
Silence in Space is a point & click game with science fiction and horror themes. It presents the story from the standpoint of the character Alan Blake, who is a galactic mercenary who captured, on the radar of his spaceship, a spacecraft drifting in space.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Art - 6/10 Story - 7/10 Music - 10/10 Gameplay - 7/10 Price - fair is a good casual game to play when you want some distraction. The price is fair, and the rates I am giving are based on the price ofc
Infelizmente o jogo possui uma série de bugs que atrapalha - e MUITO - a jogabilidade do mesmo: - Objetos não são pegos do chão com facilidade, fazendo com o jogador tenha que ficar "indo e voltando" no cenário para interagir com o mesmo; - Em uma das fases, ao passar por uma rachadura, não é possível voltar ao cenário anterior, pois o personagem fica voltando para o cenário da rachadura temporal; - Ao tentar usar objetos, deve-se tentar diversas vezes; - O monólogo trava a movimentação do personagem. Além disso, o personagem anda devagar demais e se quer possui opção de correr. Parece ser um bom jogo, mas deveria estar em fase de acesso antecipado. Não recomendo, infelizmente. EDIT 15/10/18: Após realizar contato com a desenvolvedora, nada aconteceu. Portanto, continuo a NÃO recomendar o jogo.
A great suspense cyberpunk thriller, I love this game, everyone should have in their collections !!!
Cool Game, but with some bugs, wich reduces the fun, hope they will fix it because so i don`t really interrested in playing it through.
Usually, I try to refrain from giving an adventure game a bad review, but in this case it's my duty to warn the potential buyer. The game does not honor the staples of the genre, it spits on them. Ugly graphics, abominable main hero, maze of identical rooms instead of the game world, bad texts, mobile interface, no intrigue. Thumb down. Give me my cards, and I'm out of here.
Oyunu biraz düşündükten sonra iade ettim. Genelde bir daha oynamayacak kadar kötü bile bulsam bu tarz Indie oyunları iade etmem. Ama bu oyun 3,36 TL'ye bile değecek bir şey sunmuyor. Çok basit mekanikler bile düzgün çalışamıyor. Kapılardan geçmek, bir şeyler kullanmak, almak gibi eylemlerin basitte olsa animasyonu bile yok. Çok çok daha iyi alternatifleri varken bu oyunu hiç almayı düşünmeyin. [b][url=https://store.steampowered.com/curator/32515007-s%25C9%2590%25D7%259Fn%25C9%259Fnsn%25CA%258E/][u]Kuratör Sayfamı takip etmeyi unutmayın...[/u][/url][/b] ːcozybethesdaː
A short game reminiscent of the Last Door. You play as some space-traveler mercenary that one day encountered an unresponsive (abandonned?) spaceship. And so you start exploring the ship and learn about what happend to its crew and about a mysterious cube from where everything started. There are 3 possible endings and it took me about 1 hour to get two of them as well as all achievements. The main downside of the game is that the gameplay is not optimized. The game has to be played in one playthrough as saves only save your location but neither your inventory nor your advancement (locks already opened, computers logged in...). Also, there are some doors that are hard to reach, and you'll need to click on it at least 10 times to get through them, which might discourage some. That would be great if the dev could fix those bugs. Still, this is the kind of gameplots I like and I am curious to see what will happend in the next chapter [spoiler]like learning where the mercenary was send to[/spoiler].
Silence in Space - Season One is a pretty disappointing game, so like all ways time for the story. In the year 3089 humans travel space in search of alien technology, on one such trip the ship known as the M13-X was on its way to the plant Antsres. But M13-X has lost contact, has not reported to their bosses. But the M13-X is soon discovered by a lone man named Alan Blake, who on upon failing to hear back from the ship decides to go in and loot it or to see if anyone needs help, but what does await this man as he goes to the ghost ship. Now time for the likes, the atmosphere was okayish and music was good, it definitely helped with the atmosphere, and it had some good ideas. Like with one of the crew of the ship having lost someone or the guy we play as having a somewhat dark past. The puzzles were okay as well nothing too hard. Okay it’s time for what not to like about the game. Well I feel like the game does not use the horror to its fullest. I mean we do see dead bodies and read some notes on what happen, but I feel a lot more could have been done, like having more bodies and adding some psychological Horror. The game is all so very short, I mean I know this is the game’s first season but it could have been a bit longer. And lastly the game has lot of bugs, to saving of the game, to the this one part were I picked up an item and left the area, only to go back to the area and have to pick up the same item again and again. And there is no fast travel, want I mean in most point and click games you just hit a door or something twice and you fast travel to the next area, but in this game there is no fast travel. So with that all said I am pretty disappointed in this game, I feel like the game could have been way better then what we got. If the makers of the game ever make a season two I may get it, but I hope they make it a lot better than the first season.
- Папочка, да мне 200 рублей, - спрашивает сын. - А мне - 500, - просит дочь. - А мне нужно 2000, - говорит жена. - Да что с вами сегодня случилось? - удивляется отец. - Ты забыл? У тебя сегодня день рождения!
This game almost made me rage-quit. It's almost impossible to simply walk through a freaking door. You also can't save the game - if you quit before finishing, all your collected items will be deleted from your inventory and you'll have to try and walk through all these doors again to regain them. I'm glad I didn't pay more than 1.59€ for this.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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