
A role-playing shooter about hunting vampires in Nebraska. Take missions to patrol the streets, rescue captive humans, and weaken the undead threat. Assemble a team, hunt the vampires, and save your hometown!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If this game ever got a polished up sequel, I would probably buy it immediately. Sadly this promising premise constantly feels like it doesn't want my approval! I found myself struggling on the easiest difficulty, but the only other option was 'tourist' where it makes all the enemies non-hostile. Stealth is clearly designed to be nuanced, with it rarely making you feel completely invisible but still important. However when stealth fails you, which it will often, you are forced into combat 99% of the time and that is not this game's strongest suite: it's simplistic and lacks a sense of impact. Likewise there is a clear love of monster-hunting TV in the game's presentation, but the random generation of levels coupled with dull NPC interaction gives no sense of love for where you are or why you're here. In essence, this game tries to straddle too many ideas without investing enough. Conceptualizing the entire scope of Buffy the Vampire Slayer into a bare bones indie title was too ambitious. This would of made a great tabletop RPG, or a PC game that focused on one aspect above all others, but as it's a bit of a failed experiment. Play Eldritch or anything else by this talented team instead!
true nebraskan experience
Замечательное дерьмо. начиная с того что большая часть оружия это бесполезная пластмасса, заканчивая бесконечным спавном мобов на локации. Очень не понравилось
Its a fun game. Probably not worth full price, but worth it on sale.
Awesome
Really wish this had co-op but I've liked what little I've played so far.
I looked at the screenshots and assumed there would be depth in the combat engagements, or depth in the stealth (since I found this in the "stealth" category on steam). The stealth is broken - it doesn't work. You can crouch to go less-visible, and there is tall grass to be even less visible. Enemies will still see you in this from 20m away, and will yell and start sprinting at you instantly without any hints or warnings that you're doing anything wrong. And because you don't get any hints, or warnings, then you don't know how to improve on your actions while playing making it very unintuitive. There are also enemies that spawn on proxmity as you approach some objects in the game without any warning this will happen, and they instantly permanently break your stealth (some objectives have optional 'do the level stealthily', which are instantly failed). The level design - I didn't see any benefit to this being procedurally generated. The stealth wasn't improved by having the randomness. And the combat feels the same across all levels, whether indoors or outdoors - no difference. What's the point? As other commenters have said, the starting weapon, the stake, is the supreme ultimate weapon. It has the highest DPS and because you are right beside the enemy you are almost garunteed to hit the enemy, as opposed to missing from a distance with the recoil on the guns. Using any other weapon felt like an immediate downgrade, and made me wonder why I bothered purchasing the weapon and the ammo at all.
Bad mechanics. Loved another title from this dev, Eldritch, but every other title I've played from him has fallen flat. Stealth: I was spotted from a decent distance awhile while in shadows and in a bush. Ridiculous. It seems like the vampires have darkvision, making shadows worthless. I quickly gave up on stealth and just sprinted my way through. Weapons: The stake is the best weapon. Good damage, great attack speed. The katana does good damage, but is pitifully slow in comparison. All of the ranged weapons are god awful and do pitiful damage. I was hoping with the katana and crossbow to be able to one or two shot minions. Would make sense, dontcha think? Season/Episode: At the very least, there is a build up, where when you succeed or fail, you tend to start out with more resources than you had. Skills and gear carry over to the next season. Missions: Some missions are vastly superior to others. With 'Steal', 'Hostage', and 'Patrol' missions, I literally just sprinted around the map to the objectives. 'Ritual' and 'Trick or Treat', those were more challenging. Some monsters take quite a bit longer to kill (and are not worth it in the grand scheme of things). Survival really comes down to having enough healing, and those quests have less chests (where 'Steal' restocks your bandages every time you seize one relic). Skills: If you play this, I recommend going down the bandage track first. Chests give you bandages, so having more means more full-heals. You start with more, too. Combat: As stated, the stake is supreme. Monsters are either pretty easy to kill or take awhile to go down. Easy to kill monsters tend not to drop vampire dust (and are probably not worth the effort), and hard to kill ones are not worth the effort based on the dust you receive and the effect they have on your success with the mission. Eldritch had a simplified system. An enemy had a point or two (or a few) of health. A knife did one point. A gun did x points. Simple. The water gun has recoil, which is absolutely ♥♥♥♥♥♥♥ ridiculous. Overall, this game is okay, but I do not recommend okay games. There are better titles out there and better uses of your time.
As others have said, there are elements of a legitimately good Buffy-style vampire hunter game and I did for the most part enjoy my time with this but I cannot recommend it at this price tag, especially when I got a game breaking bug halfway through.
running jumping bunny hop crouch slide jump 360 aim headshoot damn ugly vampire jesus crist it's ugly keep sliding bunny hop stab stab dopamine's my last name and i'm not even a citizen
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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