
Shuruka Boxing - Experience the most realistic first-person boxing game ever! Dodge, block, and throw powerful punches in intense fights against dynamic AI or real players. Train, rise through the ranks, and become the undisputed champion. Do you have what it takes to win?
Modeled estimate, not a reported figure. How we estimate →
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About
Shuruka Boxing
Step into the ring and experience the most realistic first-person boxing simulation ever created. Shuruka Boxing puts you in the gloves of a rising champion, fighting your way to the top in brutal, high-stakes matches.
🔹 Hyper-Realistic Combat – Every punch, dodge, and block feels authentic, thanks to advanced physics and motion-captured animations.
🔹 Dynamic AI Opponents – Face off against fighters with unique styles, adaptive strategies, and brutal finishing moves.
Do you have what it takes to become the undisputed champion?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
This is simply the worst boxing game I have ever played since I started playing on Commodore 64. Absolutely no other games even come close to how bad this is. I remember sitting for hours playing Barry McGuigan World Championship Boxing, thinking that it was awesome. 320x200 resolution and 8 bit sound. Still better than this game. My battles ended when it was between 127 and 130 seconds left. Always just a game over. Graphics is bad. Terrible washed out and bad textures. The gloves are covering so much of the screen at times that you can't see anything. And the motion blur only makes it worse. On top of that you can't set the resolution.. or anything at all really (except for sound on/off). Sound. Well, bad music and a few megabytes of really bad sound fx. You have sound on/off in settings, but it does not work. Doesn't really get worse than this. Overall it plays bad, looks bad and sounds bad. It is probably number 2 on my worst-of-all-time games bought on Steam. Maybe a shared 1st place. I wouldn't play this game again if I got paid to do so.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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