
Play for the ancient God of Singularity, whose spirit is trapped on earth. Use wormholes and gravity anomalies to bypass the obstacles and pass levels.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Same laggy UE4 asset flip like ZRoll. You just start at the top of the labrinth instead of the bottom. And there are some warp holes and vision disturbing branches.
控制个球去吃球 操作手感不说,本身就是一个抵抗惯性移动的游戏 但视角固定,不能切换;没有地图,根本不知道哪里还有剩
Безбожно тормозила на карте аналогичной 1060 - сейчас "3060" и она просто вылетает через 3 минуты игры... потрясающе. [spoiler][url=http://store.steampowered.com/curator/6857971]А, еще можно на меня подписаться в качестве steam куратора(^ω^) [/url] [/spoiler]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Singularity Roller[/h1] Terrível e muito chato. Até pra pegar as conquistas achei chatinho, acho que o maior problema é a física e a movimentação "pesada" , acabou tornando entediante toda a experiência de coletar os orbes.
Очень хромает оптимизация, надеюсь в дальнейшем создатели это исправят. А так игра довольно годная
ГАВНО, оптимизации нет, играть нельзя, 5-8 кадров на минималках всего....
Just a boring roller game with some nice looking particle effects slapped on a very generic and bland level. You could call it "non-linear" or just lacking any kind of coherent level design. The controlls are very unprecise and don't feel good in the slightest. Feels like something made to test the Unreal Engine and not like a game.
This might be the worst game on steam
TL;DR : Singularity Roller is a frustrating "demo" made out of default Unreal Engine library assets, which does not worth $0.1, let alone the current steam price of $5. In the name of fairness, let's put everything it has to offer to perspective: --- Positives first (the glass half full section): --- + You control a roller ball with some sort of energy field around it, which "might" wow you for the first 10secs + The excitement of having to hunt through a maze for "something" -> initial impression + Achievements (I kid you not, 515! TSA points from this! Mind boggling) --- Neutrals to balance it out (the couldn't think of anything else section): --- = Reminds you why spring-cleaning your library off games you will always regret having is important = The need to start SteamVR for no reason at all; why not? (though if you exit SteamVR it still works) = Not saving any options, why have them at all? (added for completeness) = Hardly optimised, with a massive 5.3GB hard disk footprint for a 10-15min demo of a game (a single resources "pak" file is found, named LandscapeMountains - perhaps there is more to it?) --- Negatives for last (no nails or coffins have been hurt in this section): --- - Take a cuboid, hollow it out, add 2 wall cross-sections in it, some steps on the side and ... call that "the level" - Now add a very loose control to a funky roller ball, you know the "move + jump" type and ... call that the "gameplay" - Spice it up with 50 other static balls, each for a cool steam achievement of Epic TSA proportions and ... call that the "motivation to play" - Sprinkle it with tons of bugs (how can such a sort game have so many bugs?) and ... call that the "challenge" - Finish it off, with the pièce de résistance (or cherry on top for some) with the last achievement still being broken and call that the "freaking frustration" ** - Go on steam, pass the approval process and this piece of trash is then called "a game" ----- Personally, Singularity Roller infuriated me so much, it actually made me wanna go out, even though we are still under lockdown and risk cv-19, rather than having to spend another second chasing that 50th achievement (for closure). ** As a postscript, I would like to thank @In-sight- for the solution to the 50th cheevo bug, which was by hitting "K" when starting and pocketing 48/50 "non" roller balls immediately (can't get back the time I spent on it but you are all welcome to use it for sanity's sake) ----- Credit here: https://steamcommunity.com/app/684820/discussions/0/1698293255130806215/
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] Singularity Roller is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unreal Marketplace assets, dumped them all in a blender, and submitted it to Valve as if they're real game developers.[/quote] Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. In this case, the asset flipper took a basic Unreal marble physics game blueprint and slapped together a couple of basic levels, skinned with assets the Russian developer "borrowed" from the internet. It's shovelware that was intended to abuse Steam Greenlight. It has no value or merit as a real game. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. The mismatched game assets are fairly mediocre/low quality, it's a wonder why they couldn't be bothered "borrowing" higher quality assets for this asset flip. This is a lot like going on a shoplifting spree but only stealing the cut price store brand goods. Regardless, the poor quality assets alone should be enough to deter gamers from bothering with this. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 6 players, and the worst part is these weren't genuine players, these were the Russian fake review accounts that the developer paid to make the fake reviews. Since the fake reviews are all done, now the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 110,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. [quote][b][url=https://www.ftc.gov/legal-library/browse/federal-register-notices/16-cfr-part-465-trade-regulation-rule-use-consumer-reviews-testimonials-final-rule]Warning: Review Manipulation![/url][/b] This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian, broken English or ChatGPT AI slop, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. Due to the 2024 FTC ruling (16 CFR Part 465), these fake reviews are a violation of US Federal Law.[/quote] This kind of asset flipping isn't harmless. It makes it harder for gamers to find genuinely made games from ethical developers. It makes it harder for genuine indie developers, who put hard work into trying to make real games, to find an audience for their products. It gives indie developers a bad name. So, should you buy this asset flip? Is this better than any of the 110,000+ genuinely made games on Steam? Of course not! Singularity Roller has the cash grab price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the unethical nature of the developer. For comparison, the $5 asking price for this game could get you games like "Bioshock 2 Remastered", "Killing Floor 2" or "Mass Effect". Quality, professionally made games like those are frequently on sale cheaper than this.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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