
Continue the adventures of Beatrix LeBeau as she journeys across the Slime Sea to Rainbow Island, a land brimming with ancient mysteries, and bursting with wiggly, new slimes to wrangle in this sequel to the smash-hit, Slime Rancher.
Most likely between $29.3M and $83M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 95% | approximately $48.8M |
| Xbox | $29.99 | 86% | — |
| PlayStation | $17.99 | 86% | — |
| Epic | $29.99 | 96% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $11.16 on Xbox · Türkiye (−63%). Compare 32 prices in 15 markets →
Reviews
Themes across 1820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
如果你把它当做模拟经营游戏,那你会感觉到很放松;如果你把它当做一个冒险游戏,那你能体会到在开放世界找宝箱的乐趣;如果你把它当做一个解谜游戏,那你会感觉很费脑子;如果你把它当做一个剧情向游戏,那你将体会到故事的人文哲思。它是一款好游戏,它讲了一个好故事,感谢制作组百忙之中治愈我
Leider werde ich nicht warm mit Slime Rancher 2. Ich bin selbst Schuld den der 1. Teil habe ich im Game Pass angespielt und damals bekam ich nicht dieses ''Feuer'' beim Spielen. Nun dachte ich, ich probiere dennoch Teil 2 aus.. und naja was soll ich sagen. Ich mag diese Ziellosigkeit nicht, ich würde gerne einen Grund haben wieso ich die Slimes Sammel und Futtere.. ja ich weiß für Upgrades und die Ranch aber.. es ist dann doch wieder zu Cozy für diese Freiheiten die man hat. Ich brauch Herausforderung. Im Mutliplayer würde es sicher spaß machen, aber so langweile ich mich nur. Schade, denn die Musik und Atmosphäre .. der Grafikstil und die süüüßen Slimes entsprechen genau meinen Geschmack. Ich würde es nicht für jemanden Empfehlen der gerne wie ich auf etwas hinarbeiten möchte mit einem klaren Ziel.
[h1] Slime Rancher 2 [/h1] [h2] Introduction[/h2] A game I’ve seen a lot of people hate on, and while I definitely have some things I don’t like about it, I still had a lot of fun. Slime Rancher 2 is far from perfect, but there’s something about its cozy atmosphere, silly slimes and satisfying progression that kept me playing. [h2] World & Atmosphere [/h2] The world is beautiful. It’s colorful, bright and full of life. There wasn’t really a section where I walked through and thought, "Yeah, they clearly didn’t work enough on this part." It’s also much brighter and more colorful than the first Slime Rancher, which I know is something people hate on because apparently it’s "too colorful", I actually love it. It gives the whole game this cozy, dream-like atmosphere, and the dynamic weather makes it even better, walking around Rainbow Island while it’s raining just gives me this really nice, safe feeling. It’s one of those little things that makes you want to stay in the game for a while. The problem is that the map is HUGE. By the endgame, I felt like I was spending more time running across the island looking for resources than actually doing what the game is supposed to be about ranching slimes. Automation is also a massive downgrade for me. Drones are expensive and come way too late, and even once you have them, you simply can’t automate everything you need on your farm. You’ll still have to manually deal with feeding slimes and collecting plorts from different corrals, while in the first game this was much easier to set up. So my biggest complaint with the world is basically too much exploring, not enough ranching. [h2] Story [/h2] The story is simple and mostly delivered through the classic read a dialogue box and click to continue format. You can completely skip over it and still have just as much fun, because the gameplay is clearly the main focus. I do like how they continued Beatrix’s story and moved her to an entirely new island. It feels like the developers took the very simple story from the first game and tried to build something bigger now that they had more budget to work with. The problem is that you can only develop so much from basically nothing. There is a little boss fight-ish moment toward the end, if you can even call it that, and I actually liked it. It was a nice little surprise and something different from what I expected. Still, the story doesn’t really end in a satisfying way, so I wouldn’t call it one of the game’s strongest points. [h2] Gameplay & Mechanics [/h2] I like the gameplay, but the progression can be painfully slow and tedious. The new mechanics are great, the systems feel well put together and the game is generally pretty polished. I also didn’t encounter many bugs, which is always nice. But the resource grind... You want to build drones to automate your farm, but drones themselves require resources, and you need to explore the map to get those resources. So you end up running around collecting materials to build automation that is supposed to stop you from having to run around collecting materials. And even after all that, you still can’t fully automate your ranch. This is something other players have complained about too, especially because the drone system can feel like it requires a lot of setup and investment for something that should eventually make ranch management easier. Another thing I personally found mostly useless is the amount of decoration. I understand that the game is aimed at a specific type of people, but I simply didn’t care about it. I barely used decorations except for the Sanctuary, where they actually have a purpose, and maybe placing a random statue because it looked silly. Otherwise, I ignored the entire system. [h2] Music & Sound [/h2] This is where the game shines. The music is really good, but what I love even more is how the soundscape changes depending on what’s happening around you and what the weather is doing. It gives me this incredibly safe and cozy feeling. Especially when it starts raining, the music and ambient sounds just make the whole island feel peaceful. It’s addictive in that weird way where you can spend way too much time doing absolutely nothing important and still enjoy yourself. [h2] Achievements [/h2] The achievements are ok. Most of them are pretty reasonable, but completing the Slimepedia was definitely the big one. You need all the slimes, toys, resources and weather conditions, but thankfully you don’t need the Radiant Slimes that were added later. The problem is, once again, RNG. I played for around 130 in-game days without getting a Slimefall. And then there are the toys, which can only be obtained from the market. It refreshes at 12:00 in-game and gives you a random toy from a pool of 24. So if you’re specifically hunting for one toy, you’re basically sitting there with roughly a 4% chance every refresh. That’s not difficult, you just wait. Aside from that, though, the achievements were pretty enjoyable and didn’t give me too much trouble. [h2] Conclusion [/h2] I really like Slime Rancher 2. It’s not a 10/10, and honestly, not even a 9 for me, but it’s absolutely not a bad game. It’s beautiful, cozy, quirky and clearly very well-made. My biggest problem is that sometimes it feels like the game forgot what made the first Slime Rancher so enjoyable. I wanted more ranching, more slime management and less running across a gigantic map looking for resources. But at the end of the day, Slime Rancher 2 is supposed to be a chill game that you can pick up every now and then, relax, play with some silly slimes and have a good time, and it does exactly that. [h2] 🏁 Completion Verdict: [b] Worth the Run - 8/10, A beautiful, cozy and well-made sequel that gets held back by tedious progression, expensive and late automation, excessive exploration and some brutal RNG. Still absolutely worth playing, especially if you loved the first game like I did. [/b] [/h2]
EDIBLE SLIMES WHEN!? PLEASE RELEASE A SLIME RANCHER 3
i love this stupid game
crashes every 20 minutes on my 4070 Ti with medium settings. I love this franchise but my word this is ridiculous
希望尽快上联机
I love this game. If you're thinking about playing it - please do, it is very good. Visually stunning, just really beautiful, the music is nice too. But there is a problem - after finishing the story, there is not much left to do. Well, I mean, you can keep collecting shiny slimes (side note: I LOVE shiny tabby and hunter slimes!!) and decorating your ranch and sanctuary, but that gets boring pretty quick and feels like there is no "greater purpose" or something like that. The story is very good by the way, I enjoyed it, I think even more than the first chapter. Wish there were some side quests or maybe more locations that are harder to unlock, or maybe a multiplayer mode. Will be looking forward for new updates. Also it would be so great if there was a digital artbook for this game. I would definitely buy that, I just love the visuals A LOT!!
This could, and should, have been an overhaul and DLC for the first game. It doesn't change enough to be worth a full release, along with being less stable and more annoying. It can't handle nearly as many entities as the first game. The new ranch expansions are sprawling and too far apart, even further apart than the first game. The UI is a step down. The Vacpack is TERRIBLE, the stupid thing is so finnicky that it will stop working if you even think about moving your mouse while trying to do anything; if it doesn't think it can detect something within an inch of its end it just won't do anything at all no matter how many times you click and hold; it stops sucking once it thinks it has sucked up what you were looking at even if there's more stuff AND you keep holding; and it doesn't even always bother fully sucking up what it does detect - it's just awful. The update to how sleeping works is quite nice, though.
I loved the first Slime Rancher game so much, I bought it three times across different platforms. So when I heard there was a sequel coming out, I was thrilled! Imagine my disappointment when instead of an actual sequel, I launched this game to find it was a worse clone of the first. Half of the slimes are the same as the first game. The resource gathering is worse in every way, the map is confusing and unnavigable, and after the beautiful love story in the first game between the main character and her long distance partner, I'm supposed to accept that our main character just... Up and went to yet another planet? It cheapens the emotional weight of the first one to the point where I don't even care to get into the plot of this one. My biggest complaint by far is the lack of multiplayer. When the first game grew in popularity, that was the number one request from the community, to add multiplayer. Even just local multiplayer, if online wasn't doable. So when they made a second game, they chose to ignore the biggest request from the community and make a game that is a bad copy of the first. All in all, this game isn't worth purchasing in my opinion. I'd stick to the first game, unless you enjoy wandering aimlessly and grinding for meager rewards. All love and respect to the devs, but I'm just so disappointed.