
SCIENCE HAS RUN AMUCK! Gooey has come to life! Escape a laboratory seemingly designed to thwart the newly created experiment’s efforts. Sling Gooey’s sticky lil’ hand to grapple through hand-crafted challenges, or build and create levels of your own to share on Steam Workshop.
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About
Swing, squish, and slingshot through Gooey’s physics-driven platforming challenges across eye-catching, momentum-based levels. After researching genre classics for inspiration, developer TurboOG Pixel went into their lab and mixed a beaker of tight controls with a solution of satisfying movement. True to SCIENCE, they even added a whole chemistry set for players in the form of a built-in level editor with robust Steam Workshop support.
Unleash your inner five-year-old-who-just-spent-a-quarter-on-a-sticky-hand with Gooey’s (PATENTED, PLEASE DO NOT STEAL) Goopling hook! Grab walls, swing from pulley belts, and slingshot across gaps. Perfect the timing of each goople to find the flow state and pursue flawless runs.
Put the “go” in “Gooey!” Chain together wicked smooth platforming combos to fly in and out of zooming pipes and zip across spinning belts at breakneck speeds.
It’s not all bubbles and beakers. Narrowly dodge electric beams, harness built-up momentum to close gaps across bottomless pits, and do what it takes to survive more than 50 hand-crafted levels!
Sure, Gooey’s gotta get the heck out of the lab, but to do that, he’s got to collect the L, A, and B letters scattered throughout each level before reaching the beacon. Show off Gooey’s platforming prowess and claim those bragging rights!
Become a mad scientist in your own home by creating, playing, and sharing custom levels with full Steam Workshop support. Dream up everything, from chill obstacle courses to races against the clock and evil precision gauntlets.
Whether you're a speedrunner, casual goo-flinger, or aspiring level designer, Gooey offers a playground of sticky, satisfying movement and endless community creativity at your stretchy fingertips!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
So far, the Goo is pretty goo-d. Any game with a grappling hook is an instant buy for me, so I knew I was going to get this on day one for a while. I played the first 34 levels and got all of the collectibles in each of them, and some were quite tricky. It took me about an hour to do this and the time flew by. However, if I am going to be honest, the first few levels didn't really feel very great because of how slow the character moves before you learn how the game is supposed to be played, but I am glad I stuck with it. Once the conveyer belts show up, everything clicks into place and you can start flying around in style. The game is pretty heavy on the physics aspect of platforming, so you can build a lot of momentum when grappling, and the level layouts let you do some fun stuff eventually. I am not sure how many levels are included in the game yet and have not messed around with the level editor yet, so I will add that stuff to this review eventually. I would like to add that the music is pretty good synthwave, and it fits the tone of the game well. Besides the slow start, I need to mention that the pipes you go into (a la Mario) can be kinda janky and sometimes do not cooperate 100% of the time, but there is an instant restart button on L1, so you don't even need to wait until you die before you can try again. Hopefully that gets addressed soon, but it is not bad enough to consider it to be a dealbreaker imo. The layout on the controller was weird too at default, but thankfully there is an option to rebind the keyboard or gamepad. If you are into precision platformers, games with grappling hooks, or physics-based games, this one is probably going to be up your alley. This little Goo is kinda cute and tbh, its death screams always make me feel kinda bad for it. Should you give this Goo chance? I say yes!
I think this is an okay game at best, it's a very simple platformer with a level editor and AI music is immediately recognizable from the main menu. I understand that we all have to cut corners sometimes but there's no way this was an expensive game to make. There's nothing inherently wrong with it, but I don't think the price point is appropriate considering the game's only thing that separates it from Mario is that you can stick your arm to surfaces and propel yourself forward. It's not special enough to be worth more than a few dollars, imo, it's like baby's first platformer
Solid physics platformer, if you're slick at em, this is a great game to spend an hour or two on completing the game so far (2026-06-29) The level progression on introducing the game mechanics is good, most of the challenging levels take a few tries before you can really figure out a stylish path, or a practical one, all due to the given physics, People may complain about the AI use of music, but it can be considered more so a placeholder for future updates and developments if the team behind the game finds the opportunity and time to bring more content to expand the game further, it has alot of potential, and there's alot of community building potential around the game, It also has a map editor for those with the creative skills and desire to bring a challenge to those who seek such things Worth buying and supporting, I'm mainly an FPS/RTS gamer but this was a great change of pace, and I'm sure it'll be just as enjoyable if not more from people who consider platformers as their mainstay genres, to something challenging from casual or explorative genre seekers
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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