
In Shrimpact you'll need to fight your friends! Use your boxing skills to punch eachother of the arena, but beware of the Clam who shoots out exploding pearls! Punch, throw and dash all you can in this chaotic battle!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Shrimpact is a couch PvP fighting game featuring 2 players, trying to punch the opponent of the map by building up knockback power. It features a giant Clam that acts as a mutal enemy and randomly generates exploding pearls, which could also potentially be used to sabotage the other player. The arena will decay over time if the Clam stays awake, causing the playing field to become smaller and smaller for both players.
Shrimpact was made by 6 students in 3 months for the 'Game Projects' course at Howest - Digital Arts and Entertainment.
We started out with a Prototyping phase, created the game over a span of 2 Production phases and cleaned everthing up with a Polish phase.
We decided to release Shrimpact on Steam to get our names out there.
Developers:
ADYNS Jelle - Programmer
BELLERS Tuur - Programmer
DESMET Margo - Artist
DE MOOR Xander - Artist
MARINESCU Briana - Artist
TIREZ Arthur - Programmer
Publisher:
Crazy Ghoul


Genres
Stats
Languages: English
Reviews
There's not a lot to this game, but it definitely shows promise. I love the theme, and the art style is well executed. My 5 year old and I had a fun time with this.
Чтобы зайти нужен контроллер, не понимаю зачем на пк такое выпускать и делать чисто контроллер.
免费 没中文没成就 必须手柄 虾虾冲击 《虾虾冲击》是一款本地双人对战格斗游戏。两名玩家通过积累击退力度,将对手打出地图以获得胜利。游戏中有一只巨型蛤蜊作为共同敌人,它会随机生成爆炸珍珠,你也可以利用这些珍珠干扰对手。 如果蛤蜊一直保持清醒,竞技场会逐渐崩坏,战场空间会不断缩小。 虾虾冲击 - 竞技场 《虾虾冲击》由 6 名学生在 3 个月内开发完成,是比利时豪威斯大学数字艺术与娱乐专业的游戏项目课程作品。 我们经历了原型设计阶段,通过两个制作阶段完成游戏开发,并在优化阶段完善了所有内容。 我们决定将《虾虾冲击》发布在 Steam 平台,以此展示我们的作品。 开发人员 ADYNS Jelle – 程序设计 BELLERS Tuur – 程序设计 DESMET Margo – 美术设计 DE MOOR Xander – 美术设计 MARINESCU Briana – 美术设计 TIREZ Arthur – 程序设计 发行商 Crazy Ghoul
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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