
Smash stones. Collect artifacts. Build the world’s most profitable museum. A short clicker game set in the archeology room of a museum. Build up your collection and Upgrade until you break it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 21 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unlock auto-hits, new hammers, size, speed and damage upgrades, no stone will be left unsmashed.
Find Museum Tickets in the stones and spend them on the 50+ prestige skills to progress faster.
Visitors never stop coming. As your collection grows, crowds fight their way into your museum just to pay you the hefty entrance fee.
Every stone hides history and profit, don’t let it rest.
3D stone-smashing clicker / idle gameplay
8 stones and their artifact groups, each from different eras and locations
24 unique artifacts to discover
Upgrade your hammer and museum
Flip the Lucky Coin with every hit
50+ Prestige skills with Museum Tickets, to get your auto hammer going
Visitors!
Atmospheric and soothing
Genres
Engagement
Reviews
Themes across 246 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yeah it a game the game is not the long you can beat it in 5h or lass it was fun but the cost i have money so i don't care how much is it but if you care is not worth it all hail the orb was more fun so go buy it but this game have memory issues like was 8 GB i was using it when up to 64 GB and my linux said no and instantly close it i play to hard or fast i forgot too grab the ♥♥♥♥ so yeah the game have bug ٩( 'ω' )و
This game is fun and easily beatable within a couple of hours. The actual game itself only took me about 3,5 hours without rushing whatsoever. There is however one achievement which takes some time to complete, which has caused me to just leave the game running while I do other stuff for more than an hour. I really liked the graphics and skill tree, they were right up my alley.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 246 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Meh...
👍️
比在工地挖空方有成就感
Very enjoyable. Completed by day 9 though. The 14 days ingame is too long i think.
Short but sweet and addictive. (Just one more smash.)
Fun game about breaking rocks. Love breaking rocks with hammers to get their prizes.
It's a good game to sit down with and play for a few hours! I would recommend picking up this game if it goes on sale, if you're looking for something super replayable this isn't that, but it was worth what I paid for it (5$) and I 100% completed the game.
是有通关概念的点击游戏 3小时左右通关 碎石体验还不错
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.9M | 10.3K | 97% | $5.59 | |
| $1.7K | 34 | 91% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $126.7K | 4.5K | 95% | $1.99 | |
| $126.7K | 1.8K | 95% | $2.99 | |
| $126.7K | 534 | 74% | $9.99 | |
| $126.6K | 1.1K | 82% | $4.99 | |
| $126.6K | 521 | 71% | $8.99 | |
| $126.6K | 400 | 77% | $14.99 |