
A light horror roguelike adventure through a post apocalyptic world, with airships.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun very buggy but still fun
This game is awesome! Has good progression. Great game play, and interesting mechanics. Needs a few more enemies but honestly is a great start to a game.
i hope people buy this. it would be fun with some people!
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great extension of the loot gather idea from lethal company, combined with some better progression aspects. It is a little lacking in content at the moment, and its too easy.
fun game. (would like to see more emotes and a few new locations which I'm sure will come with time )
Fun game 9/10
ahhhh yes, fly in hot air baloog.. but not befor colec the cheese :D is french sim, run from things and eat chees- simpli gr8. runin animonchion is also cool and mek mi giggl :P lolol haha :D
My friends are enjoying this game. It still feels unpolished right now but it seems to have a lot of potential. It is very similar to Lethal Company but I think it has some key points that many people have wished for from Lethal Company that haven't been added so it feels like a completely different game. The art style is great and I love the tone that it sets. As some people have said its very easy to turn a good run straight downhill really quickly but I think that is a bit of the fun as long as it doesn't go to extreme. I would love to see a bit more lore behind some of the monsters and such and the ability to save runs to continue them between sessions, I believe there was an argument at one point that the devs were trying to balance the game for the permanent upgrades but I think being able to save a game with your friends and come back to that game shouldn't hurt that balance at all.
So atm it is fun, some frustrating mechanics such as enemy tracking doesnt feel far and random. Perks dont feel the best, some equipments dont feel the best, but thing is its all fixable. I see the future for this and it is gonna be awesome. Grapple hook feels good, The mules first perk is great and makes it worth it, the glider is very niche, and the jump pack feels very mid. They have a lot here and they are gonna make something awesome with this. I'm excited for the future and the enemy design i like so far. The skin puppet, i have been calling it skin granny, super cool, slimes alright they have their purpose, Goblins annoying tracking bill cosby darts, would like a way to just merc them with a musket or arbalist. And the worst part of this game the scorpion, it sucks so bad, does way too much damage, too fast, weird tracking and no cooldown on its jump. Have been one shot by it bouncing around like its cover hopping in gears. Few number changes and more content this is going to be awesome. For a 0.4.1 its on track to be a fantastic game and would give this a solid recommend.
There's a nice variety of monsters in this, and a lot of interesting mechanics that add to the Lethal Company style gameplay. I like the map mechanic; it allows you to take chances on more loot locations, as long as you keep ahead of the storm. There's a good variety of items to buy, and calling the shop to the ship is a nice touch. I didn't see much of the progression system, but what I looked at seemed like a nice way to keep you wanting to return and improve your character. The Naruto run is a bonus, too.
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Players by region
Where this game's players are, estimated from review languages.
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