
SOKOBOT is an open-ended puzzle game where you place down cute robots, give them commands, and create infinitely-looping assembly lines that combine shapes together!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
К сожалению в игре нет Русского языка , если бы был то игра стала бы отличной . Добавьте пожалуйста Русский язык!!!
Cute and pretty chill. Love it!
its cute and fun and hurts my brain
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So far, I really enjoy the game. Tricky puzzles, lots of thinking. The only caveat is my brain making things much more complicated than they have to be.
just a good game that forces you to think how to program the bots we interacted with
POSITIVE, BUT.... The game is very relaxing and satisfying. Unfortunately, the lack of punishment when collisions occur ruins the challenge of scoring points in the ranking. It bothers and irritates me to try to reduce commands and cycles using the null action trick. It seems like dirty logic, something like a cheat. This feature completely destroyed my enjoyment of playing. The bot's own expression (confused and irritated) shows that something is wrong and that it should not continue. I think collisions should interrupt the command sequence.
可爱是可爱,但调试系统不完善简直噩梦,不能暂停,也没有办法设定断点。 再就是引导不足,EX-1那一关我费了很大力气把管道和方块放在对应位置,摆放物却没按预期传送下去,看了别人的视频才知道必须在摆放之前把方块和管道焊在一起,前功尽弃。虽然地面上有个焊接装置但是谁知道那是干什么的啊。要是配一些文字说明就好了,不然摸索任务目标都要花很久。 这个游戏还更新吗?能不能有bug的程序也提供gif?小机器人因为bug像没头的苍蝇一样跑来跑去更可爱。
공장 컨베이어벨트를 만드는 재미 단점, 복잡하다 소코봇 하나로 전부 하면 단순하고, 쉽지만, 효율적으로 여러 소코봇으로 깔끔하게 할려니 어렵다 봇이 하나를 집어들고 넣으면 끝인게 아니라, 제자리 가는 거까지 계산해야 되고, 다른 봇과 부딫히지 않게 만들어야 한다 명령어 작성도 답답한게 복사, 붙여넣기가 안된다 그리고, 어떤 봇 패턴이 짧고, 다른 봇 패턴이 길면 엉킨다 어떤 한 작업이 끝나면, 다른 봇이 작업 끝날 때까지 기다려줬으면 좋겠는데, 계속 움직인다 아래는 건의사항 명령어에 '멈춤','가만히 있음' 그런 명령어도 있었으면 좋겠다 복사, 붙여넣기 기능 추가 스탭롤도 있는데, 처음부터 보는게 아니라, 원하는 구간 찍어서 볼수 있으면 좋겠다 게임 자체는 끌리지만 좀 더 개선해줬으면 좋겠다 -- 레벨 3부터 기다리기, 수면 명령이 생길 줄이야
SOKOBOT feels more like a programming game than a programming puzzle game. Designing a working solution for a level requires minimal insight; you'll probably only be challenged by diving deep into optimization. Yet, a lack of interface features makes optimization feel more tedious than it should. You can't copy & paste code blocks; you can't loop code blocks; you can't reorder existing robots in your code rack for clarity; there are no shortcut commands like returning to start position. If a robot's code begins with empty spaces they aren't ignored, but rather treated as wait commands. This means in order to synchronize multiple robots' movements you have to either position some robots mid-routine so their code doesn't start with empty spaces, or make use of sleep and wake commands. The former feels awkward, and yet the latter feels inefficient for optimization. Your robots' movements depend on their facing, so you have to constantly visualize which way is forward for all of them separately, which becomes more and more cumbersome the deeper you are into a lengthy solution. There is no feature to jump to a command during production to quickly check for errors or simply to verify the orientations of all the robots and blocks. (Later in the game block rotation can matter too.) Instead you have to fiddle with a speed setting that only increases when toggled until it resets. You can increment step by step but then the keyboard shortcut for playing a solution stops it instead of resuming. Yes, you can use the mouse to click on play after going step by step but it's a strange oversight in my opinion. Up to nine consecutive identical commands can be stacked into a single instruction slot. This is useful for achieving solutions that minimize the number of robots used- in many cases down to a single robot- but such solutions feel like a slog to implement because every individual instruction slot still needs to be manually filled one by one, and that lone robot will probably have to travel long distances to get everything done. In addition, stacking commands for multiple robots makes it even more awkward to synchronize them without using sleep and wake commands, so you're just nudged into more inefficiency. I don't think it's a bad game but it's difficult to recommend over something like Opus Magnum or MOLEK-SYNTEZ. For me at least, the point at which solutions feel too conceptually trivial for how much work it feels like to implement (and optimize) them comes too early in SOKOBOT.
複雑なステージでも割と大部分はBOT1個でクリアできるぞ!1000ステップは平気で超えるがな! (5000ステップ以上かかったステージもありました) 流石にロボットがかわいそうなので、複雑なステージは素直に複数のBOTを使った方が普通にクリアする分には楽です。 同期を取るタイミングを設定するのをお忘れなく。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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