
Gather and grow cards in Shroom & Gloom, a moody first-person, roguelike double-deckbuilder bursting with fungal foes and mountains of mega-combos!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #76, worst CN #98 · 12 markets collected
US · last 30 days
About
Genres
Engagement
Reviews
Themes across 342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Extremely fun systems and mechanics. Would highly recommend
If you've ever played a deck-builder game, you'll enjoy this. I really like this game.
Great game. Can't wait for the updates!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 343 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great Game but the CODING IS SPAGHETTI No uniform mathematical calculations and bad object based coding in fights.
excellent take on the deckbuilder roguelike, plays flawlessly on deck. big huge thumbs up.
insanly fun game. plays really well and looks stunning
Joguinho massa pra perder um tempo, até então nas quase 9h que eu tenho ai eu cleanei 3 runs só uma com o boneco inicial outra com o segundo que libera e uma com o inicial do outro tipo de mapa (acho que é facility o nome) e eles são bem diferentes entre si a forma como vc tem que pensar e jogar com os decks acho que só a parte de exploração que é parecida no sentido de que o foco sempre é usar os bagulho do acampamento que dão buff nas carta de combate. Dito isso eu acho que vale a pena comprar, talvez esperar uma promo seja bom tbm
Very fun game even in early access. Lots of synergies that make you feel like you're breaking the game (in a good way).
中文字體顯示錯誤,易傷沒有結算傷害顯示,沒有卡牌圖鑑可以看
The visuals and atmosphere are the standout, and the art direction carries a lot of the experience. The explore/combat split is an interesting idea, but it breaks the flow a bit rather than structuring it. Exploration is both fun and frustrating at once: it promises a lot of options while pushing me onward, so I play with a constant fear of missing out instead of enjoying the choices. Combat is fine, hard fights included, but enemies are poorly differentiated and need distinct, identifiable names. Some card descriptions are unclear, and playing one card onto another still confuses me. I also get frequent framerate stutters despite the simple presentation. All understandable two days in. Thumbs up on potential, will revisit this review later.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.7K | 7 | 14% | $10.99 | |
| $1.2K | 2 | 100% | $19.99 | |
| $227 | 2 | 100% | $3.99 | |
| $10.9K | 64 | 95% | $5.39 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $481.4K | 2.2K | 67% | $9.99 | |
| $481.5K | 1K | 92% | $19.99 | |
| $481.3K | 380 | 81% | $39.99 | |
| $481.7K | 795 | 96% | $14.99 | |
| $481.8K | 4K | 94% | $3.99 | |
| $482.1K | 545 | 88% | $39.99 |