
A short and sweet escape automation game meant to scratch that factory itch. Crash land from space into a randomly generated world with 4 basic resources and then gather, upgrade, and construct a factory to build your spacecraft back up from rubble and escape. A 2-3 hour experience (no game saves).
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A short and sweet escape automation meant to scratch that factory itch. Meant to be played in one sitting of 2-3 hours (no game saves). Crash land from space into a randomly generated world with 4 basic resources and then gather, upgrade, and construct a factory to build your spacecraft back up from scratch and escape. Meant to be played in one sitting, you got one try... literally (⊙_⊙')
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This is a really solid effort for a first ever game release. The core gameplay of setting up automation lines with conveyor belts, placing miners, and smelting ore is quite enjoyable. The pixel art style gives the strategy elements a nice casual feel, and it is fun to explore and build up your production setup. It is honestly not a bad game at all, especially considering it is a debut project. While there are definitely a lot of tweaks and improvements that can be made to smooth out the overall experience, the foundation is strongly built. I am looking forward to seeing how the creator continues to update this sandbox and what they decide to make next.
This is a legitimately fun game. It is very Indie and pretty unpolished, but it's still really fun. I hope the developer uses this as a base to build a fully fledged game. It already has almost everything you need, it just needs some QOL, including a save function! I get it, it's supposed to be a fast casual game. A few bucks for a few hours of fun. On paper, the lack of a save function I guess makes sense, you wouldn't think you'd need it for a game that's only supposed to take 2 hours. But this game doesn't only take 2 hours. It's surprisingly complex, taking many production zones to achieve the end game. Plus if you're like me, sometimes the fun isn't just the end goal, it's the tinkering along the way. Building and rebuilding your zones for efficiency and output, like a high-tech Zen garden! I can turn a 2 hour game into a 20 hour game easily that way, but not having a save function makes that really difficult. Other than that, this game is really fun in its own right. A bit like Factorio crossed with Nova Lands. If you like those games, you'll probably like this. The unpolished Indie nature of it might put some people off, but I actually found it charming. And the developer has put a lot of effort into playability, you get into the fun so fast you hardly notice the rough edges. This is a definite recommend from me!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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