
Simultree is a short incremental game about monitoring life simulations. You're a scientist who runs life simulations in order to gain points to spend in a big skill tree.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not quite done yet (maybe halfway?), but I get the gist. Simultree is one of those "session-based" incremental games. where you do a run, get the results, upgrade and repeat. These are a dime-a-dozen, and I'm usually hard on these games, but Simultree manages to stand apart well enough. For starters, Simultree encourages experimentation. It's the entire point and theme of the game, so messing with the various traits and their various values can create a lot of outcomes. It's not as simple as "buy the cheapest upgrade" over and over again (as happens for other games in this genre) The downsides happen when multiple traits stack and their effects on each other become harder to quantify. Especially when you have a bunch of sliders to adjust between iterations (which become tedious to do over and over) I also found myself ignoring the experiment goals in order to farm upgrades, since using the new non-upgraded traits for experiments was often detrimental to point gains. This meant that each experiment stage is followed by a lot of grinding until the new traits are reliably more profitable. I'm still plugging along, but it is getting a bit tedious at that point. Still, decent ideas. Cute execution. I don't hate it.
只有英文,但是比较简单,理解不难。 增量游戏,玩起来还不错,小爽,中后期第四关卡任务要求有点高,最后一关需要刷刷刷。 放实验条件瓶子的架子有两个,可以拖动。 开始之前可以点右上角的彩色笔进入绘画框画画,能完成成就。 数据表右下角的齿轮调整实验条件,可以让实验体全部死亡完成成就。 齿轮打开后是一个ipad的面板,左边有一个圆圆的Home键可以到桌面选小游戏完成成就。 其他成就基本通关途中都能完成,实验到一半直接结束可以获取材料但是无法完成任务。 游戏中后期有一点需要刷,但是总游戏时间只需要几个小时。 总体是在一定的框架内,用游戏给的条件完成任务。所以有的地方需要调整,以获取收益最大。 有种戴着镣铐玩的感觉,不喜欢这类挑战,更喜欢自由游戏风格的玩家可能不太建议。
A very charming game, around 3 hours long, worth your money if you enjoy incremental games. The visuals are cute and enjoyable to look at. Near the end, the pace slows down a bit and it gets quite grindy. Once you surpass that wall, the game is over really fast. The endless mode is a nice addition if you are interested in playing more, but I find it, once you've finished, to be more of a victory lap than a reason to stick around. Perhaps more achievements would be nice to have, just to give the endless mode a reason to be played. Overall, I recommend it.
Solid game - Easy 100%, but you need to think a little bit.
Not bad.
Buen incremental, buen trabajo con la interfaz.
A very fun and short incremental game. Great sound design (some great click noises in this), good UI design (though it is a bit wonky on ultrawide), and most importantly: some weird little flourishes. In this, it's the signature field, having to click the little button to save your points, the whiteboard and markers, there's so many! Those extra little superfluous touches are what makes these short experiences memorable. I can tell the dev had fun making it, so I have fun! Highly recommend.
돋보기로 미생물 들여다보면서 자원 착취하는 게임. 예전에 데모 버전(itch 시절)때와 컨셉이 상당히 달라진 거 같은데, 그 때보다 지금이 훨씬 나은 거 같다. 매 판의 템포도 적당히 짧아서 좋고, 미세하게 컨트롤 요소가 있는 것도 너무 아무것도 안하는 수준은 방지해줘서 좋았다. 유전자 결합 요소는 살짝 답정너식이라서 굳이 필요한가 싶긴 했으나, 같은 것만 반복되는 것보다야 뭐라도 바뀌는 게 나은 거 같긴 했다. 그리고 애매하게 자동화 요소 넣을 바에는 과감하게 없앤 것도 좋았다. 요즘 게임은 애매하게 자동화 요소를 넣어서 자동으로 두기엔 할 게 없고 수동으로 하기엔 효율이 안 나오는 딜레마에 빠지는 경우가 많은데, 적어도 그건 없었다. 단점이 있다면 후반부로 갈수록 성장 체감이 더 힘들어진다는 것. 같은 장면을 똑같이 봐야 하는데, 맨 처음과 끝이 크게 다르지 않아서 지루해질 수 있다는 점. 장단을 종합하면 무난하게 즐거운 게임이라는 것이 내 결론이다.
Довольно уютная и интересная игра (я минут 15 сидел рисовал)
Really good stress relief game for me. Forces you to use your brain in a couple of circumstances, otherwise pretty easy and fun. I got stuck on experiment 4.4 for a bit but then got back on track. Some of the mechanics are really cool as you progress. About 3 or so hours of content before endless mode.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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