
Incremental game about smashing with unfolding gameplay and two prestige layers.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я уже говорил тебе, что такое безумие? Безумие — это точное повторение одного и того же действия, раз за разом, в надежде на изменение. Это и есть безумие.
Adictivo de cojones! Estoy al máx esperando nuevas actualizaciones pero me ha gustado mucho el proceso! Si el creador está leyendo esto: Increible trabajo tio! estaré pendiente a todo lo que saques :D
While the concept of this game is fine enough, in practice the lack of reasonable means for quality of life and abandoned content doesn't hold up enough for me. (and the quality of life and/or automation that does exist is lacking and implemented just okay, not great)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun and addicting game.
The difficulty is just right for everyone.
Отличная фоновая оптимизация: Игра не требовательна к «железу» ПК, поддерживает Steam Cloud и идеально подходит на роль «третьего приложения» на рабочем столе во время повседневных задач.
This was amazing, but it's abandoned. It's still fun for a good amount of time.
It's a real slog to get through. There are a lot of tedious repetitive tasks for you to do in this game. Progression gets pretty slow, especially because the game is unfinished with no clear sign that it's still being worked on, so you end up having to repeat a lot of tasks since there is literally no available way to make them faster. You hit a progression ceiling that makes the last couple achievements annoying to complete.
Kinda ridiculous in the best way possible. Breaking stuff, upgrading your strength, and watching everything get more over the top as the numbers climb makes the progression surprisingly satisfying. It’s a very straightforward idle game, but it’s perfect for just turning your brain off for a while and enjoying the chaos.
Supi game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $61.9K | 437 | 79% | $3.99 | |
| — | 0 | — | — | |
| $16.3K | 83 | 83% | $6.99 | |
| $12K | 69 | 96% | $6.99 | |
| $935 | 9 | 89% | $2.99 | |
| $0 | 105 | 49% | Free |