
Siberian Dawn is an original, solo, digital card game that combines the core soul of a deck builder with the tactical power of a war game and the strategic challenge of crisis management. Take on various objective based Missions as you defend the Union against the dangers of the cult of the Dawn.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
It might be a deep and interesting game, but it's impossible to really know for sure because the rules are just that impenetrable. An attempt was made at explaining the rules, and I laud them for trying, but it glosses over how you're supposed to fight the robots, so it's woefully incomplete. There are many different elements, and numbers, and kinds of card, and so on... maybe if you have a lot of patience you'll find that this game is actually very good?
Tried reading the rules . Tried the tutorial. Still not understand how to play this game.
The rule set is certainly dense, but it is well-explained and follows its own logic. This is a game for people who want to be challenged to think through each move before they make it.
I am an avid card-game player, and consider myself to be pretty good at learning new things, but this game was just too tough. I don't mean the difficulty is too high; I mean the game is too hard to learn. I honestly don't know what half of the actions do, nor what actions I even have available. I think this game is a good prototype, but still needs a lot of polish in order to be playable by any given person (unless you're willing to devote hours to studying the game before actually playing it).
Siberian Dawn is a very complex single player deckbuilder with a post apocalyptic wargame theme. The objective, from what I can see, is to use cards to build a squad of soldiers and fight off the baddies. It's deceptively out of Early Access despite being unfinished. The game is getting updates but it's firmly in development hell with no clear indications it will ever be finished. It's hard to say if this is a deep game or not because it's just impossible to get into it... there's a lengthy English translated tutorial (Edit: I was wrong about this being translated... it's just badly written), and I mean, a serious investment of time just to try to learn how to play the game. It's very hard to make the argument that it's worth it. The interface looks kind of okay if a bit pixelish, but the way the game works, this might as well have been a browser or a mobile game (although if PC gamers have a hard time getting their head around this, iPhone kiddies have no chance). Resolution is locked and can't be changed, and there's no graphics tweaks, but given the simple 2D interface there's not much to impress PC gamers anyway. There's a lot of confusion about the pricing of the game, originally I think this was a paid game, now it's got DLC you're expected to buy to unlock the full game... all this despite the game not even being finished. I don't think that in this case it's a deliberate attempt to mislead or scam gamers as many Early Access games do, rather it's just unclear marketing for this unfinished game. Because this is unfinished, unapproachable and mostly looks like a browser game, I can't recommend this to serious PC gamers. I hope the developer can go on to bigger and better things, perhaps as part of a professional game development company that can make better use of their talents. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote] The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] This is probably one of those times where developers really need to stick to Valve's guidelines because they invariably make things worse. I'm happy to admit I was wrong about this game being poorly translated to English... and this is a serious problem because it means the game is horrendously written... this is much, much worse than being a bad translation. I don't regret giving the developer the benefit of the doubt, but it seems the developer wants everyone to know they can't write game text for crap. The developer insists the game is both finished, and yet immediately admits that it's not finished [i]because they're still working on it![/i]. If the game was finished, [i]they wouldn't need to keep working on it!!![/i]. This isn't rocket science. It's unclear why the developer seeks to mislead gamers on this point, but their actions speak louder than words and are direct proof the game isn't complete, and this is held up by the numerous quality issues I have noted in my review. I have edited my review to ensure it's clear that the game is badly written instead of poorly translated, although it's unclear why the developer insisted on embarrassing themselves in this way, truth and accuracy are important to properly inform gamers about games, so I thank the developer for their clarification on this incomplete (because they're still working on it) game. Edit: The developer is doubling down on their dishonesty here, it's unclear why. The developer admits they wilfully breach Valve's guidelines for developers, an act of sheer disdain for the platform they use to publish their incomplete game, and an act of sheer disrespect towards gamers. The developer thinks that making their game partially free excuses the incomplete nature of the game; it does not, but at the same time they admit when the game launched outside of Early Access, it was incomplete as they added more content to it in an attempt to make it complete. The developer admits their failure at the English language, as I mentioned previously in my review. The developer incorrectly postures that their response is aimed at gamers, this is not true, or they would have made this a main news feed item for their game instead of directed at my review. It's unclear why the developer was dishonest about this. The developer claims they are "defending" their poor quality game but have addressed absolutely none of the facts in my review. This is simply noise and spam coming from the developer at this point as they fail to address any of the defects in their game, but instead rail against and attack reviewers. The developer once more admits their game is incomplete because they feel they need to release content for it later to complete the game, and they admit it was incomplete when they launched it temporarily for "free", before adding more content to it (because it was and remains incomplete)... it's unclear why the developer aggressively embarrasses themselves on this point. The developer insists I am somehow being disrespecful for a factual and admittedly far too kind review for their terrible, failed game. Perhaps the developer should consider respect as a function of following the guidelines from Valve that they continue to embarrassingly breach while highlighting the ongoing defects in their incomplete game. Regardless, my review stands unaltered apart from the original correction about the developers self admitted inadequate grasp of the English language, and I thank the community for awarding my review and marking it more helpful as the developer continues to dig their hole. I will admit, however, that I was wrong in my review, in that I anticipated the developer may be capable of bigger and better things. Their consumer hostile response to my fair and factual review shows a distinct incapability for this developer to get along with others or work as part of a team. Gamers should take this failure into account when considering games from this questionable developer.
A lot of updates took place since my review, the game is now a lot better, I will make a full update of my review very soon. Update: This is a very well made game, with good graphics, good musics and atmosphere. Once you have learned how the game work you will find it fun to play and challenging. I included a mini guide below to help those who want to try the game. Mini Guide - Read Before Playing This game is not a roguelite (or action) cards battler, it is a tabletop (or board) game where you need to increase your power (cards decks for abilities and resources) and then fulfill the objectives of each missions. 1- Do all the tutorials, they are very well made. They are a lot of systems and information in this game that you need to know to do well in the game, once learned they are very simple and easy to use. Some of the systems also have cards that help or hinder you. 2- Start the game on easy difficulty until you have learned all the systems. In easy difficulty only the application of the rules of the game change to make it easier. 3- My personal strategy is to try to keep the threat level to one to keep the damage from the enemy low and build a powerful deck which include having one grunt, scout, heavy and a scribe at first and try to buy better logistic cards (command). But many other strategies can be use. Also try lo learn the abilities and benefits you get from cards and those of the enemies (for example: death tall, anarchy, etc.). Main Menu: - Training: Tutorials and training missions - Store: To buy DLC of the game, you can also use the game store page. - Missions: The story mode. - Crisis: Missions where you can chose between 2 set of objectives. - Skirmish: Missions with only one objective that you need to do before a fix number of turns. - Ark: Give a detail description of all the cards and give some tips for some on how to use them which you need to unlock. Also, there is 3 options to add or modify the content of the game: Nemesis, Echoes and Heroes. - Updates: Descriptions of the major updates of the game. -*: Help menu -#: Setting and Exit the game. Systems: - Threat level: The enemies do more damage and can attack from more sites as the threat level increase (the level increase when you have more than one unit in your sites and by events). - Influence: The influence increase with the number of units in your sites which give bonus to damage. - Fate: The randomness system that for example will increase or decrease the damage you will do to an enemy. - Bond: You can chose with which faction you want to bond which will give you cards or events that will help or hinder depending if you use act on cards of your bond faction or on those of the enemy factions (result in the small menu in the bottom right corner). Depending on the faction you chose it will affect having influence, glory points, credits or vitae.
Game is too hard to learn.
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
gamesense
+ 桌游 + 免费 - 复杂而恶心的规则 > 1.游戏有两套需要构筑的牌,对应不同的游戏阶段。这已经比普通桌游构筑一套牌要复杂了很多。 > 2.包括U和C两种资源组成的第一套牌,U用来买牌,C用来出牌,U、C都不能累积到下回合(U可以存入1到B,这不重要,属于一个无法解决回合内经济循环的补丁设计)这在游戏抓牌不顺手的时候会发生这种情况,你手里只有U和单位牌,但你没有足够的C牌,所以无法部署单位;或者你起手只有C没有足够的U买单位。极端情况下会发生,第一回合没U无法买单位,第二回合买了单位,第三回合单位没抽上来,第四回合单位抽上来但没C部署不了,第五回合单位进了弃牌堆,依然无法部署,然后陷入循环,开局5轮打不出一个单位。C完全是一个多余的设计,部署和开格子完全都可以用U来支付,在一套构筑里设计两种资源,以考验玩家平衡牌库的能力,却完全没考虑卡手的情况。 - 最垃圾的游戏教学。每一个点击步骤都会有一大段的规则解释,但所有讲解中涉及的图标、栏目、卡牌都不会用箭头或者任何提示的框框告诉你在说什么,全部用文字来描述,什么一个圆点在三角形里面的图标,然后你找去吧,什么右下角的bond卡牌的右侧有一排圆圈,给个箭头游戏会爆炸吗? - 游戏目的,是在敌人杀死你前完成任务,听上去有种DBG玩出美式的感觉,然而看到任务都无语了,从市场买一张XX卡,把XX卡部署到战场,杀死XX敌人,还能再无聊点吗。 - 不能撤销操作,这游戏精细到每一张牌都有好多种出牌方式,或者好几种行动,但是你的回合里不能撤销操作,哪怕不涉及任何敌人行动或者抽牌丢骰子,任何点击都不能撤销,哪怕是把B里的钱拿到U,或者用G来支付C,这种操作都不能撤销,而任何误操作都可能导致崩盘。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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