
Michael and John are vloggers exploring a notorious abandoned house. John disappears without a trace, and Michael gets trapped inside. Now Michael has to find out what’s really going on to make it out alive.
Modeled estimate, not a reported figure. How we estimate →
Media
About
"Silent: Abandoned" is a psychological horror centered around two brothers, Michael and John, passionate vloggers who explore abandoned places. What begins as a simple quest for content soon spirals into a dark and unsettling journey.
Average Completion Time: 1 hour
They are two brothers Michael and John vloggers who love exploring abandoned places. One night, they decide to visit an infamous abandoned house. No one has ever been able to enter it not even the most popular vloggers. But that night, something unexpected happens. When they arrive, Michael steps inside and suddenly becomes trapped, while John mysteriously vanishes outside. Now, Michael must find a way to survive. Strange and sinister things begin to unfold within the house, which seems to be taken over by demonic forces.
Play as Michael, the main character, and explore a mysterious, ever-changing house in a slow-paced, atmospheric world. Experience a blend of eerily familiar and horrifyingly realistic environments as you unravel the truth and survive the terror.
The game takes place inside a desolate, abandoned house shrouded in darkness. You're completely alone… or so it seems. But something feels off. Faint whispers, distant knocks, and unsettling noises echo through the halls—none of them coming from you. Where are they coming from? And why do they feel so close?
As you explore deeper, a strange sensation creeps in—like your mind is slowly unraveling. Reality begins to twist, and the line between what's real and imagined starts to blur.
WARNING: This game contains flashing lights and visual effects that may trigger seizures in people with photosensitive epilepsy.
A slow-burn walking simulator built on atmosphere and tension.
See through the eyes of a bodycam, capturing every shaky step and breath.
Take photos to document strange occurrences and gather evidence.
Realistic graphics pull you deeper into the unsettling environment.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Arabic, Portuguese - Portugal, Russian, Turkish, Dutch*languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
cons first: voicelines & voice acting needs to be improved, so many loud noises, hitbox was not accurate for items..... pros: the speed of the game was great. the initial story was interesting, and had a great background. music was 10/10...
-Muy buen juego me saco varios buenos sustos jajaja corto pero recomendable. -Very good game, it gave me several good scares, haha, short but recommended. https://youtu.be/VOjBa8BjKqM
"Jumpscares" einfach VIIIIEL zu laut! Alles sehr schlecht übersetzt. Teilweise passiert einfach nichts! Hinweise auch schlecht!
100 выебанных ушей из 100
Muy buen juego de terror, menudos sustos me lleve. Gran trabajo, enhorabuena. Muy recomendable
Лучшие 40 минут в моей жизни, так моё ухо еще не трахали за мои же деньги, разработка игр не твоё солнце, тебе надо брать и работать в сфере пыток, потому что это настолько мерзкая игра, что если бы была премия за самую мерзкую игру, ты был бы победителем, я обязательно верну свои 36 грн что бы убить тем самым твои следующие проекты.
Update: Kann leider nicht viel sagen , weil ich nicht weiter komme . Habe zwar den Schlüssel und kann aber die Tür nicht aufmachen . OK Korrektur anscheinend kann ich keine Türen öffnen . Zum Spiel selbst es ist nicht schlecht man muss nicht nur schlüssel zu finden , sondern auch gewisse Fotos machen um weiter zu kommen . Finde ich Gut . Die Jump Scares sind ein bisschen zu viel des Guten weiniger hätte es auch getan , da die Atmosphäre passt . Das Spiel ist auch etwas zu kurz geraten für meinen Geschmack . Spielzeit ca. 30 min. Und Danke an den Entwickler für seine schnelle Hilfe !!!
The concept of the game is great, but it fails in its execution, you have many points to improve and I don't like to be rude to an indie horror game developer, since they are my favorite type of games, but I hope this is taken as advice to improve and not as something bad, so here I go: First the music, the constant sound of the clock running and the music advancing quickly creates a perfect atmosphere of despair, the first few times, then it becomes repetitive and makes even key jumpscare moments lose the scare since one already thinks it's a thing of the music. Second the dialogues, I'm not a native English speaker, so I'm not one to talk about accents and such, my only complaint has been that the dialogues feel like you're reading a book and not like an acting, that can be improved or there are even tools today that allow you to reach those results. Third, the translation, in my case the translation to Spanish, as I said before I am not a native English speaker, so I decided to play it in my language, so it was easier for my audience to understand the game, the worst decision I could have made, I understand and appreciate that they include some languages, even more so if it is the one I speak, but a lot of the meaning of sentences and even the story, menu and even missions were lost because the translations were weird, for example for the Basement photo the translation was changed to Metro, when it should be "Sotano". Fourth, the hitbox of some objects, sometimes it was difficult to interact with some objects in the game, sometimes the objects were not shown available to interact in the center of the screen, but a little lower and other times, the interaction appeared to one side of the center. Fifth, take the player by the hand. Although exploration is appreciated, sometimes it is difficult to find objects or the path, for example, the photographs that appear after an event. A good sign for the future is to place a warning, whether visual, sound or even text, if the player spends a lot of time looking for something. Some players are more attentive to that, others are not. The rest are things that will be improved as more games are created. As I said at the beginning, the concept is great. They just have to polish the execution. The camera mechanics seemed like a great and original idea to me, and the ghost did give me a couple of scares. I hope that these words are taken as a way to improve, build and continue making more games. I wish the best to the developers and despite everything, I will be waiting for their future games.
Game was fun to play and had some good jump scares. Would recommend for sure.
Interacting with the doors to open them is a complete nightmare. I quit out of sheer boredom!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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