
Smash stones. Collect artifacts. Build the world’s most profitable museum. A short clicker game set in the archeology room of a museum. Build up your collection and Upgrade until you break it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 21 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unlock auto-hits, new hammers, size, speed and damage upgrades, no stone will be left unsmashed.
Find Museum Tickets in the stones and spend them on the 50+ prestige skills to progress faster.
Visitors never stop coming. As your collection grows, crowds fight their way into your museum just to pay you the hefty entrance fee.
Every stone hides history and profit, don’t let it rest.
3D stone-smashing clicker / idle gameplay
8 stones and their artifact groups, each from different eras and locations
24 unique artifacts to discover
Upgrade your hammer and museum
Flip the Lucky Coin with every hit
50+ Prestige skills with Museum Tickets, to get your auto hammer going
Visitors!
Atmospheric and soothing
Genres
Engagement
Reviews
Themes across 246 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice turn your brain off game.
day is never finished
Very enjoyable. Completed by day 9 though. The 14 days ingame is too long i think.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 246 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Had a good time with this one. You smash rocks, make money, upgrade, repeat. Had to idle for the last achievement, but it was well worth the less than $4 I paid on sale.
五到六小时的增量游戏,量大管饱但只有前期有意思,科技树花费太高,中后期太无聊,成长性太低,锤子拉满了敲石头依旧费劲
i wouldnt call it a game. its a very cheap (if bought on sale) demo. i completed everything and got all achievments like in 2 hours. i could make it faster but i decided to stretch the game. and make it harder. by focusing Coin toss. and see how much money i can get from coin toss. and because of that its funny how the last achievment from dev in this game - to play 14 days. funny one, dev. because it almost impossible to spend 14 days in this 2-3 hours game. but i still can reccomend it BUT ONLY ON SALE. i got some fun from it for my few bucks.
Doesn't really do anything new or interesting. You'd be much better off playing a similar more interesting game. Professor Finley is cute but doesn't show up enough.
Esta muy divertido , pero es cierto que hay poca variedad de tesoros y que las salas nuevas debas desbloquearlas al prestigiar me parece un error
岩を砕いてお宝を発掘するゲーム。序盤は己の指との戦いになる。 [spoiler]プレステージをする→やだあああ(キャンセルボタン)を押すと、チケットが回復します。確か100Mでチケット回復できるスキルがありますが、上記のバグのせいで腐ってる状態です。[/spoiler] 惰性で全実績は解除したが、インクリメンタルゲーとしては個人的にあまり好みではなかった。他ゲーと比較してやっていて脳汁が出る瞬間がないように感じる。以下気になった点。 [h3] ・作業があまりにも単調[/h3] →ひたすら岩を砕くだけ。中に入っている宝石やお宝はいくらハンマーで砕いても破壊されることはないので思考停止で砕く。 →新しい岩を購入しても中身が変わるだけで、[u] いつまでも岩らしくない謎の四角いプレートを砕く[/u]ため代わり映えがない。 [h3] ・微妙な自動化[/h3] →[b][u] 砕く作業は自動化できない。[/u][/b] せいぜい連打→長押しにできるのと、出てきた諸々を回収してくれるくらい。プレステージでスキルを得るにはチケットと呼ばれるものが必要なのだが、これは砕くことでしか入手できない。つまり[u] 最後までゲームに張り付く必要がある [/u]。 インクリメンタルゲームにしては、非常にあっさりとした感じ。 セール時なら買ってもいい。 とはいえ、ハンマーの性能を上げたときは感動したし、砕くSEも良かった。
It's a good game to sit down with and play for a few hours! I would recommend picking up this game if it goes on sale, if you're looking for something super replayable this isn't that, but it was worth what I paid for it (5$) and I 100% completed the game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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