
Experience improved Flick-It controls, the rich physics based skateboarding gameplay that provides those “only in skate.™“ moments and off-board exploration for full freedom in the online multiplayer world of San Vansterdam.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best UK #72, worst AU #99 · 9 markets collected
US · last 30 days
About

Engagement
Reviews
Themes across 2560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yes i don't kno
a ♥♥♥♥♥♥ game that is in "early access" yet has a shop and a battlepass you may ask " oh but its a free game how are they gonna gain money??" simple YOU ARE THE PRODUCT if its FREE they DIDNT EVEN MAKE CHANGES TO THE GAME THE ONLY THING CHANGED IS THAT THERE IS A NEW SEASON FOR A ♥♥♥♥♥♥♥ BATTLEPASS , THERE IS 0 REASON TO BE ADDING A BATTLEPASS OR A SHOP IN YOUR GAME IF ITS NOT EVEN A FINSHED GAME?? THE GAME IS FINSHED THEY JUST ADDED A EARLY ACCESS TAG SO THAT THEY CAN MAKE AN EXCUSE FOR HOW BAD THE STATE OF THIS GAME, DONT EVEN WASTE YOUR TIME
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
By far the WORST tutorial I've ever played, its not enjoyable and its repetitive, with no skip option. As someone whos played this exact game before but moved accounts, it almost made me want to quit before even actually getting to the game, because the tutorials even LONGER, dont play this unless you want to sit through ages of uninteresting tutorial and annoyingly cringe dialogue.
Why fix performance and control issues that have been in the game since launch when you can add cosmetics and brand deals for people to buy?
Overall, I was disappointed with it.
I probably wouldn't come back to it again.
Cuando el juego completo?
---{ Gráficos }--- ☐ Olvidas lo que es la realidad ☐ Hermoso ☑ Bueno ☐ Decente ☐ Malo ☐ Malisimo ☐ Basura ---{ Jugabilidad }--- ☐ Excelente ☑ Muy buena ☐ Buena ☐ Mala ---{ Audio }--- ☐ Excelente ☑ Muy bueno ☐ Bueno ☐ No tan mal ☐ Malo ☐ Una mierda ---{ Requerimientos PC }--- ☐ Con que corras el doom ☐ Patata ☐ Gama media ☑ Gama alta ☐ Gama ultra ☐ 5090 si o si ---{ Tamaño del juego }--- ☐ Floppy Disk ☐ CD/DVD ☑ Decente ☐ Grande ---{ Dificultad }--- ☐ Fácil ☑ Usarás el cerebro ☐ Difícil ☐ Experto ---{ Duración del juego }--- ☐ Corto ☐ Promedio ☐ Largo ☑ No tiene fin ---{ Precio }--- ☑ Gratis! ☐ Vale el precio ☐ Solo si está en oferta ☐ Si te sobra dinero ☐ Nada recomendado ---{ Errores }--- ☐ Nunca los he visto ☐ Un poco de errores ☑ Pueden ser molestos ☐ Muchos errores ☐ El juego en si es un error ---{ 8.5 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 8.5 ☐ 9 ☐ 10 Si nunca has jugado a la saga de Skate, se te dificultará bastante, pero si ya tienes algo de experiencia o has jugado a algún juego de la saga de Skate, como el Skate 3, se te hará más sencillo.
Absolute corporate slop. Calling this a Skate game is an insult to every OG Skate fan. I made it 20 minutes before I unistalled. The intro alone killed it. Compare the Skate 3 intro where you start off by making a skateboard video, to this garbage intro guided by an AI app who's voice makes you want to cut your ears off like Vangogh. If you played the old Skate games expecting something akin to that, don't even bother. Look away before you cry at what once was.
i recommend this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7M | 15.9K | 83% | $39.99 | |
| $545.7K | 1.5K | 90% | $9.09 | |
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| $1.4M | 1.8K | 72% | $24.99 | |
| $72.6K | 111 | 90% | $19.99 | |
| $29M | 19.6K | 86% | $39.99 |