
Sinner 97 is a first person PSX VHS psychological horror set in 1997, within the confines of a shadowy religious cult. Remain hidden and overcome problems in order to escape the Father's clutches.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Let me preface this review by stating that I absolutely did not like Puppet Combo's "[url=https://store.steampowered.com/app/896520/Stay_Out_of_the_House/]Stay Out of the House[/url]". It was loud and frustrating, and I spent more time dying than actually enjoying my time with it. Sinner 97, on the other hand, is one of the freshest surprises I've had in a LONG while. It has similar gameplay to Stay Out of the House, but gets rid of all of that game's annoyances while adding mechanics that make the experience much less exasperating. The game starts outside a run-down Baptist church. You're a journalist who received a note and videotape from one of the congregation's members begging someone, [i]ANYONE[/i] for help. It seems the pastor has gone insane and has cut off all access to the outside world. The people are trapped, suffering, and in need of rescue, and you're the only one who can get to the bottom of it all! Now, don't mistake Sinner 97 for a narrative horror, 'cause it ain't that. There IS a story, and you do find notes that give bits and pieces of answers to what's going on, but the game is basically an arcadey version of Resident Evil 1, except you have a chainsaw-wielding maniac chasing you around in a horrific game of cat-and-mouse. You need to find your way through locked rooms, solve simple puzzles, and gather evidence before fleeing the church so you can reveal the truth to the world. Much of the game's difficulty comes from your limited inventory which only allows you to hold 3 items at any given time. The puzzles need solving, but you won't likely have what you need on you, so you gotta remember where you last saw that wrench, sneak your way through the house again avoiding the Father in the process, then head back with it firmly in your grasp. It's a lot more nerve-wracking than it sounds, especially when you hear the Father's footsteps clomping around nearby. And let me tell ya, I haven't been on edge like this since Mr. X in RE2R! Thankfully, getting attacked by the Father isn't an insta-kill. He'll do some damage, but as long as you can get to a hiding spot without him seeing (or to the one safe room in the entire house), you should be fine. There are health kits laying around, but they're limited, as are the batteries you'll need to power your flashlight. So, there is some strategy needed when it comes to resource management. The ONLY thing I have a gripe with is that when you save the game and completely close out of the application, all of the health and batteries that you used reappear upon booting the game up again. Even the items you've seen or picked up before are moved to the Save Room including the ones you already used in previous puzzles. I'm really not sure if this is a bug or if it's actually intended due to a limitation of the game's programming since every new playthrough has random item placement. Maybe the game can't remember where you originally saw and/or left those items, so it just gives them to you so you're not searching around in the wrong places? Unfortunately, this allows players to cheese the difficulty by resetting all of the resources on demand, but if you want a pure gameplay experience, I'd suggest playing through in one sitting which takes between 2 and 3 hours depending on how good your memory is. Considering the game was made for speedrunning, I'd say a single sitting is the intended way to play anyway. Sinner 97 is absolutely more than it appears. It may not be the deepest horror game you'll ever play, or even the scariest, but it's a heck of a lot of fun. I generally don't enjoy cat-and-mouse style games, but this is one game that does it right, at least for my specific taste in horror. So if you've got a fiver sitting in your wallet and you're looking for something to get your adrenaline pumping, you can do a LOT worse than Sinner 97. Seriously, have you seen some of the games that pass for horror on Steam these days? It's embarrassing! [code][h1]Curated by: [url=https://store.steampowered.com/curator/33004802-Chudah%27s-Corner/]Chudah's Corner[/url][/h1][/code]
[h1]Experienced on the Meta Quest 2[/h1] You can view my initial impressions review & gameplay here: https://youtu.be/biZkZCW2DLM I bought this game before it had official Oculus support. I just saw the Steam store page video and knew that I would more than likely enjoy this game. I knew it would work well in VR. Sinner 97 has drawn comparisons to Granny, but while I do see the similarities, having played both, I enjoyed this game a lot more. I think it's a thoughtful improvement on the basic formula: hide from killer while doing tasks to figure out how to escape. The VR port isn't the best, because most of the interactions are of the point & click variety. This experience obviously wasn't made for VR. However, it is one of the best horror experiences in VR and also one of the best deals in VR. Even with the PSX level graphics, I was genuinely frightened while playing this game. There's a very tense atmosphere and there's some nice puzzles mechanics of having to figure out where to use stuff. Game is running on the Unity Engine. On my RTX 3080, I did have some frame rate drops, but it was usually running at 90 fps (although it would drop to 45 fps during some moments). You do have full locomotion and smooth and snap turning available. You can use a button to crouch or crouch physically. You can play comfortably seated. Quite frankly, for just under $5 USD, you're not going to find better deals in VR. This also happens to be one of the best horror experiences in VR. This is a must buy for VR, as long as you're okay, with a VR port without the best VR interactions. [b]Rate 8/10. Even better deal than Devour VR IMO, but they're both really good horror VR titles at budget prices![/b] [quote]If you enjoyed my review, please consider joining my Steam Curator Group. You can join here: https://steamcommunity.com/groups/Oculus_WMR [/quote]
Unfortunately, I am thumbing this down purely on the basis that Sinner 97 does not allow you to take a natural break from the game. Allow me to elaborate, after carefully navigating to locate the safe room, which is the one and only location in the game that allows you to "save" to find that if you exit out the game/application entirely it totally wipes your run/progress and you have to start entirely again... despite the game telling you "game saved". I posted on the discussion boards to see if this was an issue/bug on my side, but looks like it isn't and unless gauging off other reviews you've got a solid three to four hours to commit to Sinner 97 without closing you're helpless. A real shame, because the game looks great and nails the atmosphere but doesn't cater to those with a limited time frame.
Good horror game, somewhat better compared to granny/getoutofthehouse ect. Still frustrating and annoying at times, just as those games can be. Some stuff was a pain to find, especially the code. I mostly sucked, because of Tunnel Vision and Old Age I'm not as alert as I used to be. Btw got some spare batteries? 8/10
Bardzo dobry survival horror, który ma wiele wspólnego z twórczością Puppet Combo. Dostajemy klimatyczny horror z grafiką i oprawą audio rodem z PSX. Do tego mamy standardowo eksplorować posiadłość świrniętego pastora w poszukiwaniu przedmiotów, które umożliwią nam ucieczkę. Poza tym musimy zebrać dowody na temat tego, co w tym miejscu się dzieje. Jednak w przeciwieństwie do chociażby Stay Out of the House, Sinner 97 jest bardziej przystępne. Przemieszczanie się po budynku jest łatwiejsze zaś w pomieszczeniu, w którym możemy zapisać grę, możemy robić to do woli - nie trzeba kaset video (grałem na poziomie normalnym - na wyższych może być inaczej). W sumie jedynym dużym minusem jest czytanie notatek - po kliknięciu na nie nie pojawia się przed nami tekst, tyko nierzadko trzeba tak obracać kartką, aby zapoznać się z tekstem, co jest irytujące, przez co na dalszym etapie rozgrywki odpuściłem sobie czytanie. Atmosfera niepokoju utrzymuje się nawet długo. Jump scary praktycznie nie występują, twórca postawił na klimat i eksplorację. Polecam szczególnie jako przystawkę przed daniem głównym jakim jest Stay Out of the House jak i tym graczom, którzy lubią taką stylizację.
you start off in a room that's too dark, there's no flashlight or lighter or anything there for you. it plays like granny/aka manto/deadly night, but worse somehow. you can't hear the killer until it's right up on top of you, but if you hear it, you're dead. you can't break chase by hiding, he's just up on you and you die. I felt like I was trying for half an hour, it was only 10 minutes, did not have fun. at least the house isn't super small I guess. there's potential here if the devs figure how to make this game fun, but this is just not fun at all how it is right now on release. edit: this game probably hasn't even sold more than 1000 copies (only 13 reviews currently) yet I have more awards than any other game I've reviewed that have way more helpful thumbs on it (this one only has 2). it's probably the game dev spending points on these lol, so they're gonna read this. still doesn't take away the fact that I played this on stream for 10 minutes and got bored, which is a way worse review than the written version. I tend to play games to the end on stream, quitting after 10 minutes is rare, this might be the only time I ever did that, even with ♥♥♥♥♥♥ itchio games or whatever, definitely the only time I've done this with a steam game. I got very bored with this game, it wasn't even bad, it was boring, I had no fun, I can enjoy bad games, this wasn't even that, it was a waste of time. awards raise the review higher in the reviews under your game, you just added weight to it for the algorithm when before it was probably near the bottom now it's 3rd down. also it emails me when you do that, so now I'm coming back here and expanding on how much I didn't have fun with this game. it doesnt say it, but I also refunded the game, it normally has that in big red text at the top
So I beat it in 2 hours. Let's do a quick pros/cons. Pros: Gameplay is tight, engine is tight, no bugs that I could tell. Definitely what "Stay out of the House" should have been. UI is ripped straight from the OG silent hills and I'm all for it. Cons: It's short. No combat. No story. (There are 5 or 6 pieces of evidence to collect, I collected all but one and the ending was just a splash page with "you did it! all evidence needs to be collected for highscore to be submitted to leaderboard" type deal. All in all, it's stay out of the house except not buggy and annoying as all hell. Each time this killer came for me.. Whatever noise that played just kick started that heart. Map feels big, and it is, but it isn't that dense, if you get me. 2 Hours to complete, I could probably refund it if I wanted to, but it was only $4, so give me more games like this; just make them longer and more interesting please.
VR Yet another game were left handed players are ignored. No accessibility for lefties. Camera is forced to the right hand and no way to remap inputs on your controller to swap thumbsticks, ect.
scary as ♥♥♥♥, im going to void my bowls playing this. fr tho this is a ps1 outlast and its quite fun!
What an incredible Indie Horror game with all the elements you want - low lighting, scary sounds, chases, scavenging & more. I feel like there's an homage to RE7 in it which is fantastic. It took me under a little under 2 hrs to finish & it's well worth the price point.
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