
Skeletal mischief reigns as the Skulltide begins! Join the undead in co-op adventures as the skeleton of your dreams, or lead them yourself, and hunt down the necromancers who reanimated you. Build, throw, and enchant your bones... but try not to misplace them along the way!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Korean**languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
An early review of Skulltide, that I intend to update as I explore more of the game's depths further. Coming from [b]"Apollyon: River of Life"[/b], the previous game by the same developer, the premise and satisfyingly expanding lore is present right after the quick tutorial. [b]"If you can remember someone, they are not fully gone. If you can break something, it is not fully original." [/b] In Skulltide, you play as a Skeleton, whose different body parts (head, both arms and both legs) can hold up to 5 different powers, or can also be thrown as a weapon for effective (if not slightly comical) effect. These body parts can be re-attached, or imbued with the memories and powers of others, in your quest to ultimately defeat Death permanently. Completing dungeons seems to progressively unlock Cryptstones, which allow you to customize your runs with interesting modifiers, focusing your strengths and weakness in different ways. I can only imagine how fun that must be if you have a friend, each with your unique set of skills.
I love the concept of playing the Skeleton after sooo many games fighting against them. The tone and atmosphere of the game is intriguing and mysterious while the game play is fun. Combat mechanics run the gambit from simple (punches) to complex spells, but throwing bones from my own body as a weapon has to be my favorite. The art and lore of the setting really fits the theme and pulls you into the story if you want it to. I've tried playing with both keyboard and controller. I'm not sure which is my favorite yet, both have pros and cons and are both easy to pick up. This game definitely has replayability, which is good as I have not survived long enough yet to reach any sort of end. I like the infinite lives concept though I have not fully determined what you keep and what resets on each death. I will be playing much more to learn that and what happens in the end of Skulltide.
Imaginative and hilarious skeleton mechanics, real challenges, mysterious locales, Intriguing world building lore, and even a good soundtrack, what's not to like? Seriously, very enjoyable Roguelite, can't wait to get to explore the later worlds!
I loved the style of this game. There are other similar game play mechanics, but the aesthetic is unique and the art of the background and monsters really adds to the fun. Reading /learning the in-game lore is not required that I have found so far, but it is still intriguing and hints at a hidden depth. To be revealed in the full version? The game play though mostly as expected for a rogue-lite, had a very fun twist in the ability to throw you own limbs. I laughed out loud at my skeleton spines crawling around without any limbs, but still able to headbutt enemies. I found the game challenging, but would recommend a difficulty setting option in the final version. Try this fun game for sure!
Terrible control, terrible coop with one-screen, terrible fights, terrible progression. Spooky scary piece of ♥♥♥♥
this game has got amazing potential but the bugs are holding back rn. I played only with a friend so maybe it has to do with the multiplayer but we both played 3 runs. We only played 3 because that's how many times a game breaking bug occured and made us have to restart the game each time to no avail
Cool concept but the game has bugged out on me for multiple runs and I'm only 2.9 hours into this game. I might give it one more try later but so far: 1) My portal bugged after beating a level and using the portal to go back to the start and upgrade. After, upgrading and trying to leave, my portal to leave bugged and caused me to die of fall damage. 2) One of the levels has a huge number of sarcophagi, and after opening a bunch I got stuck inside of one and could no longer move; Also that level cause FPS drop issues. 3) The starting portal loaded a new level and then didn't let me enter through the portal, preventing me from going to the next level. I've only played about 4 or 5 rounds and over half of them failed because of bugs. I understand it's a rogue-like and you tend to start over a bunch but I can only assume it's going to get worse the more I play. Maybe i'm unlucky or something but I'll wait on playing more for now.
Enjoyed the entire role from the skeleton perspective... unique and creative! Love the customizable bones ! Never thought throwing bones from my own body would be so fun and satisfying. Still have lots to learn and explore. I haven't' mastered any dungeons yet; but am intrigued to continue my quest. Took me a bit to figure out mechanics. Found it easier to use mouse than keyboard for game maneuvering; but keyboard operation is still good for on the go.
You can customize your skeleton into a busted mess and see yourself in closeup. Instant A+
I like the art style and overall concept. There's a bunch of lore and world building and throwing your own body parts to kill enemies is awesome.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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