
War of Paragons. A war for world dominion waged by "paragons", the representatives of their races. Once, it was the human paragon who won the war, damning elvenkind to the fate of slavery. A thousand years has passed. Another War of Paragons is about to begin.
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War of Paragons.
A war for world dominion waged by "paragons", the representatives of their races.
Once, it was the human paragon who won the war, damning elvenkind to the fate of slavery.
A thousand years has passed.
Another War of Paragons is about to begin.
Finne, the protagonist of this tale, was chosen to represent humanity.
However, her blood hides a secret. She's only half human――and half elf.
Will she betray her fatherland to save her motherland?

Classic turn-based JRPG
Many different endings
Lots of costumes
Auto battle mode for those who are busy
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
正面: + [b]自动战斗[/b],刷得很爽 + 立绘差分多,有体型切换选项 + 内置h参数调整和提前解锁全cg开关 + 难度平衡好 + 特殊向H有提前预警/跳过选项 + 战斗中无H惩罚 + UI鼠标优化,支持纯鼠标/触屏 负面: - 内容少,战斗决策比较简单 - 部分cg复用 - 所谓【雌小鬼】差分对话区别不大 - 部分结局对话直接进入战斗,没有给存档机会 - 支线意义不明 - 切换形态不会自动转移装备 总结: + 轻量级,<5h流程,体验不错的rpgmaker小黄油
[h1]奴隶皇女菲妮[/h1] [h2] 正是我们的经历塑造我们 [/h2] [quote] 欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url] [/quote] [h3]基本信息[/h3] [table] [tr] [td]游戏类型[/td] [td]色情角色扮演游戏[/td] [/tr] [tr] [td]总体评价[/td] [td]冲就完事[/td] [/tr] [tr] [td]CG数量[/td] [td]72组回想事件,每组都有数个细分事件[/td] [/tr] [tr] [td]游戏配音[/td] [td]无配音[/td] [/tr] [tr] [td]回想方式[/td] [td]出门左下角的金色房间,可以直接全解锁[/td] [/tr] [tr] [td]是否需要补丁[/td] [td]需要,打上补丁窗口标题会显示完整版[/td] [/tr] [tr] [td]是否有码[/td] [td]无码[/td] [/tr] [/table] [hr][/hr] [h2]游戏总结[/h2] 倒不是说忽悠傻子吧……你这个御子基本上都算是一国最强战力了,去了别的国家还能被忽悠成这样,这合适么…… 合适的不得了啊。 而且!萝莉!紧身衣! 还可以随地大小变! 女主长在我xp上了。 [h3]游戏剧情[/h3] 在这个世界中有着名叫御子战争的事件。 每个国家选出自己国家的御子,也就是国家内最强的代表,与各个国家的御子斗争,最终完成女神的任务的御子可以获得实现愿望的权力。 千年以前,人族的御子获得了胜利,因此要求精灵族称为性奴隶。 千年间,精灵过上了痛苦的生活。 而如今,又一次御子战争即将开始,人族选择了他们的英雄,齐格的妹妹,菲妮,作为人族的御子,完成女神的试炼。 而他们不知道的是,菲妮,实际上是人类与精灵的混血,她受精灵女王所托,想要从人类的奴役之下解放精灵一族。 但也有人不是这么想的。 尽管如此,这一趟旅程也就这么开始了。 此外,当你通关一周目之后,还可以解锁精灵线的故事,这里的人类与精灵的地位互相对调,玩家也可以见到变成雌小鬼的菲妮哦。 [h3]游戏玩法[/h3] 总是要完成女神的试炼的嘛,那首先就得知道女神的试炼是什么。 玩家需要从世界各地收集齐6颗宝玉,此后就会获得女神的召见,踏上女神的神殿,实现自己的愿望。 游戏本身是个色情RPG,既然是RPG游戏,那就得说到游戏的战斗玩法了。 本作的战斗可以说是非常轻松了,游戏中的近乎所有小怪都可以轻轻松松的战胜,游戏还贴心的给了你自动战斗的道具。 直接打就完事了,根本不用思考的。 但是,仅限于小怪。 游戏中的boss还是有一定难度的,不仅仅是额外挑战的boss,主线boss也并不好打。 游戏练级的任务还是比较重的,尽管游戏有着升级果这东西的,但是这东西得用圣水浇树(既然都放在这个模块了,肯定不是让你用那种圣水),但是打完一周目我愣是没找到圣水的配方。 此外,部分boss还是机制类的boss,譬如说兽族的,千万别开自动,魅魔族的,最好想想办法免疫魅惑。 我还忘了说小怪了,游戏采用接触遇敌,但是本作的小怪完全就是小聋瞎,除了奴隶市场的小怪有探测范围以外,所有小怪,都只会瞎跑。 这下是真的能遇上战斗算你运气不好。 除了自动战斗,游戏还为玩家提供了关联等级的功能,尽管两个角色是独立的单位,但是可以使用关联等级的道具来统一等级。 此外,Q键可以打开历史记录,游戏长时间运行会卡,重启就好。 [h3]色色内容[/h3] 虽然说确实没让你用这个圣水,但是用了也不是不行。 啊~圣水~ 不过虽说有圣水,但是本作并不是屎尿屁一齐登场,虽说确实是有音效的,但是放心没有这些东西。 游戏的色情事件简单易触发,不仅包括战败CG,也包括一些日常触发的事件,譬如说海滩的性骚扰,为何拿出来说呢,因为男性泳衣。 此外,毕竟菲妮是有二重身份的嘛,过完游戏主线之后,玩家可以随时切换菲妮的样子。 而当玩家不断增加淫乱度之后,还可以解锁一些其他的操作,淫乱到20之后可以调整奶子大小,到40故意战败,到60允许脱掉上衣 ,到80出现淫纹(允许发情为常态),到100可以全裸出门。 别看100那么多,实际上你在沙漠凑硬币的时候,一轮事件就可以轻松凑满。 此外,游戏还做了孕肚的事件,不过你这分娩是有点怪的啊,我找了半天找不到产房结果你跟我说是战败CG? 此外,舞女装,女仆装,拳交,乳交,干乳头……可能来玩的玩家更加需要考虑这是不是玩的有点大。
I played this game both non-Ecchi and with Ecchi and it took me a good amount of time to clean through the game... and what can i say its really nice. although you can certainly auto your way into the game its still pretty fun. [b] Finne is definitely cute and funny [/b] that adds to the spice of the game. there is a couple more to the game with the "IF" so i might play it (its under a different publisher tho keep in mind) but im sure it also reeks degeneracy ^^ just like this one. --- Definitely BUY on sale --- Also try watching all the endings... things actually escalate ^^, i can say that much
单线流程大概4h?后面用mtool玩的没太注意,不是个人喜好的世界观,但是女主性格还算讨喜,cg数量也还凑合,战斗玩法很差劲,没有一点想要钻研的想法,最后结局的时候可以自己选结局分支(大概都能?),但是选的时候不能存档好像,建议最终战之前存档,只打了人类线,没有打精灵线的动力
Slave Princess Finne, why did she sell out her own kingdom?, developed by Circle Fairy Flower and published by OTAKU Plan, is a narrative-heavy role-playing game that places its entire weight on character conflict and the consequences of choice. Rather than trying to stand out through mechanical innovation, it builds its identity around a morally charged premise, following a protagonist whose loyalty is constantly tested by her dual identity and the political tensions surrounding her. From the beginning, the game establishes a somber tone, framing its story within a world shaped by war, discrimination, and uneasy alliances. The central narrative revolves around Finne, a princess caught between two sides of a long-standing conflict between humans and elves. Her mixed heritage is not just a background detail but the driving force behind every major decision in the story. The game explores themes such as prejudice, betrayal, and sacrifice with a direct and often dramatic approach, presenting scenarios where there are no clear right answers. Player choices play a significant role in determining how events unfold, and the branching paths ensure that different playthroughs can lead to entirely different outcomes. This emphasis on choice adds a layer of engagement, as players are encouraged to consider the implications of their actions rather than simply progressing through a linear storyline. While the narrative is the primary focus, the gameplay follows a traditional structure typical of classic turn-based RPGs. Players explore towns and dungeons, engage in battles, and gradually strengthen their party through equipment and abilities. Combat is easy to understand, relying on familiar systems that prioritize accessibility over complexity. This makes it approachable for players who may not be deeply experienced with the genre, but it also means that encounters can start to feel repetitive over time. The inclusion of automated battle options helps streamline progression, especially for those who prefer to move through combat quickly in order to reach the next story segment. The world design supports the narrative by providing a steady flow of locations and events that keep the story moving forward. Exploration is relatively straightforward, with environments serving as backdrops for encounters and dialogue rather than expansive spaces filled with optional content. This approach keeps the pacing focused but can also make the gameplay feel secondary to the narrative. For players who are primarily interested in the story, this balance works well, but those looking for a more gameplay-driven experience may find it lacking in depth. Visually, the game adopts a retro-inspired style that aligns with its traditional RPG structure. Character sprites and environments are simple but functional, while illustrated scenes during key moments add a stronger emotional impact. These visual elements help convey the tone of the story, even if the overall presentation remains modest compared to more modern titles. The art direction prioritizes clarity and expression over detail, ensuring that important moments stand out despite the limitations of the engine. Audio design complements the experience without drawing too much attention to itself. The soundtrack follows familiar patterns, with tracks that shift between calm exploration themes and more intense battle music. While the music supports the atmosphere effectively, it does not leave a particularly lasting impression. Sound effects are similarly straightforward, providing the necessary feedback during gameplay without adding significant depth to the overall presentation. One aspect that defines the game’s identity is its inclusion of mature themes and suggestive elements, which are woven into both the narrative and certain gameplay moments. This content is not incidental but rather part of the game’s tone, contributing to its darker and more adult-oriented atmosphere. As a result, the game is clearly aimed at a specific audience, and this focus may limit its appeal for those who prefer more neutral or broadly accessible storytelling. Despite its shortcomings, the game manages to maintain engagement through its strong narrative focus. The story’s willingness to explore difficult themes and present morally complex situations gives it a sense of weight that is often missing from more straightforward RPGs. Even when the gameplay becomes predictable, the desire to see how the story unfolds provides a compelling reason to continue. In the end, Slave Princess Finne, why did she sell out her own kingdom? succeeds as a story-driven experience that prioritizes character and choice over mechanical depth. Its traditional gameplay systems serve as a functional framework, but it is the narrative that leaves the strongest impression. While it may not satisfy players looking for intricate combat or expansive exploration, it offers a memorable journey for those who value emotional storytelling and branching paths shaped by difficult decisions. Rating: 8/10
6/10 - The artworks are really good, main character is lovely. Story is not bad. There are scenes that don't treat the main character well, many of them are quite disgusting. I feel sorry for her. Those scenes are not my type.
中
遊戲HCG略重口,是差分圖、有罐頭聲。主角能切換形態,可蘿可御。
我是骑士厨,你猜怎么着?我最近刚好在追《假面骑士龙骑》,这剧情给我整不会了。。。。
其他都不错,就是有点太猎奇重口了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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