
Gather and grow cards in Shroom & Gloom, a moody first-person, roguelike double-deckbuilder bursting with fungal foes and mountains of mega-combos!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #76, worst CN #98 · 12 markets collected
US · last 30 days
About
Genres
Engagement
Reviews
Themes across 372 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is great. Just beat my first playthrough. Definitely worth the money so far. If you enjoyed Inscryption, then this game is your new addiction. Fair warning, it currently pushes my 5080 to 300 watts, so the game could probably use some optimization to be less graphically intensive, but it is still early access, so no fault to the developer.
玩法有意思,但是内容太不全了。没有图鉴,有时候卡片上的字还不显示。
This game is a true delight of a deckbuilder. Beautifully drawn and satisfying combat. This one is worth playing at launch and the devs seem to only aim to make it even better.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 373 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
独特且有趣,基地建设部分的卡牌设计还挺符合直觉,可惜只能吃菇,若是有更多魔物素材与更多烹饪手段就更好了
Fun rouge-like with great art and atmosphere. Building an explore deck and a combat deck simultaneously is such a great idea.
This game feels new and different from other deckbuilders. It really sticks to its theme, with its own terms and mechanics. Sometimes that gets confusing, but honestly the confusing part fits the name "Shroom and Gloom" pretty well. [h3]What I liked[/h3] [list] [*][b]Aesthetic:[/b] The art is great. Visuals are top notch. [*][b]Gameplay:[/b] Interesting and fresh. The double deck system works well. [*][b]Combos:[/b] Pulling off infinite combos is super fun. [/list] [h3]What I didn't like[/h3] [list] [*][b]Confusing terms:[/b] still have no idea what each upgrade bench does after clearing the game twice. They look similar but work differently. [*][b]Walking gets stale:[/b] You have to walk manually after every battle or camp. It looks nice, but the time adds up fast. One run feels longer than in similar games. [/list] [h3]Overall[/h3] It's fun, it's cheap, and it's something new. If you like deckbuilders and don't mind learning new mechanics, give it a try.
If lovecraftian whimsy is your thing, then you should get this game. The gameplay is a lot closer to Inscryption than it is to Slay the Spire. There is a lot more to explore and discovery like Inscryption. And you can build really OP cards/decks that "break the game" a lot easier than Slay the Spire, so don't expect it to be as balanced (but I actually really enjoy that). The art is absolutely amazing! And I really like having to manage separate decks for exploration and battle. I would love to see more content/meta progression!
The card building/buffing in this game is so much damn fun that I can't stop playing. I'm addicted to making the most busted cards possible. The camp deck stuff is really good once you get a hang of it, just a really cool concept that elevates the entire game. All the little gimmicks of the cards are very fun to mix and match, gunk and machine are a ton of fun. Every part of this game has legs and I can't wait to see where the devs go from here. All I need is more difficulty options, something really hard, maybe ascensions, or perhaps even an endless mode. I think when all is said and done, this will be the 2nd best roguelike deck builder ever. It is that damn good.
Fiz uma build de comer bixo, saí comendo todo mundo, tacava sal e mordia, comi a familia toda dos cogumelo, jogão.
gud
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $10.9K | 65 | 95% | $5.39 | |
| $1.7K | 7 | 14% | $10.99 | |
| $1.2K | 2 | 100% | $19.99 | |
| $227 | 2 | 100% | $3.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $505K | 804 | 81% | $19.99 | |
| $505.5K | 1.2K | 94% | $9.99 | |
| $505.8K | 1.6K | 86% | $16.99 | |
| $504.2K | 1.7K | 94% | $12.99 | |
| $505.9K | 1.1K | 89% | $12.99 | |
| $505.9K | 1.1K | 74% | $19.99 |