
Experience improved Flick-It controls, the rich physics based skateboarding gameplay that provides those “only in skate.™“ moments and off-board exploration for full freedom in the online multiplayer world of San Vansterdam.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best UK #72, worst AU #99 · 9 markets collected
US · last 30 days
About

Engagement
Reviews
Themes across 2560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like and hate this game. I wouldnt recommend it because there's almost zero player interaction besides just doing tricks around the same area. it may as well all be bots, if it isn't already. The physics have been majorly downgraded from previous Skate games. It's floaty and weightless, bailing out and crashing just doesn't have impact, which for me was the core fun of the games... Runs good, has fun moments, i never come back to it.
solid gameplay, plenty of content. I personally dont mind the absence of a story mode
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Genres
Stats
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Why fix performance and control issues that have been in the game since launch when you can add cosmetics and brand deals for people to buy?
i recommend this game
Honestly, I haven't even played the other skate games. But from the limited gameplay I've seen, they blow this game out of the water. This dumpster fire is filled with microtransactions, bugs, and annoying characters. It hardly feels like a game and more like another way for EA to shove a tube down your throat and take your money. I don't think I'll ever play this again.
mid, missing tricks from past games, always online so no solo sesh on anything, overall dissapointing. maybe after early access ends i will try again but at the moment i can only take like a few minutes of playing before i am like "♥♥♥♥ this"
EA CONSEGUIU FAZER UM SISTEMA QUE TEM QUE COLOCAR ROBUX PRA ANDAR DE SKATE,TÃO ACHANDO QUE É ROBLOX DE SKATE ESSE FLHO DA PUTA,MALDITO CAPITALISMO...PROGRESSÃO DO JOGO TB É UMA MERDA PQP 5 DE MOEDA POR DESAFIO,SÓ FALTA O CHICOTE PRA VIREM ME ESCRAVIZAR,MAS TIRANDO ISSO CONTINUA SENDO O MELHOR JOGO DE SKATE DA FACE DA TERRA.
> start game > game takes 10 whole minutes to load > game finally loads > SHUT THE ♥♥♥♥ UP VEE IDGAF > start a challenge > 30 seconds to load the challenge > fail because you missed a bearing > 30 second loading time > fail due to buggy collision and enter the orbit of saturn > 30 second loading time > fail because apparently that wasnt a flip trick > 30 second loading time > fail because not enough speed >30 second load time > fail because elbow barely grazes a pipe on the wall > 30 second load time just download rpcs3 and play skate 3 or 2 or 1
biggest video game downfall in all of history
this game is really good but it got borring really fast
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7M | 15.9K | 83% | $39.99 | |
| $545.7K | 1.5K | 90% | $9.09 | |
| $2.9M | 4.1K | 95% | $19.99 | |
| $1.4M | 1.8K | 72% | $24.99 | |
| $72.6K | 111 | 90% | $19.99 | |
| $29M | 19.6K | 86% | $39.99 |