
You are a master of martial arts. Your sharpened senses make everything seem like it's in slow motion. A master's attacks hit vital spots so accurately that a single hit can result in an instant KO. Dodge your enemy's attacks and deliver a fatal blow.
Modeled estimate, not a reported figure. How we estimate →
Media

About
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Streaming and videotaping gameplay and monetizing them are all OK!
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You are a master of martial arts.
With your sharpened senses, everything seems to happen in slow motion.
There is no Life gauge. A master's attacks hit vital points precisely, so a single hit result in an instant KO. Dodge the enemy's attack and deliver a fatal blow.
■Single Story
The time is Reiwa. A martial arts tournament to determine the true strongest is being held...
Six masters take to the battlefield with their own thoughts in mind.
Witness the end of the story and become a witness to history.
■Local 2P Battle
Enjoy a match between a friend and a master!
■Online 2P Battle
Choose your favorite master and jump into battle with the whole world.
You can also participate with an edited character and show off your favorite outfit! Show off your battle sense and visual sense!
■Avatar Creation
[Create your own avatar by customizing your name, body shape, hairstyle, facial expression, voice, accessories, pose, and dialogue!]
You can set up your avatar's facial expression and body shape with sliders, and even change the attack voice to your own voice!
You can also change the attack voice to your own voice!
■Online Gallery
You can upload your avatar to the online gallery.
Uploaded avatars can be viewed by players all over the world at any time,
If you find one you like, you can download it!
■Streamer Config
In online matches, you can expect to play with a variety of custom characters,
You can switch the display of each item from “Distributor Settings”.
・Name display = Display character's name, school, and hometown.
・Appearance = Character's appearance, clothing and accessories
・Character's dialogue = Character's dialogue is displayed.
・Character's voice = Playback of character's voice.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Reviews
Today, I finished *Slowly Fighter* on PC through Steam. It took a total of 56 minutes to complete. An indie fighting game from Japan where the premise is simple: the martial artists in this world are so strong, that somehow, the fights need to move in slow motion, and one hit is enough to defeat their opponent. Does it make sense? No. Does it matter? Even less so. The game is ugly as sin, the characters are a deformed mass of muscle, oddly detailed face textures and barely detailed everything else. The controls are unresponsive by design, and most of the single player content ends up as a trial and error challenge to deal with the odd hitboxes and hurtboxes of the barely functional minigames, while riddled with broken animations, poor optimization and barely readable visual effects. That being said, this is some of the most fun time I've had with a fighting game, probably ever. The gameplay is deceptively simple, requiring an actual modicum of (ironically) fast decision making and matchup knowledge beyond what one would imagine a low-effort fighting game would require. After a short while playing it, the oddities and amateurish animations become charming and valuable to the experience at large. Be it the almost unintelligible yet overly simple and hilarious storyline, the exaggerated character design, animations and voice acting, or the admittedly epic conclusion to the game, all of these elements of the experience stick with you far after it's all over. *GREAT ◆◆◆⬖*
Legitimately one of the most detailed character creators I’ve ever seen.
SFΘ
ゆるゲー・・・かと思いきや一撃確殺なので読み合い必至の高難易度ゲーム 本家(?)に負けないほどの様々なモード、充実のキャラクリエイトでかなり作り込まれている印象 オッサンしか作れないけど、ゲーム性考えれば十分 楽しませてもらいました
Slowly Fighter sets out to accomplish one goal and one goal alone ....to be the worst fighting game of all time. Living up to it's namesake, Slowly Fighter is a painfully-slow, jerky mess of awkward move animations, nonsensical A.I., and terrible hit detection that brings to mind the Fighter Maker series from decades past. Think Virtua Fighter 1 moon jumps, the shoddy controls of Street Fighter 1, and the lackluster roster of any generic tournament fighter clone, and you'd have Slowly Fighter in a nutshell. But it doesn't end there. Matches in Slowly Fighter are reduced to single, one-hit K.O.'s. Players have to be mindful of their attacks and pay close attention to their opponent's actions. To prevent turtling and offer some semblance of strategy, the option to block is balanced with it's own energy bar. Block a hit and the meter decreases. Block two or more hits and the ability to block will become temporarily disabled; resulting in an instant K.O. on impact. The lethargic speed of Slowly Fighter becomes a major problem when attempting the game's story mode. As a surprise mechanic, players will have to contend with fireball mini games from their opponents. If a player doesn't dodge or block their opponent's succession of fireballs, it's a ....you guessed it....instant K.O. This is where the slow motion, Matrix bullet time-esque jumps in Slowly Fighter become a real issue. Outside of fighting, there is also an Avatar mode that presents players with the option to create their own custom fighters. Unfortunately, each character is limited to wearing either their default attire, or being reduced to wearing a speedo. There are also accessories such as hats and wigs that can added to a character, but these add-ons are sparse. Overall, Slowly Fighter is a 3D tournament fighter that doesn't take itself too seriously. The game was intended to be a parody title and does contain enough eccentric, Japanese humour to interest only the most diehard of fighting game purists or lovers of the Fighter Maker series looking for a modern, budget-friendly adaptation.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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