
Fight hordes and defend your Stronghold in a bullet heaven survivor-like with co-op and tower defense. Gain power-ups every level, collect random artifacts from chests and grow stronger to survive, defeat the boss and claim a top spot on the Sineus Arena leaderboards!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Aug 7 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sineus Arena Survivors takes the chaotic thrill of the survivor genre and expands it with co-op, building and base defense. This is a fast-paced, third-person 3D bullet heaven, playable solo or in 2-4 player co-op.
Fight hordes of the Gloom, level up your hero, collect weapons and artifacts and build structures and towers right in the middle of combat. There are no calm pauses for decisions - combat, building and survival all happen at the same time.
At the center of the arena stands the Beacon - the heart of your settlement and your last line of defense. As long as it burns, your team still has a chance. If the Beacon falls, darkness consumes everything.
Venture beyond the base to search for rare resources, chests, altars, trials and enemy lairs. The farther you go from the Beacon, the greater the risk - and the more valuable the reward.
At launch, expect 10+ heroes with different archetypes and combat styles, 5 factions with unique allies and visual identities, 13 building types, 25 weapons, 18 types of upgrades, 50+ artifacts, skins, quests, achievements and meta-progression.
Play solo or team up in 2-4 player co-op. Revive fallen allies, split roles and decide who holds the line while another player pushes out for loot.
Earn currency by surviving, killing enemies and completing quests. Unlock heroes, weapons, skins, boosts and other rewards through the Magic Chest and its upgrade collection - every run brings you closer to new content.
Your base is not scenery - it is the heart of survival. Upgrade your settlement, reinforce its defenses and stop enemies from reaching the Beacon.
Slap down towers and buildings mid-wave without losing your momentum. Building is so fast and intuitive it never distracts you from the core bullet heaven loop. You focus on the intense survivors-like action; the base has your back.
Stay behind the walls or risk going beyond the base for rare resources, artifacts and trials. Greed can lead to victory. Or to a very stupid death.
Combine weapons, passive upgrades and artifacts. Every run is a new chance to find a build that can survive invasions and the final battle.
A match lasts 10 minutes or longer and continues until players move to the next biome difficulty level, complete all three stages for a full victory or get crushed by endlessly scaling final waves. Defeat the boss, activate the Beacon and push forward - or stay in the fight for a record as long as your build can hold.
Engagement
Reviews
Themes across 570 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
boring
momentan für das geld ok. habe einen ersatz für das spiel "out of time" gesucht aber hier (noch) nicht gefunden. momentan sind die devs auch echt aktiv und hören auch auf community feedback, weshalb ich hoffe das dieses spiel noch groß werden kann. und ich auch vorerst einen daumen hoch gebe für den moment jedoch ist nach etwa 5-10std die luft raus weil: 1. Wenn man in der dritten und letzten runde ist, und 1spieler das spiel beendet wird es für alle beendet auch wenn die anderen 3 das nicht wollen ! (eine einfache abstimmungsoption würde helfen!) 2. wenn ausnahmsweise keiner beendet und man wirklich in den endless modus spielen kann, stellt man fest dass man nichts zu tun hat. also wirklich nichts auser dumm rumstehen und für den rest tages den rechner laufen zu lassen um gold, exp zu farmen. 3. durch die (noch) sehr kleine playerbase, und den mangelden endgame content, und keine wirkliche metaprogression sowie die anderen oben genannten punkte findet man im schnitt 0-1 offenes coop game. mit glück sind auch mal 3-5 aber doch sehr selten. momentan kann mann als metaprogress ein paar helden und waffen freischalten aber keine passiven upgrades für alle helden als beispiel Da sind die devs aber gerade dran !!(laut roadmap) die helden und waffen selbst sehe ich bei solchen spielen nicht als metaprogress zum freischalten...!
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish +4 more
Hours played at review time, across 570 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Каждый матч вы с командой до 4 человек защищаете базу и попутно прокачиваете на своем персонаже до 4 орудий и пассивок, а также собираете артефакты и их уже может быть довольно много. По количеству контента, интересным механикам и реиграбельности скажу, что часов на 20-25 хватит, потом уже останется только в имбовой сборке стоять фотографировать. Пока есть только две локации, в каждой по 3 этапа. Разрабы регулярно заливают обновы. Недавно добавили апгрейд для башен - теперь они могут копировать Ваше оружие со всеми баффами и пассивками, которые влияют на него. Жирным минусом является то, что мобы со временем особо не усиливаются. То есть, можно буквально часов 12 в одном матче просидеть и разница будет незаметной. Я недавно в соло просидел часов 5, при этом на персонаже, что каждый собственный лвл ап повышает уровень сложности этапа и был на уровне 250+ точно (и здания для повышения сложности тоже были). Перестал смотреть особо после 2 часа, т.к. игра уже сама себя играла. И закинуло после матча в топ 50. Видимо мало кому хочется столько времени на одном этапе находится в полу-афк режиме. А так игра добротная, ставлю лайк.
Have to admit when it first released, ehh I wasn't so sure on this one. The idea was fun but it wasn't in the best place. HOWEVER, the dev has been pumping out fixes, balancing, and QOL changes and now I highly recommend giving it a go. It's mindless fun and seeing number go up always makes brain happy.
афк геймплей, думал будут сложности как в подобных играх, но здесь буквально любой билд может привести тебя к 100к. последний босс получился прикольно, но чтоб он перестал быть проблемой надо походить еще 10 минуток пособирать сундучки. тд механики интересные, но нет баланса
весело
lo llevo jugando muy poco, apenas le agarre la onda pero si me gusto, oajala hubiera mas gente ugando hehe
Игра сыра, не покупайте даже по скидке
super pour un début merci ;)
Игра интересная, но слишком быстро проходится за неимением контента и уровней. Уже спустя полтора часа дошли до максимума, где можем бесконечно стоять на последней волне с максимальной сложностью + нет системы наград\поощрений, чтобы было ради чего играть долго
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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