
SLASHING NIGHT is an indie pure action game developed by me in a Devil May Cry-like style. Players can quickly switch weapons and perform combos on the ground or in the air, experiencing fast-paced and highly free combat.
Modeled estimate, not a reported figure. How we estimate →
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About
※The game allows for custom buttons, including the controller and keyboard and mouse, and the controller has vibration.
※If the controller does not respond, please follow the following settings: right-click the game name → Properties → Controller → Use default settings or Disable Steam Input.
【The game currently includes 4 stages. Stage 5 is planned to be added in 2026. The price will increase as more content is added.】
SLASHING NIGHT is a fast-paced pure action Devil May Cry-like game, fully developed and self-published by me using Unity.
Players can enjoy exhilarating combat with seamless real-time weapon switching to perform free aerial and ground combos. The game offers three difficulty levels. Since the goal is to deliver a stylish and free combat experience, high difficulty is not the core focus. This game is perfect for players who love nonstop, satisfying battles. Key binding customization is supported.
[Current Weapons]
Melee: Katana, Martial Arts, Scythe
Ranged: Revolver
[Current Total Skill Count]
Around 40, including JC (Jump Cancel / Step on enemy midair), double jump, teleport, and aerial dodge.
[Featured Systems]
• Damage Rate Evaluation System: Performing combos with different weapons and skills increases your rating and damage, up to x1.5.
• Magic Shield: Works like instant parry but cannot be used preemptively. When activated right before taking a hit, nearby enemies are slowed.
• Perfect Dodge: Regular dodge won’t trigger it. Only dodging right before being hit activates it, slowing down surrounding enemies.
[Current Game Progress]
Stages: 4 (final version will have 5)
Playtime: About 120 minutes or more
Enemy Types: 6
The game is still being updated.
Magic shield and perfect dodge can slow down the enemy's movements. Take this opportunity to counterattack the enemy!
Use stepping on enemies, double jump, teleport, and air dodge to perform gorgeous aerial combos. Aerial attacks can increase the damage rate more easily.
Consume energy to release high-damage skills.
Switch between different weapons and perform gorgeous combos.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
jogo é bem bacana, na pegada de devil my cry, até a câmera lembra o game kkk mas da para acostumar gostei bastante do jogo quem curte um hack and slash pode da uma chance talvez curta, fiz uma play de inicio dele passa lá conferir já deixa um Like se gosta já segue ^^ https://youtu.be/DVD50Mpv5dc
It's not a full product not even near, what you're getting is really a glimpse of a concept of a very early development. The game takes about 20 to 40 min to finish, the enemy AI is very basic. The problem is there is just not enough content to justify the 3 bucks. You could say, "it's only 3 bucks what's the big deal?" and well there are many fully developed indie games and even bigger games for 3 bucks on sale all the time. Don't get me wrong, I like the idea and it is fun to play, but to sell this kind of very early piece of work is kinda scammy. Maybe set a funding campaign to see if people would be interested in supporting you to fully realize your vision to get more people involved in the development?
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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