
A medieval city under siege and a handful of civilians are all that keep the walls from falling. Mixing survival strategy and resource management, build your camp, craft supplies, and scavenge the occupied city to supply the last troops holding back the invaders.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Simplified Chinese, Polish, Russian, Turkish, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal +2 more
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Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cons: -> Fun resource management Pros: -> The night time scavenging is not fun. Movement is slow, chunky, dull and click driven. You cant even scroll around the map. I enjoyed scavenging in This War of Mine but this is a step back. -> IMO the move to 3D graphics was a mistake as the game now resembles a 20 yr old RPG game -> Moral choices are presented to you via a choose-your-path style story card. I found this and the 3d graphics dehumanised all the character and i didnt have the slightest problem with looting dying old men for scraps. And I *never* looted the Quite House in This War of Mine !! -> The interface was chunky at least on my system After playing the demo, i wont be buying the full game. Half the game is a chore (the scavenging) and the rest is a single screen resource manager with a chunky interface.
Неоптимизированное говно
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Original game, both with story and mechanics. I love resource management games, looks like full game might be fun.
⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⡄⢀⡀⠄⠄⠄⣀⣠⡤⠤⢀⡀⠄⠄⠄⠄⢀⡀⠤⢤⣄⣀⠄⠄⠄⢀⡀⢠⠄ ⢠⡇⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄⠄⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⡄ ⠸⡇⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄⠄⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⠇ ⠄⢧⢻⣿⣿⣿⣿⣿⡿⠟⣿⣿⣿⠁⠄⠄⠈⣿⣿⣿⠻⢿⣿⣿⣿⣿⣿⡟⡼⠄ ⠄⠘⣦⣿⣿⣿⠟⠉⠄⢾⣿⣿⣿⣧⠄⢀⣼⣿⣿⣿⡷⠄⠉⠻⣿⣿⣟⣼⠃⠄ ⠄⠄⠈⢿⠟⠁⠄⠄⠄⠈⢿⣿⣿⣿⢧⣼⣿⣿⣿⡿⠁⠄⠄⠄⠈⠻⡿⠁⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠉⢉⣵⣿⡿⣫⡉⠉⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢀⣴⣿⡿⠋⠙⢿⣿⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⢀⣾⣿⡟⠄⠄⠄⠄⢻⣿⣷⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⢸⣿⣿⣿⡄⠄⠄⢠⣿⣿⣿⡇⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠸⠧⠼⠟⠁⠄⠄⠈⠻⠿⠤⠇⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄
🔹[u][i][b]🅔🅝[/b][/i][/u]🔹💬🔹 ⏱️ [b]Played through the prologue — achievement run with a bit of enjoyment on the side.[/b] ⚔️ [b]Siege Survival: Gloria Victis Prologue[/b] drops you into a medieval siege, but not as a warrior — you’re managing survivors. Scavenging at night, rationing scraps by day — it’s all about tough choices and smart resource use. [b]Genre-wise, it's survival strategy with base management and a heavy atmosphere.[/b] [i]🔸Free? Only the prologue.✔️ 🔸Gameplay? Solid and tense.✔️ 🔸Worth checking out? If you like survival sims — yes.✔️[/i] 🌐 The idea is great, and the execution is immersive enough. Would’ve liked to see more free content — but even this slice gives a good taste. 🎯 For fans of survival-strategy games — this one’s worth a shot. [hr][/hr] 🔹[u][i][b]🅡🅤[/b][/i][/u]🔹💬🔹 ⏱️ [b]Прошёл пролог — в основном ради достижений, но и жанр зашёл.[/b] ⚔️ [b]Siege Survival: Gloria Victis Prologue[/b] переносит в осаждённый средневековый город — не в роли героя, а простого выживальщика. Ночью — поиск ресурсов. Днём — распределение еды, лечение, ремонт. [b]Жанр: стратегия на выживание с управлением базой и атмосферой осады.[/b] [i]🔸Бесплатная? Только пролог.✔️ 🔸Геймплей? Давящий, но интересный.✔️ 🔸Стоит попробовать? Если нравится выживание — да.✔️[/i] 🌐 Задумка сильная, реализовано неплохо. Жаль, что вся игра не бесплатна — но даже пролог даёт хорошее представление. 🎯 Советую тем, кто любит мрачные стратегии и выживание в условиях ограниченных ресурсов. [hr][/hr]
играть только в "пролог" далее всё недоступно, демка короче
Нацисты и расисты ♥♥♥♥♥♥
игра не полная только демо, игру скачать не возможно
Смотрим дату выпуска пролога и смеемся в полный рост ))
У игры есть потенциал но за такой ценник лучше купит Манор Лорд
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.