
SmallZ is a third person zombie survival game. Form a team or go solo to survive from many threats such as zombies, boss zombies and other players. Build fortifications on different buildings or build your own base from scratch. There are plenty of build parts available for you to craft!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pros: The essential building blocks of a zombie survival game are there. The ui did not give me any issues. It's now free. Cons: About every function of the game has issues, ranging from tolerable to gamebreaking; i'll try to list what i experienced during my few hours: Combat: Melee combat has the issue where your crosshair is irrelevant and you have to angle your camera awkwardly to find 'the spot', despite this, it's the most reliable way to deal with zombies. Ranged combat is quite janky, projectile speeds are so slow they can be dodged almost face to face, and snipers are the only gun that deals more than 30 damage with a headshot. AI: Zombies are the most flush ai with a few models, the only mob worth looting, can spawn stuck on rooftops and have problems pathing up stairs. They only spawn at at few points of interest on the map. While the game boasts military ai, they're about as harmless as zombies and they only spawn in a small group in 2 locations, don't seem to drop anything and can spawn stuck as well. While the game has animals, both types of animals are only in one small location, don't drop anything and cannot be harvested. Map itself: Pretty clearly unfinished, the majority is covered in trees which may or may not also feature grass, rocks and terrain changes, and otherwise features just more than a half dozen points of interest, which may or may not have ai spawns, loot or finished buildings. Some points of interest have a locked door that has valuables on the other side, but cannot be opened as the only key in the game does not open the door as it should. Vehicles: All of them have their quirks, none are particularly quick. [b]All of them can be stopped dead and even pushed by zombies despite being covered in blood[/b], some have issues with just trying to drive like popping on terrain, drinking fuel like an alcoholic, or general steering. Vehicle types are random on any spawn location, and can be the same everywhere as a result. There's a good chance your vehicle will not save at all (it literally wont make a -vehicles.sav file) unless you force the game to recognize it's existence while saving, like driving it or standing on it. If you need to drive something, the military flatbed is pretty much the only thing tolerable. Building/Crafting: While some parts are technically functional as you can make workbenches and forges and put down doors and containers, that's about the extent of what is functional and worth doing. As it stands, you can only take over a structure with a door; [b]you cannot even attempt to make your own structure with foundations and walls as workbenches need to be powered to craft, and you can't power them if you tried.[/b] You cannot add fuses to buildings, and you cannot fuel generators. Furthermore, removing the fuses from the powerplant causes them to disappear. The forge is surprisingly the most functional placeable. Loading a saved file while the game is already running seems to cause some placed objects to disappear, along with anything in them. If you still decide to play, fear not though, as backpacks are semi-infinitely stackable and you can carry a lot that way and use a vehicle as temporary overflow. Gathering/Farming: Trees act as expected, but Mining produces lots of excess trash stone which you cannot do anything with, and [b]the game does not clean up discarded objects.[/b] Farming does not respect your time as it expects you to micromanage adding water every 15 seconds to each plot for 20 minutes for less than a third of a brick per plot. Both bricks and gold bars can spawn as loot alongside other sellables. After about 6 hours of seeing how much of this game there really is, my first save got an issue that would cause a fatal error a few minutes in. I imagine there being no servers at all might be related to something like that. I'm surprised this got that much time out of me, but it quickly became an exploration to see how much of the game was actually functional.
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i do realise that the game is in it's early stages, but come on, at least allow first person cameras. the gameplay is janky, obnoxious background sounds, laggy, and the combat is ♥♥♥♥. the multiplayer does not work, and as other reviews stated, it's an knock-off of the game deadpoly.
Super janky. Save game is inconsistent. Save and exit to reload many minutes previous to when you manually saved. Set building objects are gone upon loading the save file. Character bugs out every so often to where everything equipped is no longer displayed on the character, is unusable and has to be dropped picked back up in order to work. Huge lag spikes. Game crashes. Etc.
good game
nn
The game is good, the system could use a little more work though. Such as a bug where you can make infinite storage by putting a backpack in a backpack. 4/5 stars. I would play this while it's still free.
ne
игра самоубийца
the game has a good opportunity even if it still needs a bit of work to be done, greatly support it and would play the latest updates if there will be any
no servers clunky movement and small map
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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