
The definitive edition of the fan-favorite visual novel is here! A surreal, coming-of-age tale set in early 2010s Central Florida, Siren's Call is the small town you swore you'd always leave. Something inside you knows this is your last chance. Will you reach escape velocity?
Modeled estimate, not a reported figure. How we estimate →
Media
About

As a story that begins at the end, all that's standing between you and adulthood are your old party members. Your best friends.


After a summer of deadly fights with supernatural creatures known only as "Sirens," you and your friends finally have time to relax and enjoy yourselves. But in the wreckage of a job well done...it's become obvious just how fleeting their time with you actually is. Even so, it's your job to say goodbye to each of them and go to college. It's your job to be an adult.
Still, it's five of them versus one of you. And after years of friendship and an entire summer of fighting side-by-side, these people know exactly what it takes to make you want to stay home...for just a bit longer.
A game that's designed to make you as unsure of yourself as humanly possible, Siren's Call takes full advantage of every aspect of the visual novel format to deliver a mind-warping storytelling experience. Can you get the "Hell" out of Florida? Will you reach Escape Velocity?


Game Features
Over a 135,000 word script with more than 10 hours of story content.
Two endings (one normal and one true) with a large amount of extra story content unlocked for completing the true ending.
Over 70 unlockable gallery images with over 22 fully illustrated in game CGs.
Over 20+ original tracks that make you really feel like you're in Central Florida.
Unlockable Scene Selection.
8 different side-stories predating the events of the game.
Countless easter eggs and hidden scenes.
A completely accurate depiction of what it's like to live in Central Florida. Yes, it really is like this.
A journal with pages and pages of unlockable lore to help you make sense of all this madness (maybe).
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An extremely interesting VN! It certainly has its flaws (the "Lucidity Points" system doesn't really do enough to justify its existence, I'm not the biggest fan of the default UI/text box style, the foreshadowing can sometimes be slightly too unsubtle,...), but overall, Siren's Call offers a fairly unique experience, with an excellent atmosphere, a good OST and great character writing. As someone with ASD, I was particularly impressed by the depiction of disabilty and of autism spectrum disorder in particular, which has really resonated with me. I was also glad to notice the fact that the developer perfectly understood the appeal of the "Denpa" genre, as shown by how the game handles most of its horror elements. I will definitely be looking forward to the developer's next game.
If I'm gonna be honest I had no idea what in the actual hell was happening, and I streamed about the first half of the game with my friends because I (we) couldn't figure out how to continue, but yeah once you actually understand what's happening and why it's a pretty fantastic game that gives you a new view in life
When I first played the beta version of this game back during my freshman year of high school, the story deeply impacted me and I fell in love with all of the characters. The way the characters interacted with each other and Oliver throughout the game and all had unique traits and development made me care for each one of them, and by the end of the game I felt like I knew all of them well [spoiler]despite the fact that everything I saw them say and do was part of Oliver's dream. This game was written in such a way that you can tell that so much of who these characters really are was present in that dream despite the creepy, out-of-character moments, and you can discern pretty well what parts of them were "real" and which parts were exaggerated due to various emotions Oliver was processing during the whole dream sequence, such as his feelings of inadequacy as a friend, guilt, and suicidal ideation (idk if I explained that well but I tried.) [/spoiler] The ending was also greatly satisfying, wrapping up Oliver's story and the overall mystery of the game in such a perfect way that I genuinely cried due to how emotionally satisfying it was. And I'm happy to say that the full release of the game not only allows the player to a reach an even better, more satisfying ending, but it also expands on that ending with an entire epilogue that's worth the price tag on its own. I'm glad I waited a while to play this as sometimes it felt like I was re-experiencing the story I loved so much all over again, but if I knew how amazing that damn epilogue was gonna be I would've played this way sooner. I'm not too good at reviews, so I tried to just summarize how I felt about this game while trying to get a bit specific as to why I enjoyed it so much, but yeah, hopefully this'll convince someone to pick it up.
i wouldn't wanna be in florida either the horror isnt just there to scare you, it's oliver's delusions reminding him that he's in one and desperately needs to move on. im proud of ashton
Don't look up anything about it, just play it. The more blind you can go in the better. You won't regret it.
THIS GAME WAS SO ♥♥♥♥♥♥♥ GOOD
I was recommended this game from a Youtube short, specifically to p4 fans and ddlc fans. My top 3 games before playing was p4, ddlc, then totono at number 1. This game became my most favorite right after I finished the finishing touches. I Can't fully tell what makes a good character, but the main cast of siren's call was incredibly made imo. Its kind of hard to be certain on specific topics due to the plot twist changing the whole story, but everything really makes sense once you finally get to that period. I was really concerned while playing the finishing touches due to some of the dialog misleading me into thinking the main ending didn't happen, but i'm glad that didn't turn out to be true. The horror in Siren's call made me uncomfortable (in a good way), but I wouldn't say its too scary. I personally love mild horror in videogames, but others who want to jump out of their chair might be a bit disappointed. At the final part of the finishing touches, it was a bit unclear on how to save due to the HUD at the bottom of the screen being turned off. Whenever I decided to take a take a break, I had to restart the final part before figuring it out. The journal pages seemed to me like extra content for the end of the game at first. once I finished the after story, I was extremely confused. I then took a look at the first couple pages of the journal and realized that I was supposed to read the pages as I unlock them. It was pretty confusing throughout the whole after story, so I decided to restart the game from the beginning and read the journal pages throughout the game. I enjoyed the game so much more because of that. I can't tell if its just me who thought that the journal was extra stories for endgame or not, but I really feel bad for anyone who finished the game without reading a single page of it. Those two are my only issues with the main game. I did actually 100% complete this game. There are 84 pictures, which means there's a few gallery pictures that some people can't find on their own, but I kind of like that. There's a soundtrack that fits every part of the game and the background designs fit so well with the characters. This is my first time giving a game a review like this, so I'm sorry if I went off topic during it. But overall I give the game a 9.7/10 and would definitely recommend to huge p4 and ddlc fans.
Dis a good game you should play it NOW
It builds a strong sense of foreboding that pays off well, and I enjoyed getting to know the cast. The bittersweet quality adds to a sense of genuine respect for the cast, and a strong use of game mechanics and metafiction elements isn't just there as a gimmick, but in order to effectively communicate Oliver's struggles at self-presentation and communication with others. I'd easily recommend this to a first-time VN player.
Someday, i will write everything about how i feel about this game. But now? Thank you, Jacob. You already helped me changed my whole life with your beta version of the game, and i gained the courage i needed to reach Escape Velocity. Know i´ve grown as a person and in a bit more than a month i will be back to my personal Siren´s Call. But there are no lockers in highschool anymore, no more misunderstandings and i no longed NEED people. But i will come to my people because i learnt to begin from 0 and to move even when i was hella scared. And the new and final chapter? I love you. I love Violet and i love and understan Judith more than ever.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Sabres of Infinity | $26.6K | 187 | 94% | $5.99 |
| Kandidatos | $26.6K | 3.4K | 91% | $0.49 |
| AMANATSU+ | $26.6K | 69 | 99% | $19.99 |
| Bring You Home | $26.6K | 213 | 98% | $6.99 |
| Mouse Painting Master | $26.6K | 264 | 86% | $3.99 |
| Morningstar: Book of the Fallen | $26.6K | 82 | 95% | $14.99 |