
Continue the adventures of Beatrix LeBeau as she journeys across the Slime Sea to Rainbow Island, a land brimming with ancient mysteries, and bursting with wiggly, new slimes to wrangle in this sequel to the smash-hit, Slime Rancher.
Most likely between $29.3M and $83M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 94% | approximately $48.8M |
| Xbox | $29.99 | 86% | — |
| PlayStation | $17.99 | 86% | — |
| Epic | $29.99 | 96% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $11.16 on Xbox · Türkiye (−63%). Compare 32 prices in 15 markets →
Reviews
Themes across 1830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Slime Rancher 2 Review: A Gorgeous but Hollow Sequel Overall Rating: ★★★☆☆ (3.5 / 5.0) Review Summary: Slime Rancher 2 is a visually stunning and charming sequel that builds on the beloved foundations of the original. It offers a beautiful new world, adorable slimes, and a cozy atmosphere that fans will instantly recognize. However, it's a game caught between its ambitions and its current state—often described as a "fantastic and stylish work-in-progress with strong bones, but little meat on them". While it polishes the original's formula, it also introduces frustrating grind, lacks meaningful endgame content, and feels more like an expansion than a true sequel. Platform & Availability: Available on PC (Steam), Xbox Series X|S, and PlayStation 5. Currently has "Very Positive" reviews on Steam from over 22,000 English reviews. Detailed Evaluation Breakdown Category Rating Analysis Visuals & Atmosphere ★★★★★ The game is absolutely gorgeous. The vibrant, pastel-colored world of Rainbow Island is a visual treat. The art style is soft, whimsical, and full of charm. The slimes are as cute as ever, making even the hostile Tarr somehow lovable. Gameplay Loop ★★★☆☆ The core loop of exploring, wrangling slimes, collecting plorts, and upgrading your gear is as satisfying as ever. However, it feels very similar to the first game with few substantial new mechanics. The addition of new gadgets is a nice touch, but the base experience hasn't evolved enough. Content & Progression ★★☆☆☆ This is the game's biggest weakness. Early on, you can make money very quickly and then have nothing meaningful to spend it on. Progression can feel grindy, especially for late-game resources which are often found in tiny quantities but required in large batches. Many mechanics from the first game are missing, and there aren't enough new ones to compensate. Exploration ★★★☆☆ The map is larger but can feel less diverse, with similar slimes and resources across different areas. Navigation can be confusing, and the lack of a clear goal or reward structure can make exploration feel unrewarding. Cozy Factor ★★★☆☆ The game aims for a cozy, relaxed experience, but the added grind and inventory management can work against this tone. The original felt like a leisurely exploration; this one can feel like a checklist of chores. Performance ★★★☆☆ The game runs at 30fps on some platforms, which is comfortable for some but may feel dated to others. There are reports of framerate dips in certain areas. Strengths ✅ Stunning Visuals: Rainbow Island is a beautifully crafted world that is a joy to look at. ✅ Adorable Slimes: The new slimes are incredibly charming, with the Yolk Slime being a particular standout. ✅ Solid Foundation: The core gameplay loop that made the original so beloved is intact and polished. ✅ Quality-of-Life Improvements: There are refinements to UI and design that make the experience smoother. ✅ Cozy Atmosphere: For those who loved the original, the charm and peaceful vibe are still very much present. Weaknesses ❌ Lack of Content: The game feels incomplete, with a small map, few new slimes, and missing features from the first game. ❌ Tedious Grind: Resource gathering for late-game upgrades can be incredibly grindy and repetitive. ❌ Unengaging Endgame: Once you've made a lot of money, there's little to do with it, and no real goals to work towards. ❌ More of the Same: It feels more like a polished expansion than a true sequel, with few new mechanics. ❌ Progression Issues: The progression can feel unintuitive, and some mechanics actively work against the game's cozy tone. Final Verdict & Recommendations Slime Rancher 2 is a game of immense potential that is currently held back by its lack of content and frustrating grind. It's a stunningly beautiful and charming experience that will delight fans of the original for a while, but it may not keep them coming back for as long. The general consensus is that it's a "fantastic and stylish work-in-progress" that needs more time in the oven to reach its full potential. You should play Slime Rancher 2 if: You are a die-hard fan of the original and are happy with more of the same. You prioritize visuals and atmosphere over deep, engaging gameplay. You are a newcomer to the series and want the prettiest entry point. You might want to reconsider if: You are looking for a significant evolution of the first game's formula. You dislike grinding and repetitive resource collection. You want a complete, content-rich experience with a satisfying endgame.
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挺不错的,玩法好,没遇到bug
great game!! such good controlls, Graphics, and much more! but not as good as slime rancher 1!
神作 从小玩到大
Genuinely such an incredible game <3 The fact that the game just keeps going and going with dozens of areas to explore and discover just blew me away. I seriously felt like I was exploring a whole new world with so much to offer. Not to mention the amount of love, details, and charm oozing from every area, especially late game. This game will always hold a special place in my heart, just as the first <3
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Slimes drain my cortisol level
If you want a cozy, low stakes, pleasant experience I can't recommend it enough. The world is huge, there are so many new slimes, the automation is great now too. The thing I love most about 2 compared to 1, is that they improved SO MUCH about the experience. You can play however you feel like. Hate grinding resources? Set up a drone and collect them passively while you decorate. Hate backtracking to portals to get around? Invest in transporters. You can put them anywhere and there's a ton of them. The economy feels way more balanced than it was in early access, there's always valuable things to spend money on. You can also get drones pretty early on. Theres a device that points you directly to resources if you need it. Lots of small tweaks that improve the game a lot, from the first game and the early access. Its worth going back to if you didn't vibe with the early access. I really enjoy the gameplay loop of farm maintenance vs exploring. Although the main 'dungeon' of the game can be really confusing at times, and the shadow plort things are a pain without the upgrade. If you don't like exploring and just want to farm, completing the main story will probably frustrate you. Even with the portable tranporters. Main negatives after playing a save for 100 hours: the vaccum speed when fully upgraded to 100 is soo freaking slow, I wish there was a faster way to move around large numbers of items. Wish there were more natural warp points in the labyrinth. Would love if there were different types of corrals, big or small, even temp ones you can place anywhere. Overall, a huge improvement from slime rancher 1 in every way.
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