
SINGULARIUM is a High-Speed first person platformer where you create black holes to pull yourself around. Use the movement mechanics to their fullest and beat the levels as fast as possible!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty fun, but the level creator isn't as polished as I'd like it to be. The levels are fun and fast, with different routes which allow you to optimize the levels. Personally, I'd love to see a leaderboard, but I understand those are a pain in the butt to moderate so I don't expect one. The lack of an FOV slider is kind of annoying, as I find myself squinching my neck to get a better view of things, as I prefer a much wider FOV (squinching is not a real word but you know what I mean) The levels themselves aren't quite enough to make up for the price tag, but that's where the level creator comes in. Unfortunately, the moving around in the creator isn't solid. It's just click and drag to traverse, with scrolling being a VERY VERY VERY VERY SLOW way to move as well. A way to make this better would be to allow sensitivity editing, along with WASD being keys used for moving horizontally according to whatever direction you are facing. (I.E. pressing W makes you move straight in the direction you are looking) For vertical movement, using the classic space and shift would work. Now that I think about it, the movement would be much easier if it was essentially Minecraft's Creative mode. Overall, a short game that has a ton of potential, especially with optimized controls.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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