
Solaris Rift is a roguelike card game featuring variable encounters, sci-fi narrative, and strategic gameplay. Face off against the terrifying storm drones of the Satex Army, the saboteurs of the gang known as the RogueStars, and the venomous vinelings of the Queen of Thorns.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Full playthrough here: https://youtu.be/NVypDyLmYF0 I like the concept, but I feel like it's missing a ton of important elements to make the game fun. I feel like I was set up for success from the beginning without any chance to lose. The game felt like it was really on the rails and my decisions didn't seem to matter, the cards effects were cool and I like the idea of blocking the paths to avoid direct damage/trying to keep your field open from your units dying. It's a student project and free so I recommend checking it out just don't get your hopes up too much for your new favorite roguelike game.
This is an above average card game. The graphics are above average as well. Not a bad choice for free to play entertainment. https://www.hardcoregames.ca/2021/11/14/solaris-rift/
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Hours played at review time, across 21 reviews with recorded playtime.
Посредственно.
This game is interesting, but missing a lot. I can definitely see how it could be fleshed out into something more, but right now it's novel without depth. I think a very telling part of my experience is that there is no real tutorial for different mechanics and keywords (and there are SO many dumped on you) and yet I still beat every level first try. Either the game is super easy that you can beat it by playing at random, or the effects are so minimal that they don't have much impact. I like the idea of lanes, and I think more card games should explore it. But I feel unequipped to fully review it, because I barely understand it. Sometimes ranged units work how you expect, sometimes they don't attack at all and proceed to run into an enemy and die. There is good variety in the cards, and while I rarely played the super expensive ones (not enough value) their inclusion is great to give the player more options to proceed. The idea of "Hero" cards that are free, and constantly reappearing minions is cool; but when the game drags on and you get into a war of attrition, it means you lose all variety and choice and simply play the same minions turn after turn. I think changing the hand size, how long until these cards reappear, etc would all improve this. It's definitely an aspect where the core idea is good, but lacks the depth of deckbuilding, card variety, and managing available cards. All of those would easily alleviate these problems, by allowing you to deviate from the strict decks given to you in this format. Overall, I would recommend this if you like card games in this vein and want to try something more "out there" but temper your expectations. This is a free student project attempting to learn and experiment, not a polished final product. The idea shows promise, these concepts could definitely be expanded and extended into a full game instead of a few missions. On a technical note, I seemed to have graphical issues with this game due to using a non-standard 16:10 aspect ratio monitor. I'm not sure if that was also the case for others. Either way, I think more detail should be paid towards supporting a wider range of screen sizes and aspect ratios. Even having black bars would be better, because this game has a lot of text, which becomes harder to read if stretched, aliased, or made too small. It might be a tiny edge-case, but when the game revolves around reading and understanding card text it only creates frustration.
BEST TEN MINUTES OF MY LIFE!!
A fun little project of a game you can beat in an hour if you try. The devs did a really good job with making the strategy feel complex and worth thinking through with only a handful of main concepts. I definitely recommend checking Solaris Rift out and getting all the achievements!
Solaris Rift is a student project from DigiPen. One of the first things students should be taught in game development is that 3D graphics became mainstream in the mid 1990's with dedicated 3D cards like the Voodoo3 and the ATI Rage. But the students were deliberately mistaught that's it's okay to release obsolete 2D games in the 3D era of gaming... certainly any professional developer seeing a prospective new hire who doesn't even know about 3D gaming probably isn't going to give them a job. Needless to say if an educational institution taught me incorrectly on purpose, I'd ask for my money back. This year the students made a contentless roguelike card game with a sci-fi narrative. You play through variable encounters against enemies like storm drones and venomous creatures. The gameplay revolves around strategic card use, with over 50 unique cards and 12 card mechanics... which isn't very much at all compared to professionally developed CCGs like Slay the Spire and Hearthstone. But that's what you should expect from a student project... an incomplete, shallow experience that wasn't made for gamers, it was made so the students can pat themselves on the back. We have to question what value there is for gamers on Steam when institutions flood the store with low quality 2D video game homework assignments... sure, it might make the students feel good about themselves, but this has no benefit for gamers who have to wade through this stuff to find professionally made 3D games. While I couldn't find this on the mobile app stores, everything about it looks and feels like it's a mobile app designed for mobile phones... for PC gaming enthusiasts, it's not going to give you a cutting edge PC gaming experience. That alone is enough to disqualify this from any recommendation. We don't spend thousands building gaming rigs so that we can pretend they're iPhones and play iPhone games and mobile apps. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 6 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Good game. Doggy.
Solaris Rift, değişken karşılaşmalar, bilim kurgu anlatımı ve stratejik oynanışa sahip, roguelike bir kart oyunudur. Satex Ordusu'nun korkunç fırtına dronlarıyla, RogueStars olarak bilinen çetenin sabotajcılarıyla ve Diken Kraliçesi'nin zehirli sarmaşıklarıyla yüzleşin.
무료치고 꽤 할만함. 몬스터 트레인 느낌나서 재밌게 함.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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