
We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Most likely between $48.6M and $137.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 97% | approximately $80.9M |
| PlayStation | $6.24 | 91% | — |
| GOG | $24.99 | 92% | — |
| Nintendo | $24.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $2.78 on Steam · Ukraine (−89%). Compare 32 prices in 15 markets →
Reviews
Themes across 2905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I hate card games. Hate fantasy settings. Hate strategy games. Love Slay the Spire. 10/10.
我建议安东尼不要折腾塔二的b平衡了,把塔一画质优化一下加点新东西比你那屎一样的塔二好玩多了
Mege Crit discriminates against Chinese gamers and maliciously removes mods in steamcommunity.The reason is that the skin color of the characters in this mod is not dark enough.
I want to like this game but good lord the RNG is so annoying. Every strategy guide says thin your deck (a very basic strategy for deck builders) but the only way I can find to do that is at shops? And I only hit 3 shops a run? And the cost to delete a card goes up every time? Everything about this game feels designed to frustrate you and screw you over.
This studio works with Anita Sarkeesian.
Felt like complete luck. No discernable progression as you start over from nothing with every attempt. Somehow the monsters coincidentally are strong in exactly the way that exploits your deck. Just awful.
時間が溶けるゲームと有名な本作ですが、自分はそこまでのめり込めませんでした。 とはいえ間違いなく価格以上に楽しめたのでオススメします。 ゲームをプレイしていくとカードが徐々にアンロックされていきますが、 最初からあるカードも、継続プレイでアンロックするカードも、それ一枚ではたいした効果はありません。 一枚ではたいした力をもたないカードたちを最大限利用する組み合わせを覚え、 敵の行動パターンを覚え、手札やデッキと相談しどの順番で排除するか考え、 どの階層で何を取得するか/何を取得しないかを考えるようなゲームです。 一見して何の役に立つかわからないカードが、勝ち筋に繋がっていく過程を楽しむゲームだと思います。 正直、人を選ぶゲームだと思います。 全キャラの全カードをアンロックしてしまうと、あとはいくらプレイしても特にご褒美もなく ひたすら険しくなっていく塔に延々と立ち向かっていくだけになります。 アセンションもクリアしたところで別に何かあるわけじゃなく、次の難易度がアンロックされるだけです。 自分のデッキが強くなっていく過程や、 それほどパワーがなさそうなカード同士の効果が噛み合って威力を発揮する瞬間を楽しめる方でないと、 どこかで「何やこれただの運ゲーやん」とアホらしくなります。 ゲームに慣れてきても結局は道中に欲しいカードが拾えずザコ死することが多く、 運要素が強いゲームであることは否定できません。 例えば現実でカードゲームを遊んだことがあって、カードのシナジーやコンボに脳汁を出せる方には セール外の通常価格であっても問答無用でオススメできると思います。 そうでない方も、セール価格で買うなら損はしないと思います。
一是神,二是屎
Game is good, but unfair, even after you unlock all the cards, relics and so on, it still too difficult, had to try 4 times before beating it for the first time, also luck plays a big role here. BUT, there is a difference betwen annoying and challenging, this game didnt get it.
I've never felt so driven to play a game I dislike so profoundly. I love deckbuilders, but Slay the Spire has almost none of the aspects of deckbuilding that I enjoy. My favourite part of a deckbuilder is the bit where your deck is starting to click into place and really starts to hum, with 80% of your turns feeling like you've beaten the streakiness out of it and you get loads of fun combos to play. That happens maybe one run in 10. So many runs are spoiled by ♥♥♥♥♥♥♥♥♥ card or relic selections, with zero rerolls or randomness mitigations except a special 'constructed' mode, but that builds very good decks that feel like cheating. From other reviews, it seems like eventually you just learn the game's quirks and git gud, but the game seems really dedicated to making sure you hate most of your time with it up until that 100-hour benchmark. It feels like gambling with your free time, where the currencty you're wagering is enjoyment. Slay the Spire feels less like a traditional deckbuilder and more like you're grappling with the streakienss of the common deck in a tableau builder or card drafting game. Think more Thunderstone than Dominion. It lacks the tools baked in to the best of those games to give you agency when adding cards to the deck, like the search function in Race for the Galaxy or simlar games such as Everdell. Another problem is it speaks in the slightly obtuse mechanical grammar of Arkham Horror, in which 'action compression' is more important than traditional card advantage (though card advantage is still useful of course). The card synergies are strange and show up in weird places - it's not like Magic where you just look for keywords, it's more like Arkham where you will be surprised by card interactions. And every enemy hits like a truck, so whenever you die it just feels like the game didn't give you the tools you needed to win it - which is why there are so many complaints about RNG. All in all, it's an obtuse and often very frustrating experience, with the good moments fairly few and far between. And for some reason I spend most of my free time playing it? I hate this.