
Your family’s cry for help pulls you into a nightmare where every moment counts. A relentless killer forces you to keep moving as you search for answers. Collect clues, solve disturbing puzzles, and uncover the terrifying truth hiding behind the fear.
Modeled estimate, not a reported figure. How we estimate →
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About
As unexplained deaths begin to plague the place where Jacob’s family lives, they plead for him to come and take them away. But when Jacob arrives, the house is silent scattered belongings, interrupted traces… and his family is nowhere to be found.
The source of the terror soon becomes clear: a man detached from reality, plagued by severe psychological instability, convinced that the residents are cursed and must be punished. As Jacob follows the broken clues left behind, the darkness around him grows deeper.
While searching for his family, he encounters something that defies all reason a mysterious elevator whose doors open to different and unpredictable places each time. This strange mechanism seems to connect the fate of the missing with the madman’s twisted beliefs.
To uncover what happened to his family, Jacob must step through this unknown doorway and face whatever lies beyond.
Within the story, it serves as an irregular passage that links random locations together. Each time the doors open, they reveal a different environment sometimes the village square, sometimes the entrance to an abandoned room, or perhaps even a bathroom. Uncertainty is the only constant within this structure.
The moment Silvarn appears in the doorway, everything quickly slips out of control. As you move through narrow corridors beneath flickering lights, the heavy sound of his footsteps behind you grows more unsettling with each passing second.
Every turn holds a new danger, every door opens to an uncertain escape. Silvarn never slows down; every step you take walks the thin line between life and death.
It creates a relentless chase where the pressure never lets up, leaving you barely any room to breathe.
Intense Atmosphere
A suffocating environment set in a dark, sealed-off village where even the silence feels threatening.
Constant Sense of Pressure
An unseen presence that grows closer with every step, creating an ongoing feeling of danger.
Visual Tension
Cinematic camera work, realistic lighting, and detailed environments that reinforce the unsettling tone.
Lurking Threat
Disturbed stranger wandering the village, leaving traces, sounds, and shadows that keep you on edge.
Story-Driven Puzzles
Short, non-repetitive puzzles carefully tied to the narrative, deepening the mystery as you progress.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Turkish
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
I really enjoyed the game but I totally disagree with the dev...Rifki looks like a distinguished gentlemen to me!
Yürüme simulatörü, korku unsuru yok. Korkuyorum diyen gitsin youtube da minecraft korku serisi izlesin.
6/10 отзыв
Oyunda ufak tefek buglar olsa da bazen ya kendiliğinden çözülüyor ya da save noktasından başlanabiliyor. Sunum ve işleyiş olarak beğendim ama ufak tefek dokunuşlar yapılabilir. Ortam sesleri iyileştirilebilir birde oyunu oynadığınızda fark edeceksiniz lazerli bir alan bence o sahne olmasaymış onun yerine genel temayla daha uyumlu bir level designer iyi olurdu. Tabii, ben eğlenceli vakit geçirdim şans verilebilir bir oyun. Yapımcının eline emeğine sağlık. https://youtu.be/X5gioFeuNy8?si=Zfnkf7Pq9Go4k7pb
SILVARN — это свежий релиз от Etnabyte Games, который привлек мое внимание своей обложкой и описанием. Я заходил в игру с надеждой на интересный хоррор с гнетущей атмосферой, но, к сожалению, мои ожидания не оправдались. Что понравилось (и почему это не спасает игру): • Атмосфера: Бесспорно, главный и, пожалуй, единственный плюс игры – это ее атмосфера. Мрачное, давящее окружение, неплохой визуальный стиль и звуковое сопровождение действительно создают ощущение чего-то зловещего. Разработчик постарался на этом фронте, и поначалу это даже интригует. Что разочаровало (и почему игра не стоит своих 300 деревянных): • Отсутствие страха:. Игра абсолютно не пугает, что для жанра является критичным провалом. • Медленная ходьба и темп: Передвижение персонажа крайне медленное, очень быстро это утомляет, шифт появляется в некоторых моментах игры, а потом опять духота. • Критические баги: Техническое состояние игры оставляет желать лучшего. Я столкнулся с серьезным багом: зайдя в комнату за ключом и закрыв за собой дверь, я обнаружил, что выйти обратно не могу. Пришлось начинать с последнего сохранения, что моментально выбивает из погружения и раздражает. • Сюжет в отрыве от мира: Сюжетная линия в общих чертах вроде бы понятна, но она совершенно не стыкуется с игровыми локациями. Чувствуется большой разрыв между тем, что нам пытаются рассказать, и тем, что мы видим и делаем в игре. Нарратив и геймплей существуют как будто отдельно друг от друга. • Цена: 300 рублей за такой сырой и недоработанный продукт — это слишком много. Игра ощущается как очень ранний доступ или демо-версия, а не полноценный релиз. Итог: На данный момент это "проходняк", который не стоит своих денег.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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