
Skala is a puzzle game about changing the scale of the world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nic w rozwiązywaniu zagadek nie zmotywowało mnie do dalszej gry. Gra mocno wykorzystuje mechanikę, która polega na zmniejszeniu czegoś do punktu niewidzialności, aby móc to przepuścić przez ścianę, ale nie widać tego, więc poruszanie tym jest niezręczne. Po przeczytaniu dyskusji i odkryciu, że późniejsze poziomy wykorzystują tę samą mechanikę, ale w bardziej finezyjnych scenariuszach, straciłem wszelką motywację do dalszej gry. Świetne studium przypadku, jak przekształcić niesamowicie ciekawy pomysł na grę logiczną w absolutną udrękę. Ponadto większość pozytywnych recenzji pochodzi od osób, które spędziły w niej mniej niż godzinę. Naprawdę dobra gra zmotywowałaby te osoby do grania dłużej niż godzinę. Mój czas gry dokładnie odzwierciedla moją chęć kontynuowania gry.
Really cool game, leagues better than boy&box. I had fun for the majority of it. There was a lot of really cool ideas in this game. It sometimes does feel a bit clunky, but not bad. By far the worst part of this game is shrinking objects to 0 height or 0 width. You pretty much have to guess and I never felt like I figured it out, most of the time I solved those levels by pure luck. Overall pretty decent game 7/10.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
legal, da pra platinar se vc se dedicar muito
mechanics start interesting but physics is frustrating and growing/shrinking combined with jumping to solve puzzles feels bad in an unclear way to me. but it is free, so try it for yourself!
A short little puzzle game where you solve puzzles by scaling specific objects in each level. Scaling the objects also moves them, which is a bit unintuitive but you get used to it as you play. The game is mostly pretty fun, with an interesting central mechanic and interesting twists on that mechanic, such as objects that can only be scaled when they're in a certain space or spaces that prevent objects from scaling. The levels are mostly well designed with a good ramping difficulty. Unfortunately, the game has two major flaws. First is that the controls are really janky. Just tapping the arrow keys makes the objects go flying, which is not good when you have to maneuver objects into specific spots. Second, there is no undo feature, meaning that if you mess up, you have to reset the whole level. These two problems compound where holding the arrow key slightly too long makes the level unbeatable, thus making you restart and re-complete all the other tricky steps you did to get there. It's a very frustrating part of an otherwise well-made game, with easily discernible visuals and a relaxing soundtrack. Puzzle game fans should still check the game out due to its premise, but its problems can't be ignored.
It was cool, but very stale after a while. 6/10
关于比例的创意是好的,但总的来看没能对上电波。在玩前几关时非常兴奋,但这种兴奋感衰减之迅速,我自己都大吃一惊。本意想要“惊艳”的[spoiler] “量子隧穿” [/spoiler]机制以目前的表现形式来看我只能评价为是拉完了。而在我玩不下去卸载前的[spoiler] “反向” [/spoiler]也是让人提不起兴趣。虽然是免费的,但还是不推荐。
[h1]i hope your next time a cow on a trash farm[/h1] i have completed everything in the home AND [spoiler]the distant levels[/spoiler] EXCEPT tangible and dime those are apparently the hardest levels ever Edit: so, for tangible i almost had the solution and for dime im just stupid lol
Минималистичная головоломка с акцентом на геометрию и пространственное мышление. Игрок манипулирует объёмными фигурами, выстраивает конструкции и решает задачи на баланс и устойчивость — чтобы пройти уровень, нужно разместить элементы так, чтобы башня не рухнула. Плюсы: Интуитивная механика — правила понятны с первых минут: строишь, следишь за балансом, исправляешь ошибки. Спокойный темп — нет таймеров и давления, можно обдумывать каждый ход. Лаконичный визуальный стиль — монохромная палитра и чистые линии фокусируют внимание на форме и структуре объектов. Минусы: Ограниченная вариативность задач — со временем типы головоломок повторяются, снижается ощущение новизны. Неявные подсказки — иногда сложно понять, почему конструкция рушится, а явных объяснений нет. Узкая тематика — геймплей полностью сосредоточен на балансировке, без дополнительных механик или разнообразия целей. Итог: Skala подойдёт любителям спокойных головоломок на логику и пространственное восприятие. Игра помогает расслабиться и потренировать инженерное мышление, но может не заинтересовать тех, кто ищет динамичный геймплей, сюжет или разнообразие игровых задач.
The mechanic of scaling things down to zero is confusing and clunky to use. Not fun
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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