
Slime Guy is a 2D rogue-lite dungeon-crawler where you enter as Puddles. A seemingly weak slime whose family has been kidnapped and taken into the I-Valley. Do you have what it takes to save your family?
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About
THIS GAME IS IN EARLY ACCESS WHILE WE CLEAR OUT BUGS AND FINALIZE FEATURES.
ITS SLIME TIME! With a large kit of slime abilities, venture into the I-Valley to save your family and choose from multiple Primary & Secondary abilities to take on the enemies that stand in your way.
OLD RELICS, NEW TRICKS! Throughout your adventure, you will acquire items called relics which will power Puddles up and make your abilities act in interesting new ways once equipped. Want your slime trail to get super long and deal tons of damage? Or maybe you want that shiny new ability you unlocked to be a knockback machine!
REBUILD, REGROW, RE-SLIME! After a raid on the slime village, all the slimes have gone into hiding in the I-Valley or been kidnapped - OH NO! On your way to save your family, send the slimes you find back to the slime village where they will be safe and sound once again.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
게임 너무 재밌어요. 살만합니다.
This game has so many bugs its unplayable right now.
At it's core, this game is at it's best when it is fast and loose. I really enjoyed jumping into the dungeon, dying, and immediately jumping straight back in to try again. Unfortunately that's also where it's biggest problems arise too. The main issue was the way that collisions and movement interacted. I took a lot of damage very frequently because I was caught on the edge of a wall or obstacle, even if it's just the corner of an object. The walls in general were a big difficulty because every surface is so sharp and rigid it made moving around a battle area sometimes feel like it was impossible to not stumble around and take hits. I also had issues with the main weapon options. While every weapon DOES feel different and has a different playstyle with different strengths, many of their drawbacks GREATLY overshowed them. When choosing a weapon I found myself choosing what would be the least of the unwieldy options, rather than choosing for their strength or playstyle. I think with some adjustments to make the experience flow better between play sessions...and within play sessions... This game can really shine in it's ability to rush you into fast and engaging combat encounters and dungeon crawling gameplay.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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