
SLASHING NIGHT is an indie pure action game developed by me in a Devil May Cry-like style. Players can quickly switch weapons and perform combos on the ground or in the air, experiencing fast-paced and highly free combat.
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About
※The game allows for custom buttons, including the controller and keyboard and mouse, and the controller has vibration.
※If the controller does not respond, please follow the following settings: right-click the game name → Properties → Controller → Use default settings or Disable Steam Input.
【The game currently includes 4 stages. Stage 5 is planned to be added in 2026. The price will increase as more content is added.】
SLASHING NIGHT is a fast-paced pure action Devil May Cry-like game, fully developed and self-published by me using Unity.
Players can enjoy exhilarating combat with seamless real-time weapon switching to perform free aerial and ground combos. The game offers three difficulty levels. Since the goal is to deliver a stylish and free combat experience, high difficulty is not the core focus. This game is perfect for players who love nonstop, satisfying battles. Key binding customization is supported.
[Current Weapons]
Melee: Katana, Martial Arts, Scythe
Ranged: Revolver
[Current Total Skill Count]
Around 40, including JC (Jump Cancel / Step on enemy midair), double jump, teleport, and aerial dodge.
[Featured Systems]
• Damage Rate Evaluation System: Performing combos with different weapons and skills increases your rating and damage, up to x1.5.
• Magic Shield: Works like instant parry but cannot be used preemptively. When activated right before taking a hit, nearby enemies are slowed.
• Perfect Dodge: Regular dodge won’t trigger it. Only dodging right before being hit activates it, slowing down surrounding enemies.
[Current Game Progress]
Stages: 4 (final version will have 5)
Playtime: About 120 minutes or more
Enemy Types: 6
The game is still being updated.
Magic shield and perfect dodge can slow down the enemy's movements. Take this opportunity to counterattack the enemy!
Use stepping on enemies, double jump, teleport, and air dodge to perform gorgeous aerial combos. Aerial attacks can increase the damage rate more easily.
Consume energy to release high-damage skills.
Switch between different weapons and perform gorgeous combos.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
用DNF刃影作为主角融合鬼泣元素的游戏,动作欣赏性不错,但是手感僵硬,另外再应该给女主加几套衣服,虽然不是很合人意但是一个人研发的游戏也没那么多可挑剔的了
o jogo só tem uma fase ...de todos os jogos ruins que peguei aqui na steam com certeza esse foi o pior fiquem longe
有中文 没成就 2026年4月5日突然更新 抓紧先把成就和云存档加上吧
动作系统做的还行,不过怪给我的感觉就是前摇很大,你能看出来,但攻击出来真就一瞬间,像是被加速了一样,闪避性能该怎么说呢,触发完美闪避了,慢动作下很强,无敌帧被放长了。但没触发完美闪避性能就挺烂的。看公告作者基本上两月一更,截止到11月游戏就两关,流程比较短,场景很简陋,但游戏就16块钱,而且能玩,没什么bug,就已经很强了。目前还没有换装系统。我希望这个能早点做出来。
Good h̶a̶c̶k̶ ̶a̶n̶d̶ ̶s̶l̶a̶s̶h̶ CHARACTER ACTION game, but the problem is the easy difficulty is harder than Bayonetta and DMC3 on normal. It's not that it's hard, it's just it assumes a lot of muscle memory already built up as if you've already got 100 hours. I'm sure it's easy on easy when you have muscle memory. And it has no training mode like the void in DMC5 or the training loading screen in Bayonetta. Easy is meant to be easy so the enemies are just punching bags to develop muscle memory. The gameplay loop is to just keep dying and trying again, which ins't what character action or fighting games are meant to be like. If you can cope with having to try and develop muscle memory for a really complex character with moves like Dante, Vergil, and Bayonetta without any punching bag enemies or training mode to create combos, then I recommend it. It has limitless combo potential. Would love to see a veteran character action player make a combo MAD for this.
[quote] [b]欢迎关注 [url=https://store.steampowered.com/curator/43660430]涩涩评测小社[/url] | [url=https://store.steampowered.com/curator/44943987]不太正经小社[/url][/b] 不仅仅是涩涩哦,不正经玩游戏,正经评测每一游戏( • ̀ω•́ )✧ 欢迎加入成为我们的伙伴 [/quote] [h1]《斩夜》 | 评分:71/100 [/h1] 由一人独自完成快节奏动作ACT游戏,其动作流畅性有些让人意外,腾空追击快速切换武器连击等等很是爽快,虽然看起来有点简陋,但游玩体验一点不差,像锁敌的同时标注敌人还会当做敌人血量显示,很是方便观察敌人情况,当然也避免不了一些小问题,锁敌还需要长按开启确实有些影响操作,还有一个就是手柄改键,Y键与恢复默认设置冲突,每次重设都会触发,望修复吧。
机制还不错,看得出来是想往快节奏连招, 有拳击和长刀攻击模组,能力和技能都要购买,不过前期给的钱很多,大部分的都可以买得起,唯一不好一点就是引导性很弱,贴个教学图就算完事,后续连招都是瞎按的,好歹小怪很呆,一直普攻也能打倒。
If you took Devil May Cry, made Dante a waifu and only had enough budget for store assets but also had enough talent to imitate Devil May Cry's combat but nothing else. Also Female Dante could say, "You've hit the Jackpot!", but that costs extra. And they need it. This game genuinely feels like the remnants of a project that dared to dream too big but only had enough time and budget for store assets, one original character, a few monsters and the talent to make something that resembles DMC combat at a basic level. It's in some ways very much at home for $5 USD, but there are bugs and design limitations that just make this game a bit of a slog to try to get through. Disclaimer: I only got up to the 2nd stage but had some issues that made me want to shelve this for a while. Pros: Competent Combat. It's Devil May Cry at home but with a baddie. Says it doesn't have controller support but it does. Just use an Xbox controller or use Steam Input and ask nicely. $5 USD. This game has no delusions of grandeur. That's actually a somewhat fair price for what they're offering. This might be a pro or a con depending but by the 2nd level you can buy and master all character and weapon skills at that point. So the game's economy is either borked or is trying to not waste your time. Cons: Worlds are barren and lack detail or uniqueness. Enemies aren't that notable. Story and world building are non existent beyond some paragraphs. Game implies there's voice acting on the store page and no one has said anything. Heck Lady Dante hasn't even said Jackpot. Oh right, that costs extra. There's a tutorial to learn and practice some of your basic skills but you don't get a training room to master your current load out or newly learned skills. Targeting seems to be a suggestion that doesn't seem to actually work. I've targeted certain enemies and started attacking guys on the other side of the room. I've been doing combos and Lady Dante starts eyeing a random enemy on the ground looking up in confusion at his friend being murdered by her. She's the meme of that guy who keeps looking at other women while he's with his girlfriend. A lot of the higher level skills at least for me just felt impossible to pull off consistently, impractical for actual combat, or just really hard to understand how the heck they're supposed to work. My basic butt stuck to the basic moves which is probably more a skill issue on my part. Performance for me has been ROUGH. There aren't that many settings options and the game slows down intensely in certain areas that don't make sense or when there are a lot of characters which makes a bit more sense but I'm rocking a laptop with a RTX 3060 and 64 GB of RAM but 60 FPS was beyond me even at lowest settings and the game dipped to 11 FPS just walking around the 2nd level. Then again this could just be me and not doing things right? IDK. This game also bugs out in ways that just leads to more frustrations. I had the first boss dive bomb past the floor into the abyss and cause the camera to spaz out. So I had to quit and realize that I had to redo the whole level. This is $5 for a reason. The tedium with this one might not be worth it unless you're willing to spend $5 on a really dubious DMC and you already have any other character action game Steam could offer and you're just curious at this point. This was not a Jackpot for me, this was cold pizza that led to aggressive diarrhea. Then again Bayonetta barely works here so might as well have Lady Dante fall short too.
Плохо
第一关三波怪后跳过桥对面那个怎么过去??? 提示说:shfit+前+鼠标左键不行啊!!! 换成手柄也不行啊!!! 15块就买三波怪吗???
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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