
As if hearing some kind of call, the six former companions returned to their hometown, a mountain covered with red leaves. Here, they will explore the familiar yet strange past, approach the hidden truth, and face the secrets buried in each other's hearts.
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About
As if hearing some kind of call, the six former companions returned to their hometown, a mountain covered with red leaves. Here, they will explore the familiar yet strange past, approach the hidden truth, and face the secrets buried in each other's hearts.
This is a CTB turn-based battle mode game developed by an individual. In addition to combat strategies and equipment drive, freely exploring the game world and encountering stories, events and puzzles everywhere will also be the core experience of this game.
Two years after the end of the Kerrigan War, rumors of mutations and demons came from the hometown called Red Leaf Mountains, which has been guarded by the goddess of the mountain.
Six former partners returned to their hometown at the same time. Whether it is the chess game of the gods or the entanglement of various forces, they will uncover the truth of a past hidden in the shadows.

Average 30-60 hours of immersive experience
More than 100 side stories or rumors
Legendary items and collections obtained accidentally
More hidden puzzles and huge mazes
Every corner of this world is waiting for you to explore.

Rich weapons and magic skills, survival and tactical abilities, bonded combat skills, formation effects and special techniques gained from exploring the world, making turn-based battles against dangerous enemies with different characteristics full of the unexpected.

Random equipment, attributes, inlay and enchantment system, match them to create your own tactical choice.

Character portraits and background music are all drawn and produced by an individual.
Although not refined enough, I hope they can help you get deeper into this world.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我的手很累! 我需要自动攻击 我发誓! 我是认真的 希望作者,你来拯救我的手! 啊!!!手好酸 —————————————————————————— 追加:该游戏miss率高的可怕……打的火大! 暂时不怎么想碰这个游戏了!
还行。加速的话可以用:OpenSpeedy
游戏剧情挺好,喜欢这类风格的RPG玩家不要错过。 但是词条有点太过随机了,至少近战出近战词条,法系出法系词条, 最多再加一类通用词条。刷词条太折磨人,导致对游戏耐心有点差了。 游戏虽然可以拿着一般的装备去打,但是谁不想全身装备属性都对,发挥出角色最强战力呢。
整个倍速战斗把,太慢了,2倍,3倍就行
作为个人开发的RPG来说各方面都相当不错,物超所值,喜欢RPG的买了不会后悔。
看到那些遗落的古书和大地图我还以为有好多地方能去呢 失望 游戏是好游戏就是了
[h1]真的特别喜欢,特意等到游戏通关后来写评价 [/h1] 首先从定价上来说是 [b] 绝对的超值 [/b],几块钱的定价预计全流程游戏时长50-60h,游戏是独立制作人花了八年时间慢慢打磨的,从立绘到音乐完全都是sasa老师自己完成, [spoiler] sasa老师还是太全面了 [/spoiler],设计对新手友好,用心程度要超出很多定价六七十的同类游戏, [b] 最最最重要的是 [/b],从发售几周的更新来看,几乎每次更新都解决了一些很关键的问题,说明制作人确实很珍惜自己的作品,几乎所有渠道反馈的声音都有回应。 [spoiler] 制作人b站用户名:sasayoi [/spoiler] 剧情上,有关主角一行人救赎过去原罪的剧情,不落俗套,很多小支线都有巧思。另外,虽然本作没有展开,但从游戏内各处书籍和文本内容能发现意外地有着相当宏大的世界观。 [spoiler] 例如这里其实靠着地球的技术实现文明飞跃,但是由于某些灾难过去的文明也被毁灭了,与地球的联系也中断了,所以叫寂静时代Silence Age,但这些背景对于游戏中的人来说是断层的,只是会在各地发现有各种高科技的远古遗迹之类的。再比如5本遗落之卷据透露其实和制作人年轻时做的东方同人游戏有关 [/spoiler] 解密上,虽然大多是经典设计,但有很多眼前一亮的创意,七大古墓各有各的特点,在剧情上也对应奇迹时代的纷乱。 音乐上,相当有感觉,个人最喜欢梅洛尔村的BGM,很有久别重逢重回故地的释怀感。 立绘上,能看出来进步很大,前期有一些人物立绘还略显潦草,到佩莱尼塔出现的时候绝对是眼前一亮了,至于后来看见西尔瓦娜和雪·梅尔维尔的立绘的时候更是脱胎换骨级别的强。[spoiler] 直播间说是制作人年轻时做的前作主角,出于情怀特意留到最后画了 [/spoiler] 战斗上,难度曲线设计合理,有一些数值上不合理的地方也一直在每次更新中调整,战斗系统设计很有特色,每个角色都有各自的技能树。很多怪物和boss都很有特点,例如主线通关后, [spoiler] 眉见山道观测者 [/spoiler] 的设计给我的感觉有点像p5的猎杀者或者杀戮尖塔的心脏,相当具有压迫感。 游玩建议上,个人推荐打开始终奔跑获得更流畅的游戏体验,因为这个游戏是否被偷袭进入战斗绝对是完全不同的难度模式。
难度曲线有问题,到了翎木村之后打不过小怪,怪的部分技能强过头了,不是debuff一打一个准就是直接起手秒人。还有那个模糊就不该给怪用,十下打不中一下纯搞人心态的,真就是怪的技能比我方还强,买技能书还买不起 感觉这游戏的战斗难度是精英怪>普通怪>boss,难度设计太抽象了,打个boss能无伤,然后被三词条的精英怪按在地上摩擦。只能说我方技能原封不动给敌方用太难顶了,就不能削弱下对面技能的负面状态几率吗 通关了,后期难度反而下降了,最难受的还是中期,以及流程中的boss实在是没有什么boss的牌面,不如精英怪,身板也没比小兵强多少,技能都没看到就一套秒了 哎,游戏是好游戏,现在还能看见RM引擎的游戏实在是不容易,不知道还看不看得见续作
開局先去其他村莊把隊友找齊記得先接驛站任務,然後去每個村莊找隊友回復順便解驛站任務,打通馬車跟所有隊友以後開局就輕鬆很多了再回去把所有村莊任務接一接,然後煉金賣東西價格提升小動物對話,開鎖早點學一學,食物的技能在各種王之前吃一吃開打好用!這遊戲很好玩~
整体来说是非常值得购买的游戏 技能设计算比较用心的,装备也有做差异化 但希望能加个战斗倍速,刷怪实在是太折磨了 怪多了,一个个出手的时间都够我低头看一页小说了 现在就很尴尬,我想玩的,但是感觉刷怪在那等怪出手完全是浪费人生 —————— 卧槽,看了一眼都10个小时了,我tm玩命刷怪才10级。。。笑死 ________ 不行了,越玩越好玩,他妈的怎么有这么合我胃口的游戏 受不了了 这游戏跟我相性太好了 ________ 通关了,虽然很想去刷一些完美的装备,把部分没用的独特装备替换下来... 但是看到六人和佩莱尼塔一块站在红叶山崖上的一幕,有点舍不得让他们分别了。 就到这里吧。 感谢作者让我玩到这么好的游戏。 今年玩的最好的rpg游戏 ________ 群友说得对,应该让作者出个角色dlc,让我们带着佩莱尼塔一起出去打怪! 就让那个到处丢诅咒书的魔法师过来教我们伪装魔法!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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