
sleep_mode - is an analog horror game that we play as a guy who lives in the near future and orders AR glasses to overcome insomnia, but everything turns out to be not so simple...
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About

Are you ready to learn the future of AI and AR technologies?
You play as a middle-aged guy who leads a domestic lifestyle, has no friends, and rarely contacts people. The main character is trying to fight insomnia, and finds a solution on the Internet, AR glasses from WSALL, which, according to the company, should help him cope with sleep, but something went wrong...

Find out the secrets of the WSALL company, why exactly will you find yourself in the center of events? How did they manage to make such an advanced artificial intelligence? Why do some users of their devices disappear? And who is behind all this?
VHS - style
Interesting gameplay
Deep lore
A look into the future of life
Solve the mysteries and get to the truth, if you succeed!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Классная игрушка. Думал будет много хоррора, но ошибся. Советую к прохождения
Годная игра скримеры добротные прошел быстро :( хотел побольше насладится игрою
Словил софтлок, предмет застрял под стиралкой, также ничего не видно, прям не хватает слайдера яркости, такое ощущение, что разраб специально выкрутил всё в 0, чтобы игра проходилась в 10 раз дольше.
sleep_mode, developed by Talanta Net and published by Talanta Net Games, is a compact psychological horror experience that leans into atmosphere and unease rather than traditional gameplay systems. It places players in the role of a sleep-deprived individual who turns to experimental augmented reality technology as a solution, only to find that the boundary between reality and illusion begins to fracture in unsettling ways. From its opening moments, the game establishes a quiet, oppressive tone, relying on subtle tension rather than overt scares. The gameplay is intentionally minimal, centered on first-person exploration and environmental interaction. Players move through confined, everyday spaces that gradually become distorted, uncovering fragments of narrative through observation rather than direct exposition. There are occasional interactive elements and light puzzles, but they serve more as a means of guiding progression than as core challenges. The experience unfolds slowly, encouraging players to pay attention to small details and interpret what they encounter. This restrained design helps maintain immersion, though it also means the game offers limited variety in how players engage with it. One of the game’s strongest elements is its visual identity, which draws heavily from analog horror aesthetics. Grainy filters, glitch effects, and distorted imagery create a constant sense of instability, reinforcing the idea that the world being presented cannot be fully trusted. The integration of augmented reality into the narrative is reflected in how the visuals behave, often blending digital overlays with physical environments in ways that feel disorienting. This approach is particularly effective in building psychological tension, as it keeps players uncertain about what is real and what is a product of the technology. The narrative takes a deliberately ambiguous approach, presenting its story in fragments rather than a clear, linear progression. Themes of isolation, technological dependence, and mental strain are woven throughout the experience, but much of the meaning is left for the player to interpret. This open-ended structure can be engaging for those who enjoy piecing together clues and forming their own conclusions, but it may also feel incomplete to players who prefer more concrete storytelling. Multiple endings add some replay value, though they do not drastically alter the overall experience. Audio design plays a crucial role in shaping the game’s atmosphere. Subtle ambient sounds, distorted audio cues, and carefully placed moments of silence work together to create a persistent sense of unease. Rather than relying on sudden shocks, the game builds tension gradually, making even quiet moments feel uncomfortable. This slow-burn approach aligns well with its overall design, though it may not satisfy players looking for more immediate or intense horror elements. The game’s scope is relatively limited, which becomes apparent as the experience progresses. With a short runtime and a lack of evolving mechanics, it can feel more like a focused concept than a fully fleshed-out title. Once players become familiar with its style, the sense of discovery begins to diminish, and the repetition of its core interactions becomes more noticeable. However, its brevity also prevents it from overstaying its welcome, allowing it to maintain a consistent tone throughout. Ultimately, sleep_mode is a game that prioritizes mood and concept over depth and complexity. It offers a distinctive experience for players who appreciate atmospheric horror and interpretive storytelling, even if it doesn’t provide the variety or substance of larger titles. Its strengths lie in its ability to create a lingering sense of unease, while its weaknesses stem from its limited mechanics and scope. For those drawn to experimental horror experiences, it delivers a short but memorable journey into a fractured reality. Rating: 7/10
Более чем интересная играя, визуал на уровне, звук тоже, в целом даже сюжет интересный, рекомендую ознакомиться
Очень интересная игра, музыка впечатляет, просто будоражит дух! Автору успехов, ждём новых игр!
Игра от кретина. Этот идиот, решил на ночь меня повеселить. Мне посоветовали сыграть в это подобие хоррора, которая на него даже не тянет. Зашел я значит в эту недо-игру, начал выполнять сюжетные задания. После первого скримера понял что игра ужасная! Это полный кусок недовысратого дерьма, в котором я несколько раз из за бага перезапускался, не говоря уже про внезапные фризы, от которых нервы подгорали. Надеюсь, от этого дауна в виде "разработчика" игр больше в магазине не увижу.
Was habe ich da bitte gespielt... Kurz. Schmerzhaft. Effektiv. Einfach so ein Spiel, das existiert und sich dafür nicht entschuldigt. Ein paar Jumpscares haben mich erwischt...das muss ich zugeben... Ich hab für 49 Cent mehr Stress bekommen als in meiner gesamten Schulzeit... Respekt dafür. Ich hoffe der Entwickler kann sich von meinem Kauf, einen Döner leisten. LG
во время прохождения чуть не уснул, реально слип мод
Скучно, чуть не уснул. [spoiler] пытался специально поймать скример но он прошёл сквозь меня! [/spoiler]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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