
Sine Mora is a horizontal shoot'em up that provides a unique take on challenge, where time is the ultimate factor.
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Languages: English, German, French, Italian, Spanish - Spain, Portuguese - Portugal
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[b]Sine Mora[/b] is a bullet hell, side-scrolling shooter with a twist. Time isn't on your side. Easy to play, yet difficult to master, its solid gameplay earns it a recommendation. [h1] Why would I play this 11 year old game? [/h1] [b]Bullet hell on a timer[/b] It's not your typical bullet hell title. To get more time, kill enemies fast. Get hit = lose time and power ups Move fast to re-collect lost power ups or they're gone within seconds. [b]Difficult[/b] There are two difficulty settings: Normal, Challenging Even on Normal: you'll die a lot. As with any bullet hell, you'll need to familiarize yourself with each level's design, enemy spawn points, and boss weak spots. You'll keep coming back though! Use only your primary weapon to maintain your multiplier. Using your powerful secondary weapon or SloMo will reset the multiplier. It's challenging but fair: Any continues you lose is because you did something wrong, not because the game had a sudden spike in difficulty or threw a curve ball at you. [b]Streamlined gameplay[/b] You can fast-forward everything that is not gameplay (cutscenes, dialogues, and even boss animations) Very fast load times. [b]Elegant boss designs and fluid fights[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=2971143197 [b]Various worlds to fight in and nice visuals[/b] Like airborne above the sea, in the depths of the sea, in a droid factory, etc. This keeps things interesting. https://steamcommunity.com/sharedfiles/filedetails/?id=2970775811 https://steamcommunity.com/sharedfiles/filedetails/?id=2970778277 https://steamcommunity.com/sharedfiles/filedetails/?id=2970779028 [b]High replayability[/b] Because the levels are fairly short and fun. Four modes to choose from: Story, Arcade, Score attack, Boss training Generous 13 continues to make use of per run, and freedom to start from any of the 7 stages (chapters) of the story [b]Helpful visual hints[/b] The game isn't about puzzles so it shows you straight away what to hit to beat the bosses and proceed. [b]Extensive how-to section[/b] Helpful but it's faster to learn as you go. Just set your controls to what's more comfortable for you and blast away. If you were wondering, the language used in achievements is Latin. Sine Mora means Without Delay, a nice nod to both the story and the ingame SloMo mechanic. [h1] Why wouldn't I though, really? [/h1] [b]Bottleneck spots[/b] There's a few that can be very frustrating. Looking at this part in Stage III, the Aiborg Factory https://steamcommunity.com/sharedfiles/filedetails/?id=2970777132 The good news is there are only three such spots in the whole run, start to finish. [b]Unprovoked SloMo[/b] Sometimes the game decides to force it (without consuming your meter) with no apparent trigger at all. [b]Convoluted story[/b] It's about you fighting the Imperials, whoever they are, with time travel thrown in, and a hard-to-follow father-son story to boot. If it sounds unnecessarily complicated and a bit ridiculous, that's because it is. Character design feels weird. They pretty much look like anthropomorphic animals with undiagnosed eating disorders. Just weird. [b]Grindy achievements[/b] Achievements are mostly military ranks, so the devs decided to make each one unlock only when the previous rank is unlocked first. https://steamcommunity.com/sharedfiles/filedetails/?id=2971058584 Each of these consists of a list of tasks you must complete. https://steamcommunity.com/sharedfiles/filedetails/?id=2971058596 Let me put it this way: I beat the game in 7 hours with only 2 out of 10 achievements; one of those I had to look up and intentionally die to get. On the other hand, a friend has dedicated 42 hours to it and is still 8 / 10. There's a point when achievements are just too much hassle and not worth it. I feel this is one of those times. [b]Uninspired music score and mediocre sound effects[/b] In my experience, they were forgettable, unless you park your screen at the Menu and keep listening for the single track that sounds nice and I could only hear there. lol That's not how BGM works though. [h1]Conclusion[/h1] [b]Sine Mora[/b] is a fun, challenging and well-designed bullet hell shooter. Recommended for lovers of the genre and masochists alike. 7.5/10 Keep in mind that the original [b]Sine Mora[/b] (this one) has better reviews than the remake [i]Sine Mora Ex[/i]. P.S. Here's a [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2971128034] concise guide[/url] for that pesky bottleneck part.
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Hours played at review time, across 40 reviews with recorded playtime.
Sine Mora — горизонтальный экшен, который бросает уникальный вызов вашим способностям и ставит время во главу угла. Здесь классический шутер приправлен современной графикой, сценарий предлагает потрясающую историю, а аркадный режим с его глубоким игровым процессом порадует всех любителей жанра. В Sine Mora вас ждет огромное количество способов управления временем, больше 50 комбинаций оружия, красивейшие уровни и сложность, которая подстроится под способности каждого игрока. Музыку к игре сочинил Акира Ямаока(Silent Hill), а боссов придумал Махиро Маэда(Убить Билла).
Игра очень странная. Хотя что еще можно было ждать от союза венгров и японцев? Здесь очень крутой арт-дирекшн. Красивые уровни, наполненные кучей деталей. Эпичнейшие боссы, которых хоть на стену вешай в их разных формах. Технически графика тоже весьма удалась. Если не ошибаюсь, шесть лет спустя это по-прежнему самый графонистый шмап (Astebreed, конечно, более-менее современно сделан, но по уровню резьбы не дотягивает; а остальное типа Raiden V гораздо примитивнее технологически). Орнаментально-чарующие (на вид, только на вид) паттерны тоже есть. Однако... Все остальное в этой игре сомнительно или скверно. В первую очередь, сам игровой процесс. Ой не зря "якобы злые занудные элитисты-снобы" заругали до смерти эту игру. Потому что core gameplay тут с гнильцой. Кому-то покажется приемлемым, но если до этого играл во что-то адекватное... Поперхнешься. Если очень вкратце, Sine Mora не продумана. Игроку дали пару способностей и условия, а потом плюнули с плеча и решили "мы теперь от балды все накрутим, а уж вы выкручивайтесь". Ну и пошло-поехало. Точнее так: салат из натыренных гейм-концептов вместе не очень работает. Можете не соглашаться, а можете соглашаться. Я примерно впечатления описал. И да, про уровни. Именно с игровой точки зрения левл-диз ( = расположение и атаки врагов, траектории пуль) - та еще чушь. Но красивая. Музыка, очень невнятная. Хотя более-менее приятная. Сюжет странный, с замашками. Геноцид-империя-трагедии. Персонажи - антропоморфные зверолюди какие-то. Озвучка, видать, национальная. В общем, такой вот фрукт самобытный. Однако, показательно: "нормальные игроки" синее море оценили, продалась хорошо, у всех на слуху была. Чего не скажешь про %подставить какой-нибудь стг с нормальным балансом и системой, но слабой презентацией% . Но ладно, закудахтался я что-то. Итог: рекомендовано любителям поглазеть на прикольные левелы и боссы, но держите в уме что это не показательный представитель жанра (даже среди "еврошмапов").
Sine Mora é um jogo de “navezinha” que não quer só te entreter, ele quer te esmagar com estilo. Um shoot ’em up onde o tempo é sua vida, e cada segundo roubado é um passo mais perto do fim. Esqueça barra de HP: aqui, o relógio é seu coração. E ele está sempre à beira do infarto. A arte é absurda. Cenários que parecem saídos de um Miyazaki sombrio, chefes que misturam Evangelion com Metal Slug, e uma câmera que gira como se estivesse dançando com a destruição. Cada fase é um espetáculo visual, pena que você não vai ter tempo de admirar enquanto desvia de balas do tamanho de planetas. A jogabilidade é cruel, mas justa. Você ganha tempo ao matar, perde ao apanhar. Simples, mas genial. O modo história é só um aperitivo: o verdadeiro jogo está no Arcade, onde você sangra por cada ponto no placar. E se você gosta de dominar sistemas, vai perder horas tentando entender cada hitbox, cada cápsula, cada maldito padrão de ataque. A história? Confusa, cheia de animais antropomórficos e diálogos que parecem escritos por um poeta bêbado. Mas quem liga? Você está aqui pra sobreviver, não pra filosofar. Pontos positivos: - Visual estonteante, chefes épicos - Mecânica de tempo original e tensa - Rejogabilidade alta e modos variados - Trilha sonora por Akira Yamaoka (Silent Hill, precisa comentar?) Pontos negativos: - História caótica e difícil de seguir - Sem multiplayer (a dor é solitária) - Frustrante para quem não curte bullet hell Veredito: Sine Mora não quer ser fácil. Ele quer ser inesquecível. Um jogo que te desafia a cada segundo, te humilha com beleza e te recompensa com glória. Se você gosta de sofrer com elegância, esse é o seu shooter. Como se fosse um relógio quebrado que ainda consegue te matar com precisão cirúrgica. Nota pessoal: 8.5/10
This is genuinely an exceptional game - in no little part thanks to its story - that is marred by a bad reputation and a controversial "life" system. Other reviews went into it already, but it's rather true: you get punished for playing badly and rewarded for playing well, feeling like you're fighting an uphill battle when you mess up and lose your power-ups. Then again, the (Hungarian) voice acting, flavor, artwork, worldbuilding and story in this game is superb. The story is a little hard to follow, but here's a few tips without any spoilers. You follow [i]two seperate points in time[/i]. The first follows the amputee Ronotra Koss being "helped" through blackmail by Myryan Magusa and an AI GARAI 74/22876 to avenge his son; the second has you follow Akyta Dryad, leader of the Enkie resistance, assisted by Durak, Enkie noblewoman and Lynthe Ytoo, former imperialist. The way time is marked is mainly what makes it confusing: - Ronotra Koss' narrative starts in "circle" (= the game's years) 1380 [b]IN[/b] and ends in circle 1517 [b]IN[/b] - Akyta Dryad's narrative starts in circle 102 [b]ET[/b] and ends in [b]circle zero ET[/b] i.e. the "IN" or "Imperial Nir" counts UP from an unknown time whereas the "ET" or "Enkie Time" counts DOWN to a prophesied moment in time. You can piece the story together with these hints yourself by going through the story mode twice (if you beat challenge mode once, you unlock the alternative narrative for the true ending) and by leafing through the Encyclopedia (which you'll unlock after beating the story once). Note that Ronotra Koss' actions predate Akyta Dryad's - though time is its own character in this story. Do yourself a favour and give this a shot, get good at it, forgive its flaws and experience that great Hungarian voice acting and storywriting. WholeHEARTEDLY recommended! This game was bashed far too unfairly!
Do not buy this game if you want to play with a mouse! The faster you move the mouse the SLOWER your plane moves. Even the "EX" version does not solve this game breaking bug.
精美的画面,华丽的弹幕表现,充满挑战的难度,令人唏嘘的剧情。就是成就系统很迷幻。。。 我不理解那些因为难度就给游戏差评的人。我建议你们不要来打飞机了,还是自己“打飞机”去吧。
I am a 45 yo father, probably one of the oldest people playing this game. I am a single father to my Son, who is 14 now. My son got this game from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So I decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game, picked my character and world and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories.
Played EX first, thought it was garbage. Played this after, think the same. Play Skyforce or Jets and Guns
pew pew! pew! pew pew! pew pew pew! Often frustrating, but somehow still quite generous. Wish the story of war and revolution clicked more for me, but hey not all games can have it all! pew pew! pew pew pew! pew!
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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