
Tcheco is back! Be prepared to survive even crazier stages! Smash, pulverize and destroy - but never lose your gorgeous smile.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 147reviews | 93% | — | $3.6K |
| $4.99 | 103ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dark souls of Tcheco. Will teach you everything you need to know to survive in a Brazilian mall.
It's one of those games that requires you to memorize the entire map just to enjoy it. It's not an arcade game, as arcades respect your time by minimizing the number of cutscenes. This is a below average NES game that you'd find in a bootleg collection, it starts with good pacing and fair level design, but as soon as you finish level two, the game ups its difficult, either because it was the style at the time, or because the dev had no idea how to balance or design levels. There is no option to remap the input keys, either for the keyboard or for the joystick. The controls aren't intuitive, if you press the jump button, you don't know if the character will jump or dash, and if you try to dash, you don't know if the dash will even work. The player's hit box is unnecessarily large, making it difficult to dodge enemies. Falling into pits is basically a game over, because the game will respawn you directly above the same pit, killing you again. Some platforms are really hard to see because of the color scheme used, they blend with the background elements, instead acting as foreground elements. I don't know if there are any i-frames in the game, if they do exist, they are very short. Basic game design principles are nonexistent, as mechanics and enemies are introduced in split seconds; enemies will spawn right over you at the edges of the screen while you are trying to pick a health box, random bombs will drop directly above you without any warning or time to react, and long platforming above pits with hard to see platforms. There is no manual or in-game help tips explaining what some things do; for example in the level two and half a stars, there are levers that don't respon the character actions and I have no idea what they do. Game over is punishing, as the dev forces you to watch three different unskippable cutscenes to go back into the game, wasting your time in the process. As for the good aspects of the game, I enjoyed the music and the sound effects, they are well made. I also noticed that the game connects to gstatic, it is clearly uploading some kind of information from my personal computer to a server somewhere in the world. However, there is nothing on the store page or in the game itself that informs me what kind of information is being collected and uploaded. It would be nice if the developer included a disclaimer on the store page or/and within the game for full transparency.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Skatemasta Tcheco, sevilen karakter Tcheco'yu başka bir epik macera için geri getiren aksiyon dolu bir platform oyunudur. Lucio Kalesi'ne yaptığı ziyaretin ardından Tcheco, bu kez parlak yeni kaykayını sürerek yeni bir yolculuğa çıkıyor. Kendinizi zorluklarla dolu daha da çılgın aşamaların üstesinden gelmeye hazırlayın. Zorluk seviyesi yükseltildi, ancak Tcheco hayatta kalmasına yardımcı olacak yeni yetenekler kazandı. Platform becerilerine ek olarak, artık daha stratejik ve aksiyon dolu bir oynanışa olanak tanıyan ölümcül saldırılar gerçekleştirebiliyor. Oyunda ilerledikçe, seviyeleri istediğiniz sırada oynama özgürlüğüne sahip olacaksınız, bu da oyun deneyimine doğrusal olmayan bir unsur ekliyor. Skatemasta Tcheco, klasik FC/NES oyunlarının 8-bit estetiğinden esinlenen grafiklere ve seslere sahiptir, bu da onu retro oyun hayranları için nostaljik bir muamele haline getirir. Oyun, Xinput gamepad ve klavye ile uyumludur ve nasıl oynamayı seçeceğiniz konusunda esneklik sunar. Skatemasta Tcheco, öğrenmesi kolay ve basit oyun mekaniklerine sahiptir ve tüm beceri seviyelerindeki oyuncuların oyunun tadını çıkarmasına olanak tanır. Genel olarak, Skatemasta Tcheco hızlı aksiyonu, zorlu seviyeleri ve retro esintili büyüleyici görselleriyle ilgi çekici bir platform deneyimi sunuyor. Heyecan verici kaykay macerasında Tcheco'ya katılın ve oyun boyunca yolunuzu ezerken, ezerken ve yok ederken yüzünüzdeki o muhteşem gülümsemeyi korumayı asla unutmayın.
é brasil, é baratinho e a gameplay é massa
eu joguei nota 8
Skatemasta Tcheco is an autoscroller platformer, and a love letter to those 8bit stages where you had a skate and loved/hated to play, refined and distilled into 8 (+1secret) big stages. It’s the creation of the sole developer of the first game, Tcheco in the Castle of Lucio, Marcelo Barbosa. Graphics and Atmosphere: Just like the first, 8-bits pixel art, it does not limit itself completely to , so we get gradients, a good amount of parallax, and beautiful backdrops, except for the bosses, who get a single color background. Music and sounds: gorgeous chiptune music, fits perfectly the mood and the throwback premise. Credited to Oskar Hanberg, same as the first game, but I couldn’t find the music anywhere, youtube, bandcamp, or anywhere else. The sound effects are an improvement on the first game. In the sense that they are at a more adequate volume now, considering we can’t separate it from the music, and the death sound no longer kill us each time we hear it. Story and Setting: There is no story, basically. The setting is Brazil, with numerous references, jokes and memes that will go over non-brazilians, and of a certain age at that. But you don’t really need those to appreciate the setting and the most important: the gameplay. Options: Much better than the first game. Meaning we even have options this time around. It has still some ways to go, we still have music and sfx as a single volume adjust, and few graphic options. Language still needs to be changed thru steam, and there are no control options. Gameplay and Controls: It is an 8bit platformer, so you know what to expect. You move around and jump. You attack enemies and get money to get points. Fight a boss at the end. You have a high score in your menu, and it also serves to unlock an extra stage. You have 8 stages, all unlocked from the start, and can choose the order in which you can play them. They have a difficulty meter, shown as stars, and I’d say they are mostly spot-on. It might seem too few stages, but they are quite long, and each have a unique boss at the end. Also, the difficulty will have you retry most stages multiple times until you beat it. One downside is that after you beat the stage, you can’t go back to it, unless you start a new game. It has a save system, but only one slot. Throughout the stage you’ll find money. This is your score, and is used to save the game. After each stage you have the chance to save for increasing amounts of money, it does not matter which stage you picked, just how many are completed. This time around Tcheco have the Skate for the whole game, so his gameplay is auto scrolling. The stage auto scrolls, but also Tcheco. He moves at the same speed as the stage when the dpad is not pressed, even in platforms, which can throw some people off. It also compounds on a “problem” I’ll explain in a bit. You start the game with 8 Hearts, and each Heart can take 2 hits, so 16 hits to die. Falling down a bottomless pit also only hit you for ½ a heart, so it’s very forgiving. Problem is, you don’t fully heal after a stage is completed, you heal an amount, say 5 hits or 2 and ½ hearts. You can input a secret code to start your saved file from full, thou. In the first game you had no way to attack of your own, but now’s different. Tcheco can jump in the enemies’ head to kill them, or make use of his 2 attacks: A forward dash, that can go back if you hold left, and a downwards dash with another button. Both can only be used in the air. And in this move lies most of the negative opinions you’ll find for this game. Since the button to jump and the forward dash are the same, and you have falling platforms, you will at times think you’ll jump, but you dash right over a bottomless pit. Then you get desperate because you fell, dash as soon as you spawn in the air and fall again. You have to be very deliberate while playing this game. In later stages the platforms might be very small, disappear after you touch them, or you’ll have to wait a bit for them to appear. I say, this game is called Skatemasta, not Skatechump. If you die, go again. It’s forgiving in its system to be able to be challenging in the execution of its level design. Those who understand this will surely appreciate their short time with it. Also, in each stage you’ll find letters. Collect all of them and a character from other brazilian games will come help you with that stage’s boss. If it’s help at all, because sometimes their attacks either never hit the boss or make you miss your attack. Not that you’ll need the help, anyway. The bosses are varied and goofy, a good time. Completion, Extras and Achievements: It’s a very short game. In a couple hours you can finish it. You might want to keep playing, because there is an extra stage after the initial 8, that require you to amass a million points in total. And since you can’t go back to stages after you complete them, you might want to either reset, not save a couple stages, complete them in different orders, etc. It’s a clever system to make you come back to the game. Sadly, again, there are no Achievements. Conclusion: If you are not completely averse to the idea of an auto scroller platformer, play this game. It’s super cheap and worth the experience.
o primero e melhor
Gráficos lindos, estética maravilhosa, jogabilidade e dificuldade perfeitas! Só compra e joga, cace#a!
Este é um dos melhores jogos indie brasileiros que já vi. Não apenas é replica perfeitamente a estética 16 bits se valendo até mesmo de filtros de tv de tubo para deixar os pixels mais gostosos, mas vai além e consegue se destacar em meio a tantos tributos à saudosística era retro com sua criatividade e estilos únicos que refletem perfeitamente o produto de múltiplas gerações da cultura brasileira entrando em contato com a nova cultura da internet. Quanto a gameplay em si, fica uma crítica: A ideia de reduzir os controles do jogo ao mínimo necessário (2 botões) pode ser um experimento/desafio interessante ao desenvolvedor, mas não acrescenta nenhum valor ao produto/obra de arte do ponto de vista do público. Muito pelo contrário, o que era pra ser minimalismo se torna simplismo e acaba em uma enorme disfuncionalidade que dificulta muito a já ardorosa tarefa de zerar o jogo. O design das fases consegue de fato, tirar o melhor suco possível das mecânicas do jogo. O side scrolling foi desenvolvido ao seu potencial máximo, o que acaba por unir essa experiência de maneira mais do que perfeita. Quanto a isto, me incomoda apenas alguns trechos específicos, em que a linearidade e exigência de perfeição de movimentos acabam por tirar um pouco do prazer da plataforma, uma vez que mais se parece uma fase impossivelmente-malfeita de Mario Maker em que o jogador não tem nenhuma liberdade para improvisar e deve seguir um caminho predefinido e maçante. O que predomina, no entanto, são longas sequências belamente calculadas, que dão espaço para o jogador expressar toda sua habilidade e maestria num verdadeiro espetáculo que lembra muito os melhores leveis de Super Mario, quase que como se feitos pelo próprio Miyamoto. 8.5/10, Mas poderia facilmente ser um 9/10 depois de um patch nos controles (e outros pequenos bugs relacionados a plataformas em movimento)
bacana o jogo até. pra quando nao estiver fazendo nada
Players by region
Where this game's players are, estimated from review languages.
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