
Gather and grow cards in Shroom & Gloom, a moody first-person, roguelike double-deckbuilder bursting with fungal foes and mountains of mega-combos!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #76, worst CN #98 · 12 markets collected
US · last 30 days
About
Genres
Engagement
Reviews
Themes across 342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Even with my horrible laptop it still is playable and I greatly enjoy the game!
Waited for this for bout a year, worth the wait. Amazing game!
Super unique and versatile deck builder. Its super interesting how you have to juggle your combat deck to fight and your camp/exploration deck to upgrade and discover new cards. The game makes it so that if you ignore one or the other it hurts you in the long run. Easily one of my favorite rougelikes now.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 343 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the atmosphere. Nice double deckbuilder and really satisfying mechanics.
Fun game in desperate need of balance changes. I won 3/3 runs I did and never felt in any danger of losing, my last run I had over 4,000 max health and mechanics that used to be fun just felt tedious. Maybe I'll be back after they add higher difficulties/ascensions but if you're a seasoned deckbuilder player this might feel like weenie hut jr.
great art, fun dynamics. slay the spire like. looking forward to how they grow and evolve the game
A hallucinogen-inspired roguelike deckbuilder with very satisfying card improvement mechanics.
I'd put this shroom in my gloom, and so should you.
[h1]比见手青还让人上头,我在《菇域幽城》里疯狂烤蘑菇 [/h1] [h2]“咕~这群蘑菇怪好强,做熟了一定很好吃。” [/h2] 蘑菇,作为现实中常见的一种食材,其中也有很多种因为味道特别鲜美而受到大家追捧。比如见手青,虽然有毒却很美味,每年云南都会有好多人因为着急吃而中毒送医。 [b]那么,当游戏里的蘑菇怪也能吃会怎么样? [/b] [h2]8848双卡双待,两套牌组 [/h2] 现在市面上的类爬塔游戏相当多,大体上都是选择岔路、进入战斗,然后攻击、技能、防御一套组合拳下来带走敌人,最后迎战boss。旅途中间可能会遭遇一些事件,如果没有血了也可以在篝火休息一下恢复状态。 但在《菇域幽城》里面战斗部分和遭遇探索部分被拆分成了两套独立而且不同逻辑的牌组,你要用战斗牌组去打败敌人,也要在歇脚处用探索牌组时刻警惕未知的危险。 除此之外,有个和爬塔类似设计,每次打过一个boss就能选择一次【先见】卡,可以理解为塔里的boss遗物,拿到之后就能持续发挥作用,如果能配合上构筑就会很强。 [h2]防守是弱者的行为,真男人就要硬刚,我直接就是嚼嚼嚼嚼! [/h2] 当你拿到自己的战斗牌组之后可能会感觉诧异,原因是里面你根本找不到防御卡,甚至在整个游戏里你也基本只能看到敌人使用防御,玩家是几乎没有防御这个概念的。 取而代之的是更多的回血手段,正如游戏名字一样,你可以通过技能把这些敌人击败后串起来、撒上调料、烤好吃掉。 在战斗中的实际表现为—— 【你打出一张带有调料效果的牌,敌人变得美味了!】 【敌人获得buff:被击败后,玩家获得烤蘑菇。】 【你使用了高伤害收割技能,敌人被击败了,你获得了烤蘑菇*1】 这种卡牌运行逻辑也让每次收割都变得更欢乐,现在面前的每个敌人都可以因为这轮的爆发输出而变成助玩家回血的食物。 整场战斗也从你攻我防变成了我掉血了、是菇我吃、我又掉血了、大狗嚼嚼嚼的循环。 [h2]再睡一晚!我去,这波贪了(扶额) [/h2] 每当玩家打完一场战斗之后,都会进入一个休息区,当进入这里之后玩家的手里便会被替换成探索牌组。 场景里有各种能够交互的东西,对应着探索牌组里的不同功能—— 【揭示】可以揭开一些被黑暗笼罩的地方,有可能会露出背后隐藏的秘密。 【点燃】可以点燃火炬、篝火,或者是烤东西吃,点燃的火炬篝火能够提供温暖。 【修复】可以把一些残破的设施修好并使用,发挥出特殊的作用,像是强化卡牌、附魔卡牌。 【挖掘】可以从地底下挖出宝贝,进入卡牌多选一。 如果面对的是上锁的宝箱或者下一关的大门,那你还可以选择【开锁】或者是暴力【破坏】,破坏时可能会导致减少一些生命值。 这个休息处每一回合算作一天,每天都会出现更厉害的黑暗笼罩,如果没有足够的温暖保护就会直接开始扣血,伤害也会越来越高。 这就使得玩家每天都要做出抉择,这波是再贪一天还是赶紧去下一关? [h2]游玩感想和一些技巧总结 [/h2] 休息处的探索阶段前期伤害较低,尽可能早点凑齐每种功能的牌,这样子能最大限度地利用好每次探索,后期的黑暗伤害太高,建议是别贪、早点走。 蛤蟆喂饱了之后可以删卡,但会需要很多食物,如果想要无限食物删卡可以去拿一张探索里的面食卡,效果是每次喂食给一张面包屑,可以实现循环喂食。一旦拿到了就把老鼠、松露猪、蛤蟆全都整上,每轮收益吃满。 游戏里给战斗卡牌提供永久伤害的手段非常多,尽可能培养一些能多次打出、群伤或者多段伤害的攻击卡,把其他的攻击卡删掉,再给卡打上收割给蘑菇的附魔来保证血量。配合易伤等debuff基本可以做到一轮秒掉boss一个形态。 [h2]结语 [/h2] 不同于寻常的类爬塔游戏,它把游戏分为了战斗和探索两个部分,每个部分都有自己的独立牌组和特色机制,玩家想要玩好需要先理解每个部分卡牌的逻辑。 战斗部分摒弃了防御,转而给予了很多回血手段和永久加攻击手段,玩家需要直接和敌人硬碰硬,把这个地下城里的蘑菇敌人们都秒杀干掉、撒上调料、烤了吃掉。 每轮战斗后进入会转而开始探索,打出各种功能的卡牌和场景互动、收集资源,进一步强化自己的状态和牌组。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.7K | 7 | 14% | $10.99 | |
| $1.2K | 2 | 100% | $19.99 | |
| $227 | 2 | 100% | $3.99 | |
| $10.9K | 64 | 95% | $5.39 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $481.4K | 2.2K | 67% | $9.99 | |
| $481.5K | 1K | 92% | $19.99 | |
| $481.3K | 380 | 81% | $39.99 | |
| $481.7K | 795 | 96% | $14.99 | |
| $481.8K | 4K | 94% | $3.99 | |
| $482.1K | 545 | 88% | $39.99 |