
Step into a real-world arena transformed into a VR battlefield. Team up with friends, move through physical spaces, and compete in fast-paced multiplayer battles where strategy, teamwork, and movement decide the winner.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Enter a competitive VR arcade experience where real-world movement and virtual combat combine in fast-paced multiplayer battles.
Players step into a large free-roam arena equipped with VR headsets. The physical environment is mapped directly into a virtual battlefield filled with walls, corridors, and cover points. As you move through the arena in real life, your character moves through the virtual world, allowing you to physically dodge, hide behind cover, and push forward during combat.
The gameplay focuses on team coordination, positioning, and quick reflexes. Players aim and fire using weapons while navigating the arena, searching for advantages and working with teammates to control the battlefield. Items spawn around the map, encouraging players to move, explore, and fight over key locations.
Team Deathmatch
Two teams face off in a competitive match where the goal is to eliminate opposing players and earn points for your team. Weapons and items spawn around the map, giving players opportunities to gain better equipment and gain tactical advantages. Victory goes to the team that performs best before the round ends.
Shelter Defense
In this cooperative mode, players work together to defend a shelter from incoming waves of enemies. Each wave becomes progressively more challenging, requiring players to coordinate positions, manage resources, and avoid being overwhelmed.
Genres
Stats
Languages: English**languages with full audio support
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.