No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $666.3K — a different platform, not this one.
"WINNER, Best Mobile Game" - Indie Prize USA 2018 “WINNER, Excellence in Storytelling” - International Mobile Game Awards SEA "Simulacra expands upon its predecessor, Sara is Missing, experimenting even further with unsettling horror. And it succeeds." 9/10 - Pocket Gamer You found the lost phone of a woman named Anna. In it, you see a desperate cry for help in the form of a video message. The phone behaves strangely as you dive deeper into it. You talk to her friends and they have no idea where she is. Her texts, emails and photo gallery provides fragments of information. It's up to you to piece it together. About the Game: SIMULACRA is an immersive narrative thriller using the interface of a mobile phone. Like all phones, you have messages, emails, gallery and all kinds of apps to look through. With a strong focus on realism, the game's characters are played by live actors and shot at real locations. Dive into Anna's life as you look at her private photos, go through her dating app or view her personal video logs. Features: - Explore a fully realised world through the lens of a mobile phone. - Enjoy a unique gameplay experience through popular phone apps, including a dating app, a social media app and a web browser. - An expansive narrative with hours of gameplay that leads to 5 possible endings. - Filmed with live actors and an extensive VO cast. - Solve the recurring image and text decryption puzzles to learn more about Anna’s story.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best AU #83, worst CA #91 · 2 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
"WINNER, Best Mobile Game" - Indie Prize USA 2018 “WINNER, Excellence in Storytelling” - International Mobile Game Awards SEA "Simulacra expands upon its predecessor, Sara is Missing, experimenting even further with unsettling horror. And it succeeds." 9/10 - Pocket Gamer You found the lost phone of a woman named Anna. In it, you see a desperate cry for help in the form of a video message. The phone behaves strangely as you dive deeper into it. You talk to her friends and they have no idea where she is. Her texts, emails and photo gallery provides fragments of information. It's up to you to piece it together. About the Game: SIMULACRA is an immersive narrative thriller using the interface of a mobile phone. Like all phones, you have messages, emails, gallery and all kinds of apps to look through. With a strong focus on realism, the game's characters are played by live actors and shot at real locations. Dive into Anna's life as you look at her private photos, go through her dating app or view her personal video logs. Features: - Explore a fully realised world through the lens of a mobile phone. - Enjoy a unique gameplay experience through popular phone apps, including a dating app, a social media app and a web browser. - An expansive narrative with hours of gameplay that leads to 5 possible endings. - Filmed with live actors and an extensive VO cast. - Solve the recurring image and text decryption puzzles to learn more about Anna’s story.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam + Google Play only; App Store, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $4.99 | 5.2Kratings | 97% | — | not modelled |
| $4.99 | 4.7Kreviews | 90% | — | $666.3K | |
| $4.99 | 7.2Kratings | 95% | — | $436.2K | |
| $9.09−30% | 272ratings | 82% | — | not modelled | |
| $0.99−80% | 101ratings | 78% | #249 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1 | 100% | Free | |
| — | 0 | 0% | $2.99 | |
| — | 9 | 96% | Free | |
| — | 0 | 0% | $2.99 | |
| — | 0 | 0% | Free | |
| — | 2 | 80% | Free |