battles themselves, it is baffling how characters can one hit an enemy during one battle, then barely make a dent in that enemy if they encounter it again. There is no rationale as to the amount of damage characters do, and it seems that battles actually get more difficult as you level. I don't know if the monsters are leveling with my party or it's just poor settings or a combination. The story itself might not be so bad--especially if I could manage to stick it out, but there defiitely is some cringe-worthy dialogue. Yet, the game is filled with odd absurdities--baffling and weird things that made me keep going. For one, some of the characters are named things like the "Evil King of the West." Although, the poor king of whatever town in the beginning doesn't even get a castle, but just a set of vast and grand steps leading up to his little cubicle. At one point in the very beginning, you can go into a priest's house. You can uncover a set of stairs that lead down to his dungeon, with cells full of people. Nope, not a clue why they were down there at all.
Solenars Edge Rebirth, fantastic storytelling, modern fighting music for battles, an entire roster of characters! Lots of good humour in it too. Combat can be a little draggy on-ish especially for boss fights, though for those of you who enjoy a challenge or are really into the lore I highly recommend this game! ___Other Good Points___ -The Story will always keep you guessing on what will happen next. -The weapons and armor in the game really help out with fights, so make sure to purchase them! -Battles favor stragetic approaches rather than blind assault. -Enemies never feel like they are too weak. -Music is great, just listen to it! (Hopefully there will be an original soundtrack soon!) -Nerine is the best. __Things to Change___ -Make Combat less drawn out. -Make the game feel less like an rpgmaker game
You can complete this game aka 100% in literally 1 NANO SECOND...
This game isn't like any other RPG I've played before. First, it starts off with a 4th wall breaking tutorial that makes you think the story will be filled with a lot of humor. However, after completing Balthus Requiem, you'll find out that the plot is actually really dark and deep. With several tragedies affecting the characters, that funny intro will feel like the game is messing with you. Pros +Interesting and different characters +A variety of minigames +A captivating plot +Good soundtrack +Retro vibes +Great gameplay Cons -You can only save the game when you find Crystals Overall, this is a nice RPG with several hours of gameplay and a compelling narrative that will keep you asking for more until you complete it.
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Dev is making fun of players by removing and re-enabling the only achievement, on purpose. You can check the achievement description if you don't believe me. Unprofessional, borderline bullying behavior could not be tolerated, even if the game is good and free. [quote][h1]Boi Tears[/h1] Listen to achievement hunters complain while you launch your game. [/quote] Verdict: Don't feed trolls and bullies. [0/10]
Yes, u have mental disorders senapi ~ <3 ⣿⡇⣿⣿⣿⠛⠁⣴⣿⡿⠿⠧⠹⠿⠘⣿⣿⣿⡇⢸⡻⣿⣿⣿⣿⣿⣿⣿ ⢹⡇⣿⣿⣿⠄⣞⣯⣷⣾⣿⣿⣧⡹⡆⡀⠉⢹⡌⠐⢿⣿⣿⣿⡞⣿⣿⣿ ⣾⡇⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣄⢻⣦⡀⠁⢸⡌⠻⣿⣿⣿⡽⣿⣿ ⡇⣿⠹⣿⡇⡟⠛⣉⠁⠉⠉⠻⡿⣿⣿⣿⣿⣿⣦⣄⡉⠂⠈⠙⢿⣿⣝⣿ ⠤⢿⡄⠹⣧⣷⣸⡇⠄⠄⠲⢰⣌⣾⣿⣿⣿⣿⣿⣿⣶⣤⣤⡀⠄⠈⠻⢮ ⠄⢸⣧⠄⢘⢻⣿⡇⢀⣀⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⡀⠄⢀ ⠄⠈⣿⡆⢸⣿⣿⣿⣬⣭⣴⣿⣿⣿⣿⣿⣿⣿⣯⠝⠛⠛⠙⢿⡿⠃⠄⢸ ⠄⠄⢿⣿⡀⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣿⣿⣿⡾⠁⢠⡇⢀ ⠄⠄⢸⣿⡇⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣏⣫⣻⡟⢀⠄⣿⣷⣾ ⠄⠄⢸⣿⡇⠄⠈⠙⠿⣿⣿⣿⣮⣿⣿⣿⣿⣿⣿⣿⣿⡿⢠⠊⢀⡇⣿⣿ ⠒⠤⠄⣿⡇⢀⡲⠄⠄⠈⠙⠻⢿⣿⣿⠿⠿⠟⠛⠋⠁⣰⠇⠄⢸⣿⣿⣿
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