
GO TO HELL, ARREST SATAN. Propel yourself to justice and glory on a journey through hell in this punchy, crunchy, son-of-a-gun precision platformer from the creator of My Friend Pedro.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 31 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−50% | 697reviews | 97% | — | $132.6K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Довольно интересный платформер-шутер с очень уникальной задумкой. Однако лично мне не хватило более красивой обертки. Ну то есть, визуально уровни могли бы выглядеть и по-разнообразнее, классной музыки вообще не хватает, как и постановочных моментов. Хоть игра и проходится всего часа за три, но эти три часа длятся очень долго. Если хочется классно пострелять в болванчиков, то лучше поиграйте в My Friend Pedro.
My Friend Pedro'yu oynamış birisi olarak görsel kalite olarak daha basit olmasına rağmen daha iyi kalitede ve akıcılıkta bir oyun olmuş Shotgun Cop Man. Oyun zorluk olarak çok tatminkar yani hiç bir zaman ne çok kolay dedirtiyor ne çok zor tam olarak dengeli. Bölüm desinglarıda bir o kadar keyifli olmuş her act'te daha farklı silahlar ve mekaniklerle oyuna daha da bağlıyor. Konu olarakda Cehennem'de Şeytanın peşinden koşmamızda ayrı bir funfact. Campaing bittikten sonra ise bonus campainglerinde açılması ayrı bi artı doyamayan için bir o kadarda devamı var. Sonuç olarak türünü iyi benimsemiş ve uygulamış bir oyun var karşımızda indirimsiz fiyatının bile hakkını verebilecek bir oyun.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如果挑战全满的话还是很有意思的 好玩的!
Despite his name, the game's titular character uses other weapons too. However, his signature jump shotgun, which cannot be dropped, is special for its wild recoil which allows him to overcome the limitations of his stumpy legs to get some respectable air time. Those other weapons actually serve principal combat function as well as aiding in mobility - in addition to keeping the player character in the air for the duration of sustained fire, they also allow for small hops where the shotgun jump would be excessive. Ammunition is infinite, but magazines aren't bottomless, and reloads happen only upon touching firm ground. While the jump shotgun is formidable at close range, it has a capacity of only three shots, too wide a spread, very short range, and the aforementioned strong recoil, which is great for acrobatics, but a potential liability in combat. An unspectacular pistol is provided to compensate for these shortcomings. Fortunately, some extremely effective weapons are randomly dropped by enemies, to replace the default pistol. Balancing went out of the window completely, in the name of the fun factor; as a result some of those guns are noticeably better than others. Although the carried weapon gets lost irrecoverably upon getting hit, reverting to the pistol, a new gun is found almost immediately. The player character can take a hit, which knocks his heart out of him, but it can be recovered by catching it. Not only is the heart always close by, it also doesn't fly away and even slowly drifts toward the player character when chased. In addition, levels are very short and have many invisible checkpoints throughout. Decent degree of deftness on the mouse is required to play at default settings because the shotgun has to be discharged in the opposite direction to the intended jump's vector, and the same crosshair is used to aim the weapon in the other hand to engage enemies. It can get pretty frantic, even though aim assist is aggressive, and regular enemies do not have too much health. Sadly, enemies cannot inflict friendly fire upon each other, but they can - and do - giddily fall into environmental hazards. There is a convenient accessibility setting to lower game speed if it all gets a bit too much. Bugs encountered were relatively minor: two of them had to do with the pipes very rarely sending the player character and projectiles from a specific weapon in the opposite direction to the one indicated. One other possible bug, also rare, made a certain ambushing enemy extra cautious; he refused to pop out of his puddle of crimson smoke, where he could not be damaged. Achievements are awarded for completing levels without getting hit, clearing them of all enemies, and beating par times. Two entirely optional bonus campaigns are featured. One of them is a reimagining of the developer's previous title. It features several mechanics not present in the main campaign: a slow motion diving mechanic, swinging ropes, and skateboards, which are glued to the character's feet this time to prevent losing them. The other is a collection of early, noticeably more difficult levels with more demanding layouts and very tight par times. A bit of a shame the antagonist could only be bothered to come up with that one retort.
主角有多抽象,游戏有多好玩
Tak
Ya lo platine 🥹🥹🥹🥹🥹
very fun
This game is great. If you just want a something with good mechanics, try it out. It's cheap and to be honest this has exactly what I love about 2D twitchy games! It's just fun c:
I enjoyed this game thoroughly! Story: Nonexistent. Go to hell, arrest satan. Thats it. Mechanics: Very simple but very interesting in my opinion. The concept of a weapon being a jump isn't unheard of, but this game pushes it to its extremes. The difficulty is baked into the game, with each level having 4 OPTIONAL objectives to achieve while you complete the levels. If you don't do them, the game is extremely simple to beat, but if you are going for 100%, it's a fair bit more difficult. Fair bit of content, 9 worlds around 14-17 levels on each which usually take 20secs to a minute but sometimes take up to 10-15 tries (for me, at least). There's also 'bonus worlds' which I haven't checked out yet Visuals: Simple but clear and pleasant to look at, smooth and satisfying animations. A bit goofy though, obviously I give this a 7/10. Definetly play it over AAAslop or when you're not open to a story, fun mechanics and great for speedrunners, but I don't recommend only playing games like this
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $502 | 9 | 89% | $2.99 | |
| $420 | 6 | 100% | $4.99 | |
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $132.6K | 199 | 69% | $11.89 | |
| $132.6K | 420 | 95% | $8.99 | |
| $132.6K | 745 | 70% | $9.99 | |
| $132.5K | 93 | 49% | $39.99 | |
| $132.6K | 498 | 57% | $7.99 | |
| $132.5K | 441 | 82% | $14.99 |