
Hack your way through this maddened forest with one angry bunny's razor sharp Independently Targeting Bionic Shard of Concentrated Mayhem that serves as the titular character's right arm. Now fully detatchable and slingshot capable, for when you just need to fling yourself across the screen.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Portugal
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
Like a Sonic game,if any of them were actually good. PS: BUY THIS. This game is too badass of a game to be forgotten. It may not be very story based,but the gameplay is very challenging & rewarding. Your best friends in the game will be the jump button & your trusty cybernetically enhanced arm which can be used as both a boomerang & a slingshot,if you want to get to the end of each level as fast as you can. I hope the devs make a sequel to this game some day...maybe with more story & lore behind how Slinki's life was before his transformation by Mr. Owl's corruption? I'm just throwing out ideas. I would gladly put down my money for a sequel to this.
2d platform grafikler orta şeker oynanır mı zor gibi
the graphics are bad and the levels aren't that well designed but damn it's really fun to play it, if you get it cheap (like i did) it's really worth a shot, you know, for a bit of fun, being a slingshotting rabbit never gets old, it just really need an overhaul because the gameplay is fun but the game itself is not that good, hard to explain
Controller mappings don't seem to work... the keyboard was disabled or something, so I could only use the spacebar to select things. This means I had to select Portugese as a language, and the only option available to me because the controls are shot was to exit. If that's representative of the quality of the rest of the game, maybe it's good I never got a chance to play past the title screen.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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